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| flammability base = 1
 
| flammability base = 1
 
| stack limit = 75
 
| stack limit = 75
| path cost = 14
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| path cost = 15
 
| rotatable = false
 
| rotatable = false
 
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<!-- Technical -->
 
<!-- Technical -->
 
| defName = Chocolate
 
| defName = Chocolate
| preferability = Desperate
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| preferability = DesperateOnly
 
<!-- Unused -->
 
<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
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Chocolate can also be purchased from [[trade#Orbital Bulk Goods Trader|bulk goods traders]], or occasionally arrive in [[Events#Cargo Pods|cargo pods]].
 
Chocolate can also be purchased from [[trade#Orbital Bulk Goods Trader|bulk goods traders]], or occasionally arrive in [[Events#Cargo Pods|cargo pods]].
  
== Summary ==
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== Analysis ==
When eaten, chocolate provides 10% [[recreation]] of the Gluttonous type. It is worth 0.1 [[nutrition]] per unit, as opposed to 0.05 nutrition from most types of [[raw food]]. It cannot give [[food poisoning]].
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Chocolate does not spoil, it only [[Deterioration|deteriorates]] with exposure to the elements, and provides roughly 10% [[recreation]] of the Gluttonous type per consumption, so its also a good emergency option to break out when times are tough and mood is at risk due to lack of recreation time, however its low nutritional value makes it a poor choice for actual sustenance. It is especially good for [[caravan]]s as they can't get recreation while moving otherwise, and only slowly get Social type recreation when stopped.  
  
Unlike most other foods, it does not spoil. While it will still [[deterioration|deteriorate]] if left outside and/or unroofed, it will not spoil even if left unrefrigerated.
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As an actual food item, chocolate is superior to [[insect jelly]]. The latter gives only 8% Gluttonous recreation and 0.05 nutrition, and carries a 2% risk of [[food poisoning]],. However, insect jelly is 1/3 the weight of chocolate, and sells for more, giving it advantages in a [[caravan]], where recreation is otherwise lacking. In addition, jelly can be acquired in large amounts from [[infestation]]s, while chocolate must be researched and farmed. Infestations are also a large threat, which you may not want or be able to fight. Which is preferable will depend on the circumstances of each individual colony, as well as player preference.
  
 
Colonists will eat no more than 4 units of chocolate at a time. Manually directing troubled colonists to eat it when necessary is advised.
 
Colonists will eat no more than 4 units of chocolate at a time. Manually directing troubled colonists to eat it when necessary is advised.
 
== Analysis ==
 
Both chocolate and [[insect jelly]] can be used as a source of recreation in [[caravan]]s. In a caravan, recreation is otherwise limited to some social activity when stopped and [[drug]] use. It could also be used in emergencies, where colonists need to do work but are recreation-starved.
 
 
Insect jelly and chocolate are the only nonperishable foods that high-ranking [[Titles#Conceited_vs_Non_Conceited|conceited nobles]] {{RoyaltyIcon}} are willing to eat. They can act as a sort of "lavish survival meal". ([[Beer]] is technically nonperishable, but you can only drink so much before blacking out or getting addicted)
 
 
=== Compared to insect jelly ===
 
As a food item, [[insect jelly]] only provides 8% Gluttonous recreation and 0.05 nutrition per unit, both less than chocolate. It also has a 2% chance of [[food poisoning]], unavoidable without the [[Genes#Strong stomach|strong stomach gene]]{{BiotechIcon}}. When no other factors are in play, then chocolate is a superior item. But insect jelly is lighter, with 1/3 the weight per unit. Overall, jelly has 66.7% the weight per nutrition and {{%|4/15 round 3}} weight per recreation %. The lighter weight may be useful in longer caravan trips, though with sufficient [[pack animal]]s you may have enough carrying capacity for chocolate. Insect jelly is also more valuable - in the event that you need to sell things to a faction base, then jelly is superior.
 
 
However, the biggest difference between chocolate and jelly is means of acquisition. Chocolate requires both [[Research#Tree sowing|Tree Sowing]] and [[Research#Cocoa|Cocoa]] to be researched. But once researched, it can be grown at will, so long as growing conditions are met. Meanwhile, insect jelly requires an [[infestation]]. This first requires that an [[overhead mountain]] tile is available, and then you'll have to fight and/or farm the infestation in the first place. But larger infestations can result in massive quantities of jelly.
 
 
Ultimately, which option is preferable will depend on the circumstances of each individual colony, as well as player preference. A colony in a mountain will accumulate lots of insect jelly, but find it harder to grow cocoa trees. A colony in a flat map is unlikely to face an infestation, but can grow chocolate.
 
 
=== Trade ===
 
Chocolate tends to be a poor cash crop. This is largely due to the [[cocoa tree]]'s massive {{Ticks|4400}} work to sow and harvest. In the time to sow 1 cocoa tree, you could've harvested and replanted 11 [[cotton plant]]s. Those 11 cotton plants would be worth {{Icon Small|silver}} 15 ''each''. Cocoa trees give {{Icon Small|silver}} 60 of chocolate per harvest, while 11 cotton plants would give {{Icon Small|silver}} 165. And because each tree requires a 3x3 space to grow, they are terrible for space efficiency, too.
 
 
*'''Potential niche'''
 
Cocoa trees have the highest $ / Plant Growth Day of any ''raw'' plant product, at {{Icon Small|silver}} 2.03 / growing day. However, [[hop plant]]s converted into [[beer]] offers a superior {{Icon Small|silver}} 2.08 / growing day. Due to the cocoa tree's lowered Fertility Sensitivity, growing hops is even faster in rich soil. Trees would technically be better in poor soil, but if you are forced to grow in poor soil, then growing space is most likely a concern - making this scenario moot. While it takes work to convert hops into wort, if work was actually a concern, then you should grow any other crop instead. Plus, beer is superior for Value / Work unless you both have an amazing planter AND terrible cooks. Therefore, hops are a strictly superior crop at this niche.
 
 
Plus, each individual cocoa harvest grows slowly - at {{Q|Cocoa tree|Real Grow Days}} days to grow, it is slower than [[corn plant|corn]]. If you need cash ''now'', then cocoa is not a consideration. This makes the previous discussion almost meaningless as cocoa is terrible at anything you would need quick money for.
 
  
 
== Gallery ==
 
== Gallery ==
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== Version history ==
 
== Version history ==
 
* Beta 19/1.0 - Chocolate can now be produced by colonists. Previously it was exclusively a trade good.
 
* Beta 19/1.0 - Chocolate can now be produced by colonists. Previously it was exclusively a trade good.
<gallery>
 
Chocolate old.png|Old sprite
 
</gallery>
 
  
{{Nav|Food|wide}}
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{{nav|Food|wide}}
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[[Category:Food]] [[Category:Processed Food]]
 
[[Category:Food]] [[Category:Processed Food]]

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