Editing Character Types
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 15: | Line 15: | ||
==Colonists== | ==Colonists== | ||
{{Main|Colonists}} | {{Main|Colonists}} | ||
− | Colonists are characters that are under your control. Colonists are human in vanilla, but can be different species if mods are in use. With the [[Ideology DLC]], Colonists can have different [[Ideoligions]] depending on which faction they originate from. | + | Colonists are characters that are under your control. Colonists are human in vanilla, but can be different species if mods are in use. With the [[Ideology DLC]], Colonists can have different [[Ideoligions]] depending on which faction they originate from. see [[Ideoligion]], see [[colonist]]. |
==Mechanoids== | ==Mechanoids== | ||
{{Main|Mechanoids}} | {{Main|Mechanoids}} | ||
− | Mechanoids are | + | Mechanoids are deadly autonomously intelligent robots, most commonly encountered as hostiles in [[raids]], [[ancient shrine]]s and the [[Events#Ancient Ship Crash|ancient ship crash event]]. |
==Prisoners== | ==Prisoners== | ||
Line 30: | Line 30: | ||
== Visitors == | == Visitors == | ||
− | Occasionally an event is triggered that spawns a group visitors from a friendly faction at the edge of the map that comes and mills about the colony. | + | {{Main|Visitor}} |
− | + | Occasionally an event is triggered that spawns a group visitors from a friendly faction at the edge of the map that comes and mills about the colony. Sometimes one member of the group has items to trade, indicated by a question mark over the pawn. To initiate trade, select a colonist and right-click the trader.<br/> | |
A visiting group's arrival could prove advantageous if the colony is assaulted by a mutual enemy while they are present. See [[Events#Visitors|Events - Visitors]]. | A visiting group's arrival could prove advantageous if the colony is assaulted by a mutual enemy while they are present. See [[Events#Visitors|Events - Visitors]]. | ||
When leaving, visitors will carry away wounded members of their faction. | When leaving, visitors will carry away wounded members of their faction. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
==Version history== | ==Version history== |