Editing Circadian assistant
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[[Bionic arm]]s and [[bionic leg]]s increase [[Manipulation]] or [[Moving]] by +12.5%, per part, which increase work speed / travel speed by that amount. While "awake time" would increase both time working and travel time, the other parts are more specialized and thus are generally better at increasing a specific work's speed. In addition, both bionic arms and legs have ''some'' functional benefit in combat. Rest does ''not'' impact combat until 0% rest, where exhausted pawns will collapse on the ground. | [[Bionic arm]]s and [[bionic leg]]s increase [[Manipulation]] or [[Moving]] by +12.5%, per part, which increase work speed / travel speed by that amount. While "awake time" would increase both time working and travel time, the other parts are more specialized and thus are generally better at increasing a specific work's speed. In addition, both bionic arms and legs have ''some'' functional benefit in combat. Rest does ''not'' impact combat until 0% rest, where exhausted pawns will collapse on the ground. | ||
− | If 2 bionic arms and/or 2 legs have already been installed, then the assistant offers a decent functional benefit. [[Bionic heart]]s offer {{Good|x105%}} Moving and an approximate 0.3 hour per day sleep reduction, so the circadian assistant would be better for work | + | If 2 bionic arms and/or 2 legs have already been installed, then the assistant offers a decent functional benefit. [[Bionic heart]]s offer {{Good|x105%}} Moving and an approximate 0.3 hour per day sleep reduction, so the circadian assistant would be better for work. |
== Notes == | == Notes == |