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{{infobox main|animal
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{{Verified|A14D}}<onlyinclude><!--
| page verified for version = 1.3.3101
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-->{{infobox main|animal|
| name = Chicken
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|name = Chicken
| image = Chicken.png
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|image = Chicken.png
| description = The most traditional farm bird, the chicken is raised for its eggs and meat. It grows very quickly and lays eggs very often.
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|description = "The most traditional farm bird, the chicken is raised for its eggs and meat."
| type = Animal
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|type = Animals
| movespeed = 2.1
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|type2 = Farm
| baseleatheramount = 0
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|bodysize = 0.25
| min comfortable temperature = -10
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|healthscale = 0.35
| max comfortable temperature = 40
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|movespeed = 2.1
| flammability = 0.7
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|attack1dmg = 3
| marketvalue = 50
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|attack1type = bite
| filth rate = 4
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|attack1part = beak
| eggsmin = 1
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|attack1cool = 100
| eggsmax = 1
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|leathername =
| eggs_avg = 1
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|eggsmin = 1
| eggtime = 1
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|eggsmax = 1
| eggs_unfertilized = true
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|eggs_avg = 1
| combatPower = 30
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|eggtime = 0.9
| bodysize = 0.3
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|eggmarketvalue = 7.0
| healthscale = 0.35
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|manhunter = 0.005
| hungerrate = 0.14
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|hungerrate = 0.25
| diet = herbivorous
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|diet = herbivorous
| wildness = 0
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|trainable = none
| manhuntertame = 0
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|wildness = 0
| manhunter = 0
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|handleskill = 0
| roamMtb = 7
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|gestation = 60
| trainable = none
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|lifespan = 6
| mateMtb = 8
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|maturityage = 0.3+
| babyscale = 0.1
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<!--|matemtbhours = 3-->
| lifespan = 6
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|marketvalue = 75
| juvenileage = 0.12
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|maxtemp = 50 C
| maturityage = 0.2
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|mintemp = 0 C
| tradeTags = AnimalFarm, AnimalCommon
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}}</onlyinclude>
| attack1dmg = 2
 
| attack1type = Scratch
 
| attack1cool = 1.5
 
| attack1part = feet
 
| attack2dmg = 3
 
| attack2type = Bite
 
| attack2cool = 2
 
| attack2part = beak
 
| attack3dmg = 1
 
| attack3type = Blunt
 
| attack3cool = 1.5
 
| attack3part = head
 
| attack3chancefactor = 0.2
 
}}
 
'''Chickens''' can not be found in the wild; they must be bought from a merchant or join the colony in a self-taming event.  Males of the species are referred to as '''Roosters''' and can be distinguished by their ruddy brown coloration, while females are referred to as '''Hens''' and are white. Babies of either gender are bright yellow and referred to as '''Chicks'''.
 
  
== Summary ==
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{{info|Chickens can not be found in the wild; they must be bought from a merchant or join the colony in a self-taming event. Hens will happily lay unfertilized eggs without a rooster or they can be bred to start chicken farming. Chickens grow extremely fast, taking just over one season from being laid to full maturity.}}
{{Pen Animal Note|Chickens}}
 
  
A female chicken produces {{P|Eggs Per Clutch Average}} [[egg]] every {{P|Egg Laying Interval}} day. Chickens can lay both [[Chicken egg (unfert.)|unfertilized]] and [[Chicken egg (fert.)|fertilized]] eggs, depending on if it has mated with a rooster.
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Chickens are some of the fastest reproducing animals in the game so <s>some</s> extreme care must be taken to keep chicken populations under control or you'll quickly fine your colony overwhelmed. It is easy for a dozen hens to quickly produce hundreds of chicks, and although individual chicks are easy to maintain, a sudden surge can quickly overwhelm your food supply. Chicken feed is accomplished by growing [[haygrass]], though handling large farms will be taxing on hauling labor without the help of trained dogs - or [[Grizzly bear|bears]] (or [[Thrumbo|Thrumbos]] if that's your style, although half of your haygrass field would be ruthlessly devoured before actually being hauled) as Haygrass stacks up to 200.
  
== Analysis ==
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A clutch of freshly hatched chickens can be slaughtered for a modest amount of meat or sold to merchants as a <span class="plainlinks">[http://ludeon.com/blog/studio/ Ludeon]</span>icrous source of income.
Chickens are the best animal for egg production, and one of the best animals for meat production.
 
  
Chickens grow very quickly, taking only {{#expr:{{P|Maturity Age}}*60 round 1}} days to mature, placing them among the fastest-growing animals. Combined with their incredibly fast reproduction rate of {{#expr:{{P|Eggs Per Clutch Average}}/{{P|Egg Laying Interval}}}} offspring per day, a population of chickens can rapidly explode from a single rooster and hen, theoretically increasing to a population of 1200 adults within the span of just a year. Once the population explosion gets going, the population will double every approximately 5.7 days.<!--simulated with clutch_size=1, egg_interval=1, maturity_age=12-->
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Keep your chickens far from Foxes and Cobras because they usually hunt them. Or don't. It doesn't really matter because the losses are quickly replenished.
  
Chickens are nearly identical to [[duck]]s. Ducks provide the same yield in both meat and eggs. But ducks consume 20% more nutrition, so they are inferior as livestock.
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<!--Don't get angry guys, I didn't vandalize anything-->
 
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===Training===
===Eggs===
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Chickens lack the intelligence for training. You can, however, make battle chickens by using [[Zone/Area#Animal area|animal areas]] to create choke points for your enemies.
An adult hen consumes {{P|Real Hunger Rate}} nutrition per day, and produces {{#vardefineecho:egg_nutr_per_day|{{#expr:{{P|Eggs Per Clutch Average}}/{{P|Egg Laying Interval}}*{{Q|Chicken egg (unfert.)|Nutrition}}}}}} nutrition of eggs each day. This results in a nutrition efficiency of {{%|{{#var:egg_nutr_per_day}}/({{P|Base Hunger Rate}}*1.6) round 3}} when unfertilized eggs are eaten. [[Overeating]], and the existence of roosters, will lower nutrition efficiency in practice.
 
 
 
Note that slaughtering chicks gives more nutrition than eating unhatched eggs (0.6 from meat rather than {{Q|Chicken egg (fert.)|Nutrition}} from 1 egg). Note that a rooster has to fertilize each hen, that hens have to be slaughtered, and that a butcher's yields are multiplied by [[Butchery Efficiency]]. So if you don't have a skilled cook, eggs may be better for nutrition. Also, eggs are vegetarian.
 
 
 
===Meat===
 
When slaughtered, a chicken yields {{#vardefineecho:baby_meat|{{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.1*140}}}}}} meat as a chick; {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.5*140}}}} as a juvenile; or {{Meat Leather Curve|{{#expr:{{P|Body Size}}*140}}}} as an adult. No leather is yielded.
 
 
 
When chicks are slaughtered, an always-fertilized hen produces {{#expr:{{Meat Production|{{PAGENAME}}|Baby}} round 2}} nutrition per day, resulting in a nutrition efficiency of {{%|{{Meat Production|{{PAGENAME}}|Baby}}/({{P|Base Hunger Rate}}*1.6) round 3}} for the hen alone, or {{%|{{Meat Production|{{PAGENAME}}|Baby|{{#vardefineecho:femaleratio|{{#expr: 2/3*24*{{P|Egg Laying Interval}}/{{P|Mate Mtb Hours}} round 2}}}}}}/{{Nutrition Consumption|{{PAGENAME}}|Baby|{{#var:femaleratio}}|1}} round 3}} when accounting for the {{#var:femaleratio}}:1 hen:rooster ratio needed to achieve a good [[Animals#Mating|fertilization rate]].
 
 
 
As a chick grows into adulthood, it will consume {{#expr:{{Consumption Upto Adulthood}} round 2}} nutrition in total, and will yield {{#expr:0.05*({{P|Meat Yield}} - {{#var:baby_meat}})}} more nutrition when slaughtered than it would as a baby. Due to the effects of [[overeating]], letting chickens grow up is a slight malus to meat yield. Despite being slightly worse, you may prefer to let chicks grow up, as slaughtering adult chickens takes less work.
 
 
 
Chickens are the best pen animal for nutritional efficiency. The main competitors are the [[ibex]] and [[tortoise]]. [[Ibex]] are less efficient, but take far less slaughtering work. [[Tortoise]]s aren't pen animals, meaning they must be re-tamed over time, but are even better for nutrition.
 
 
 
=== Kill-focused ===
 
Chicken's rapid reproduction makes them good fodder for the  [[Persona traits#Kill-focused|Kill-focused]] persona trait.{{RoyaltyIcon}} This persona trait grants +20% [[psyfocus]]{{RoyaltyIcon}} whenever its wielder kills any pawn, even when slaughtering chickens or chicks. A coop can allow rapid use of psycasts, such as word of inspiration, which would otherwise be limited by psyfocus.
 
 
 
== Training ==
 
Chickens lack the intelligence for training.
 
  
 
{{TrainingTable}}
 
{{TrainingTable}}
  
== Health ==
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==Livestock==
{{Animal Health Table}}
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Keeping chickens as livestock is extremely hard, but extremely rewarding if you can control it. If you have a pair of chickens ready to start mating, in about 1 season your meat shortage will simply vanish. As chickens are living example of the nature of [[wikipedia: exponential growth|exponential growth]]; if you do not keep your chicken population under control, your CPU, all 5 of your display screens, and all nearby electronics will spontaneously catch [[wikipedia:fire|fire]].  
 
 
== Gallery ==
 
<gallery>
 
Chicken east.png|Hen facing east
 
Chicken north.png|Hen facing north
 
Chicken south.png|Hen facing south
 
Dessicated chicken east.png|Chicken decaying
 
</gallery>
 
<gallery>
 
Rooster.png|Rooster facing east
 
Rooster North.png|Rooster facing north
 
Rooster South.png|Rooster facing south
 
</gallery>
 
<gallery>
 
Chick.png|Chick facing east
 
Chick North.png|Chick facing north
 
Chick South.png|Chick facing south
 
</gallery>
 
  
== Version history ==
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<div class="pull-left">
* [[Version/0.12.906|0.12.906]] - Added
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[[file:Chickpocalypse.jpeg|400px|thumb|Demonstration of a chicken farm forcefully controlled by [[mods]]. Notice the high yield of chicken meat.]]
* Alpha 17 - Prior to Alpha 17, chickens were one of the fastest reproducing animals in the game. However, they were nerfed in Alpha 17 in both body size and breeding rate, making them significantly less efficient than they used to be. In fact, after Alpha 17, it was much more nutrition-efficient to farm [[snowhare]]s for meat and [[cow]]s for [[milk]].
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</div>
* [[Version/1.3.3066|1.3]]:
 
**Egg interval: 2 -> 1
 
**Base hunger rate: 0.35 -> 0.14
 
**Maturity age: 0.3 -> 0.2
 
  
{{nav|animal|wide}}
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{{nav|animal}}
 
[[Category:Animals]]
 
[[Category:Animals]]
[[Category:Farm animal]]
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[[Category:Farm]]

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