Chocolate

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Revision as of 02:10, 29 October 2017 by MoogleDan (talk | contribs) (I've confirmed in game that colonists will eat chocolate even if other options are available. Was chocolate aversion part of an earlier version of the game?)
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"DesperateOnly" is not in the list (Plant, Raw, RawTasty, RawBad, Awful, Simple, Fine, Lavish, Desperate, NeverForNutrition) of allowed values for the "Preferability" property.

Chocolate

Chocolate b.png

A delicious preparation of cocoa seeds ground together with sugar and vanilla. Very pleasurable to eat, but not very nutritious.


Type
FoodMeal
Stack Limit
75

Nutrition Facts

Nutrition
0.1
Taste
Fine

Base Stats

Deterioration Rate
8
Market Value
3
Mass
0.075
Max Hit Points
60

Description

Chocolate is a food item which provides a short-lived burst of nutrition, filling a colonist's hunger meter by 10% per unit consumed. Unlike most other foods, it also grants a bonus to Joy of 10% per unit.

Usefulness

The low nutritional value of chocolate makes it a poor choice to try to sustain a colony with, but its mood-boosting properties make it excellent for helping keep your colonists at risk of a mental break from snapping.

Your colonists will eat no more than 4 units of chocolate at a time, and probably should be restricted from touching the stuff when other options exist. Forbidding chocolate in most situations and manually directing troubled colonists to eat it when necessary is advised.

Acquiring chocolate

Chocolate cannot be produced by your colonists. It can be obtained semi-reliably through trade with a bulk goods trader, and occasionally arrives in cargo pods.