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==== Explosion ====
 
==== Explosion ====
If it is damaged below one third of its hitpoints, or {{#expr: {{P|Max Hit Points Base #}}/3}} HP, it has a %70 chance to explode. The generator will spark and emit a hissing sound shortly before exploding between {{ticks|70}} and {{ticks|150}} later. The explosion deals 10 [[Damage Type#Flame|Flame]] damage in a radius around itself that depends on the quantity of fuel in the generator. At 0 fuel, the explosion has a radius of 0 and only destroys the generator, and expanding this radius proportional to the square root of the fuel times 0.95 up to a maximum radius of {{#expr: 0+((30*0.95)^0.5) round 2}} tiles when fully fueled. This explosion leaves [[Filth|Chemfuel puddles]] which will then ignite and burn.
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If it is damaged below one third of its hitpoints, or {{#expr: {{P|Max Hit Points Base #}}/3}} HP, it has a chance{{Check Tag|What chance?}} to explode. The generator will spark and emit a hissing sound shortly before exploding between {{ticks|70}} and {{ticks|150}} later. The explosion deals 10 [[Damage Type#Flame|Flame]] damage in a radius around itself that depends on the quantity of fuel in the generator. At 0 fuel, the explosion has a radius of 0 and only destroys the generator, and expanding this radius proportional to the square root of the fuel times 0.95 up to a maximum radius of {{#expr: 0+((30*0.95)^0.5) round 2}} tiles when fully fueled. This explosion leaves [[Filth|Chemfuel puddles]] which will then ignite and burn.
  
 
==Analysis==
 
==Analysis==
Chemfuel generators are compact, can be placed anywhere, and offer a consistent source of power, making it one of the easiest generators to use. Most other power sources ''scale'' much worse; they are either inconsistent, have a location requirement, or take up lots of space. With chemfuel generators, you can easily place as many as you want, so long as you can fuel them.
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Chemfuel generators are compact, can be placed anywhere, and offer a consistent source of power, making it one of the easiest generators to use. Most other power sources ''scale'' much worse. Due to their inconsistency, location requirements, or space constraints, it is harder to amass other sources of power.
  
However, these generators require upkeep, both to create the chemfuel, and to haul the fuel to the generator. The exact amount of work depends on which source of chemfuel is used - [[infinite chemreactor]]s are very limited, but require no work to create. Many colonies will have to research [[Research#Biofuel refining|Biofuel Refining]] to actually make some.  
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However, these generators require maintenance, both to create the chemfuel and to actually refuel the generator. The exact amount of work depends on which source of chemfuel is used - [[infinite chemreactor]]s are very limited, but require no work to create. Many colonies will have to research [[Research#Biofuel refining|Biofuel Refining]] to actually make some.  
  
 
In general, any source of chemfuel is less work than what a [[wood-fired generator]] would take. The workload is reasonably low, so using chemfuel does not bring excessive burden to a colony.
 
In general, any source of chemfuel is less work than what a [[wood-fired generator]] would take. The workload is reasonably low, so using chemfuel does not bring excessive burden to a colony.
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*Converting wood to chemfuel takes {{ticks|2000}} of work for 7.78 days of fuel, or {{ticks|257}} for 1 day of fuel.
 
*Converting wood to chemfuel takes {{ticks|2000}} of work for 7.78 days of fuel, or {{ticks|257}} for 1 day of fuel.
 
*Just harvesting the wood depends on [[biome]], growth of the tree, and Plants skill.
 
*Just harvesting the wood depends on [[biome]], growth of the tree, and Plants skill.
**With a Plants skill of 8, it would take a ballpark of {{ticks|260}} of work to harvest {{icon small|wood}} 9 [[wood]], a day of fuel, for a fully grown, non-cactus tree.
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**With a skill of 8, it takes a ballpark of {{ticks|260}} of work to harvest {{icon small|wood}} 9 [[wood]], a day of fuel, for a fully grown, non-cactus tree.
**For reference, it would take the same pawn a ballpark of {{ticks|650}} of work to harvest {{icon small|wood}} 22 [[wood]].
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**For reference, it takes a ballpark of {{ticks|660}} of work to harvest {{icon small|wood}} 22 [[wood]].
: As it only takes a base {{ticks|260+257}} to fuel a chemfuel generator for one day, the wood-fired generator is often less efficient.
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*When considering tree cutting, note that you will need to go further and further to cut more trees.
*When considering tree cutting, note that you will need to go further and further to cut more trees. A wood-fired generator requires you to cut more trees, which means more hauling time.
 
  
 
Sowing a single tree takes {{ticks|4000}} of work, which makes them much less efficient than any food crop. [[Fibercorn]]{{IdeologyIcon}} is less efficient than regular [[corn]], too.
 
Sowing a single tree takes {{ticks|4000}} of work, which makes them much less efficient than any food crop. [[Fibercorn]]{{IdeologyIcon}} is less efficient than regular [[corn]], too.
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The [[Infinite chemreactor]] is a world quest item that generates {{icon small|chemfuel}} 75 chemfuel every ten days (effectively {{icon small|chemfuel}} 7.5 chemfuel per day) at a cost of 300 watts and no work. This is more than enough to power a single chemfuel powered generator, providing a net +700 watts of power, while leaving {{icon small|chemfuel}} 30 chemfuel after a 10 day cycle (an average of 3 excess/day). 3 infinite chemreactors are exactly enough to power 5 chemfuel generators, providing an excess of 4,100 watts of power (5,000w -900w).
 
The [[Infinite chemreactor]] is a world quest item that generates {{icon small|chemfuel}} 75 chemfuel every ten days (effectively {{icon small|chemfuel}} 7.5 chemfuel per day) at a cost of 300 watts and no work. This is more than enough to power a single chemfuel powered generator, providing a net +700 watts of power, while leaving {{icon small|chemfuel}} 30 chemfuel after a 10 day cycle (an average of 3 excess/day). 3 infinite chemreactors are exactly enough to power 5 chemfuel generators, providing an excess of 4,100 watts of power (5,000w -900w).
  
Assuming a small buffer of chemfuel to start, this is easily attainable, because the supply side is reliable, and refueling can be done well in advance.
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Assuming a small buffer of chemfuel to start, this ''is'' easily attainable, because the supply side is reliable, and refueling can be done well in advance.
  
 
=== Growing plants for fuel ===
 
=== Growing plants for fuel ===

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