Editing Chemical (Need)
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− | + | '''Chemical''' need is the game mechanic that controls the [[need]] of [[Characters]] with the [[Traits#Chemical interest|Chemical interest]] or [[Traits#Chemical fascination|Chemical fascination]] traits to consume [[social drugs|social]] and [[hard drugs]] of any kind, distinct from [[addiction]]s. A character with a higher chemical value has consumed drugs recently, and has fulfilled that need more than another character with a low chemical level. Only pawns with those traits have the need. You can view the chemical need of any affected human by viewing the "Chemical" bar and the corresponding mouseover text in the [[Needs]] tab. | |
− | '''Chemical''' need is the game mechanic that controls the [[need]] of [[Characters]] with the [[Chemical interest]] or [[Chemical fascination]] traits to consume [[social drugs|social]] and [[hard drugs]] of any kind, distinct from [[addiction]]s. A character with a higher chemical value has consumed drugs recently, and has fulfilled that need more than another character with a low chemical level. Only pawns with those traits have the need. You can view the chemical need of any affected human by viewing the "Chemical" bar and the corresponding mouseover text in the [[Needs]] tab. | ||
Pawns with this need that spend too long without consuming drugs will become increasingly [[Mood|unhappy]], while satisfying the need provides a mood bonus. | Pawns with this need that spend too long without consuming drugs will become increasingly [[Mood|unhappy]], while satisfying the need provides a mood bonus. | ||
− | + | ==Need changes== | |
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− | == Need changes == | ||
The chemical need is fulfilled by consuming certain [[drugs]]: | The chemical need is fulfilled by consuming certain [[drugs]]: | ||
− | * [[Social drugs]] satisfy the need by | + | * [[Social drugs]] satisfy the need by 20%. Social drugs include: {{#Ask: [[Category:Social Drug]]}}. |
− | * [[Hard drugs]] satisfy the need by | + | * [[Hard drugs]] satisfy the need by 30%. Hard drugs include: {{#Ask: [[Category:Hard Drug]]}}. |
* [[Medical drugs]] have no effect. Medical drugs include: {{#Ask: [[Category:Medical Drug]]}}. | * [[Medical drugs]] have no effect. Medical drugs include: {{#Ask: [[Category:Medical Drug]]}}. | ||
− | + | Over time, the need ticks down and must be replenished. The rate the need ticks down is dependent on two factors; the trait causing the need, and the current value of the need. The value decreases every {{ticks|150}}. | |
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− | + | Chemical interest: | |
50% * (1 * num) / 60000f * 150f | 50% * (1 * num) / 60000f * 150f | ||
Where num is defined by | Where num is defined by | ||
{| class="wikitable" | {| class="wikitable" | ||
+ | |- | ||
! Multiplier by Current Need | ! Multiplier by Current Need | ||
|- | |- | ||
− | | {{ | + | | {{GraphChart|width=200|height=200|xAxisTitle=Current Need (%)|yAxisTitle=Mutiplier|type=line|x=0, 40, 40.1, 70, 100 |y1=0.3, 0.6, 1, 1, 1 }} |
|} | |} | ||
− | + | Chemical fascination: | |
50% * (1.25 * num) / 60000f * 150f | 50% * (1.25 * num) / 60000f * 150f | ||
Where num is defined by | Where num is defined by | ||
{| class="wikitable" | {| class="wikitable" | ||
+ | |- | ||
! Multiplier by Current Need | ! Multiplier by Current Need | ||
|- | |- | ||
− | | {{ | + | | {{GraphChart|width=200|height=200|xAxisTitle=Current Need (%)|yAxisTitle=Mutiplier|type=line|x=0, 40, 40.1, 70, 100 |y1=0.4, 0.7, 1, 1, 1 }} |
|} | |} | ||
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== Need thresholds == | == Need thresholds == | ||
− | + | private static readonly Need_Chemical_Any.LevelThresholds FascinationDegreeLevelThresholdsForMood = new Need_Chemical_Any.LevelThresholds | |
− | + | { | |
− | + | extremelyNegative = 0.1f, | |
− | + | veryNegative = 0.25f, | |
− | + | negative = 0.4f, | |
− | + | positive = 0.7f, | |
− | + | veryPositive = 0.85f | |
− | + | }; | |
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− | + | // Token: 0x040032DC RID: 13020 | |
− | + | private static readonly Need_Chemical_Any.LevelThresholds InterestDegreeLevelThresholdsForMood = new Need_Chemical_Any.LevelThresholds | |
− | == | + | { |
− | + | extremelyNegative = 0.01f, | |
− | + | veryNegative = 0.15f, | |
− | + | negative = 0.3f, | |
− | + | positive = 0.6f, | |
− | + | veryPositive = 0.75f | |
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{{Verified|1.3.3287}} | {{Verified|1.3.3287}} | ||
− | + | [[Category: Status Level]] | |
− | [[Category:Status Level]] |