Difference between revisions of "Chocolate"

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m (Redundancy: Let's trade with a trader and see what trade we can trade.)
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| graphic path = Things/Item/Resource/Chocolate
 
| graphic path = Things/Item/Resource/Chocolate
 
| is pleasure drug = true
 
| is pleasure drug = true
| joy offset = 0.07
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| joy offset = 0.10
 
| label = chocolate
 
| label = chocolate
 
| max num to ingest at once = 4
 
| max num to ingest at once = 4
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| use hit points = true
 
| use hit points = true
 
| flammability base = 1.0
 
| flammability base = 1.0
| market value base = 2
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| market value base = 3
| max hit points base = 100
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| max hit points base = 60
 
| mass = 0.075
 
| mass = 0.075
}}
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| deterioration rate base = 8
 +
}}{{Info|'''Chocolate''' is a food item which provides a small amount of nutrition, filling a colonist's hunger meter by 10% per unit consumed. Unlike most other foods, it also grants a bonus to [[Recreation]] of 10% per unit. Contrary to the description, the chocolate requires no further processing and is directly harvested from the [[cocoa tree]].}}
  
==Description==
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== Acquisition ==
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Chocolate can be acquired by planting [[cocoa tree]]s after [[Research#Cocoa|Cocoa]] is researched. The trees have a base [[Harvest Yield]] of 20 chocolate per harvest every 16 days, modified by the [[Plant Harvest Yield]] of the grower. Harvesting consumes the trees and they must be resown every harvest. Unlike in reality, no further processing is needed to create chocolate.
  
Chocolate is a food item which provides a short-lived burst of nutrition, filling a colonist's hunger meter by 10% per unit consumed. Unlike most other foods, it also grants a bonus to [[Joy]] of 10% per unit.
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Chocolate can also be purchased from [[trade#Orbital Bulk Goods Trader|bulk goods traders]], or occasionally arrive in [[Events#Cargo Pods|cargo pods]].
  
===Usefulness===
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== Analysis ==
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Chocolate does not spoil, it only [[Deterioration|deteriorates]] with exposure to the elements, and provides roughly 10% [[recreation]] of the Gluttonous type per consumption, so its also a good emergency option to break out when times are tough and mood is at risk due to lack of recreation time, however its low nutritional value makes it a poor choice for actual sustenance. It is especially good for [[caravan]]s as they can't get recreation while moving otherwise, and only slowly get Social type recreation when stopped.
  
The low nutritional value of chocolate makes it a poor choice to try to sustain a colony with, but its joy-boosting properties make it excellent for keeping colonists' mood up.
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In this role is is comparable to [[insect jelly]] which provides 8% Gluttonous recreation and 0.05 nutrition but carries a 2% risk of [[food poisoning]]. Statistically, chocolate is superior in terms of nutrition and recreation provided and the lack of food poisoning risk is especially helpful, however Insect Jelly requires no research to acquire and is often acquired in large amounts from threats that would arise regardless. Chocolate must be researched and farmed. Additionally, insect jelly is also 1/3 the weight of chocolate and sells for more, giving it advantages as a buffer product in caravans as it occupies less weight for trade goods and is worth more in the event that it must be sold to make up the value in a trade. Chocolate can be produced at will, on maps without mountains, and without fighting an [[infestation]]. Which is preferable will depend on the circumstances of each individual colony, as well as player preference.
  
Your colonists will eat no more than 4 units of chocolate at a time, and probably should be restricted from touching the stuff when other options exist. Forbidding chocolate in most situations and manually directing troubled colonists to eat it when necessary is advised.
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Chocolate is also a decent trade good, separate to its use by the caravan itself, as it is moderately valuable, light and it is easy to get a lot of it when facing late game infestations, or can even be farmed.
  
===Acquiring chocolate===
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Colonists will eat no more than 4 units of chocolate at a time. Manually directing troubled colonists to eat it when necessary is advised.
  
Chocolate cannot be produced by your colonists. It can be purchased from [[trade#Orbital Bulk Goods Trader|bulk goods trader]], and occasionally arrives in [[Events#Cargo_Pods|cargo pods]].
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== Version history ==
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In Beta 18 or earlier, chocolate could not be produced by your colonists, and was exclusively a trade good.
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{{nav|Food|wide}}

Revision as of 10:13, 12 May 2021

"DesperateOnly" is not in the list (Plant, Raw, RawTasty, RawBad, Awful, Simple, Fine, Lavish, Desperate, NeverForNutrition) of allowed values for the "Preferability" property.

Chocolate

Chocolate b.png

A delicious preparation of cocoa seeds ground together with sugar and vanilla. Very pleasurable to eat, but not very nutritious.


Type
FoodMeal
Stack Limit
75

Nutrition Facts

Nutrition
0.1
Taste
Fine

Base Stats

Deterioration Rate
8
Market Value
3
Mass
0.075
Max Hit Points
60

Chocolate is a food item which provides a small amount of nutrition, filling a colonist's hunger meter by 10% per unit consumed. Unlike most other foods, it also grants a bonus to Recreation of 10% per unit. Contrary to the description, the chocolate requires no further processing and is directly harvested from the cocoa tree.

Acquisition

Chocolate can be acquired by planting cocoa trees after Cocoa is researched. The trees have a base Harvest Yield of 20 chocolate per harvest every 16 days, modified by the Plant Harvest Yield of the grower. Harvesting consumes the trees and they must be resown every harvest. Unlike in reality, no further processing is needed to create chocolate.

Chocolate can also be purchased from bulk goods traders, or occasionally arrive in cargo pods.

Analysis

Chocolate does not spoil, it only deteriorates with exposure to the elements, and provides roughly 10% recreation of the Gluttonous type per consumption, so its also a good emergency option to break out when times are tough and mood is at risk due to lack of recreation time, however its low nutritional value makes it a poor choice for actual sustenance. It is especially good for caravans as they can't get recreation while moving otherwise, and only slowly get Social type recreation when stopped.

In this role is is comparable to insect jelly which provides 8% Gluttonous recreation and 0.05 nutrition but carries a 2% risk of food poisoning. Statistically, chocolate is superior in terms of nutrition and recreation provided and the lack of food poisoning risk is especially helpful, however Insect Jelly requires no research to acquire and is often acquired in large amounts from threats that would arise regardless. Chocolate must be researched and farmed. Additionally, insect jelly is also 1/3 the weight of chocolate and sells for more, giving it advantages as a buffer product in caravans as it occupies less weight for trade goods and is worth more in the event that it must be sold to make up the value in a trade. Chocolate can be produced at will, on maps without mountains, and without fighting an infestation. Which is preferable will depend on the circumstances of each individual colony, as well as player preference.

Chocolate is also a decent trade good, separate to its use by the caravan itself, as it is moderately valuable, light and it is easy to get a lot of it when facing late game infestations, or can even be farmed.

Colonists will eat no more than 4 units of chocolate at a time. Manually directing troubled colonists to eat it when necessary is advised.

Version history

In Beta 18 or earlier, chocolate could not be produced by your colonists, and was exclusively a trade good.