Difference between revisions of "Chocolate"

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== Description ==
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==Description==
  
Chocolate can be obtained through [[trade]] at a Comms Console with a Bulk Goods Trader and [[Events#Cargo_Pods|Cargo pods]]. Chocolate improves [[Joy]] when eaten, which can provide mood bonuses, but offers little nutrition.
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Chocolate is a food item which provides a short-lived burst of nutrition, filling a colonist's hunger meter by 40%. Unlike other foods, it also grants a bonus to [[Joy]].
  
A maximum of 4 chocolate can be eaten at once, which only satisfies 40% of a colonist's food need. Colonists won't touch chocolate if there's any other food around (even raw food), so you will have to manually direct colonists to eat chocolate most of the time.
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===Usefulness===
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The low nutritional value of chocolate makes it a poor choice to try to sustain a colony with, but its mood-boosting properties make it excellent for helping keep your colonists at risk of a [[mental break]] from snapping.
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Your colonists will eat no more than 4 units of chocolate at a time, and they won't touch the stuff if there's any other food around (even raw food). Manually directing troubled colonists to eat chocolate is by far the easiest way to get them to do so.
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===Acquiring chocolate===
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Chocolate cannot be produced by your colonists. It can be obtained semi-reliably through [[trade]] with a [[trade#Orbital Bulk Goods Trader|bulk goods trader]], and occasionally arrives in [[Events#Cargo_Pods|cargo pods]].

Revision as of 01:37, 29 October 2017

"DesperateOnly" is not in the list (Plant, Raw, RawTasty, RawBad, Awful, Simple, Fine, Lavish, Desperate, NeverForNutrition) of allowed values for the "Preferability" property.

Chocolate

Chocolate b.png

A delicious preparation of cocoa seeds ground together with sugar and vanilla. Very pleasurable to eat, but not very nutritious.


Type
FoodMeal
Stack Limit
75

Nutrition Facts

Nutrition
0.1
Taste
Fine

Base Stats

Deterioration Rate
8
Market Value
3
Mass
0.075
Max Hit Points
60

Description

Chocolate is a food item which provides a short-lived burst of nutrition, filling a colonist's hunger meter by 40%. Unlike other foods, it also grants a bonus to Joy.

Usefulness

The low nutritional value of chocolate makes it a poor choice to try to sustain a colony with, but its mood-boosting properties make it excellent for helping keep your colonists at risk of a mental break from snapping.

Your colonists will eat no more than 4 units of chocolate at a time, and they won't touch the stuff if there's any other food around (even raw food). Manually directing troubled colonists to eat chocolate is by far the easiest way to get them to do so.

Acquiring chocolate

Chocolate cannot be produced by your colonists. It can be obtained semi-reliably through trade with a bulk goods trader, and occasionally arrives in cargo pods.