Editing Centipede blaster

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{About|the mechanoid|for the [[weapon]] that it carries|heavy charge blaster}}{{infobox main|none|
+
{{infobox main|none|
 
| name = Centipede blaster
 
| name = Centipede blaster
 
| image = Centipede east.png
 
| image = Centipede east.png
Line 5: Line 5:
 
| type        = Mechanoid
 
| type        = Mechanoid
 
| marketvalue  = {{Q|Centipede|Market Value Base}}
 
| marketvalue  = {{Q|Centipede|Market Value Base}}
| combatPower = {{Q|Centipede|Combat Power}}
 
 
| flammability = {{Q|Centipede|Flammability Base}}
 
| flammability = {{Q|Centipede|Flammability Base}}
 
| movespeed    = {{Q|Centipede|Move Speed Base}}
 
| movespeed    = {{Q|Centipede|Move Speed Base}}
Line 24: Line 23:
 
<!-- Creation -->
 
<!-- Creation -->
 
| research = Ultra mechtech
 
| research = Ultra mechtech
| production facility 1 = Large mech gestator
+
| production facility 1 = Mech gestator
| gestation cycles = 6
 
 
| resource 1 = Steel
 
| resource 1 = Steel
 
| resource 1 amount = 255
 
| resource 1 amount = 255
Line 35: Line 33:
 
| resource 4 amount = 1
 
| resource 4 amount = 1
 
}}
 
}}
'''Centipede blasters''' are a variant of [[centipede]] that wield the [[heavy charge blaster]]
 
  
== Acquisition ==
+
'''Centipede blasters''' are a variant of [[centipede]] that wield the [[heavy charge blaster]].
{{Biotech|section=1}}
 
{{PAGENAME}}s can be gestated by a [[mechanitor]] at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{P|Gestation Cycles}} [[gestation cycle]]s taking {{ticks|1800}} each to initiate. They take up {{P|Bandwidth}} [[bandwidth]] from their linked mechanitor.
 
  
Dead, friendly {{lc:{{PAGENAME}}}}s can also be resurrected at the {{lc:{{P|Production Facility 1}}}} using the "''Resurrect heavy mechanoid''" bill. This requires the corpse of the friendly {{PAGENAME}}, {{Icon Small|Steel||100}} [[steel]], and 1 [[gestation cycle]] taking {{ticks|1800}} to initiate.
+
==Summary==
 
 
== Summary ==
 
 
{{Main|Centipede}}
 
{{Main|Centipede}}
As mechanoids, centipedes are immune to [[fire]], toxicity, and temperature extremes, despite having a Comfortable Temperature. They do not need to eat, rest, and have no mood. They will be stunned by [[EMP]] attacks and will "adapt" for {{Ticks|2200}}, starting from the stun, rendering them immune to further EMP strikes.
+
As mechanoids, centipedes are immune to [[fire]], toxicity, and temperature extremes, despite having a Comfortable Temperature. They do not need to eat, rest, and have no mood. They will be stunned by [[EMP]] attacks and will "adapt" for {{Ticks|2200}}, starting from the stun, rendering them immune to further EMP strikes. Centipedes have a [[Psychic Sensitivity]] of 75%, reducing the effect of some [[psycasts]].{{RoyaltyIcon}}
 
 
Centipedes have a [[Psychic Sensitivity]] of 75%, reducing the duration of certain [[psycast]]s.{{RoyaltyIcon}} However, most other mechanoids have a psychic sensitivity of 50%, making centipedes more vulnerable than their contemporaries.
 
 
 
Dead centipedes may be shredded at the [[machining table]] or [[crafting spot]] for {{Icon Small|Steel||30}} [[steel]] and {{Icon Small|Plasteel||10}} [[plasteel]], though these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]] as well as missing parts on the centipede.
 
  
 
=== Combat ===
 
=== Combat ===
Line 66: Line 55:
 
Centipedes have a [[shooting accuracy]] of 96%, equivalent to a pawn with a [[Shooting]] skill of 8. They have a [[melee hit chance]] of 62%, equivalent to a pawn with a [[Melee]] skill of 4.
 
Centipedes have a [[shooting accuracy]] of 96%, equivalent to a pawn with a [[Shooting]] skill of 8. They have a [[melee hit chance]] of 62%, equivalent to a pawn with a [[Melee]] skill of 4.
  
=== As an ally ===
+
==As an ally==
 
{{Biotech|section=1}}
 
{{Biotech|section=1}}
Mechs under player control require power: centipedes use 10% of their power per day while active.  If set to dormant self-charging, they instead recharge for +1% power / day, without pollution. They recharge in a [[large mech recharger]] (constant 400W), for 50% power/day, creating 20 [[wastepack]]s whenever the recharger's waste is filled up.
+
{{PAGENAME}}s are heavy mechanoids. Unlike their [[centipede burner|other]] [[centipede gunner|variants]], blasters require [[Research#Ultra Mechtech|Ultra Mechtech]] to be created. They require {{Required Resources}} (100 [[plasteel]] more than other centipedes), and 4 [[bandwidth]] from a [[mechanitor]]. They take 1800 [[ticks]] to initally craft, and then it must gestate for 6 cycles. Mechanoids can be fully repaired at the cost of power and nothing else. A dead centipede can be resurected for 100 [[steel]] and 1 gestation cycle so long as the corpse is extant.
 +
 
 +
Mechs under player control require power: centipedes use 10% of their power per day while active.  If set to dormant self-charging, they instead recharge for +1% power / day, without pollution. They recharge in a [[large mech recharger]] (constant 400W), for 50% power/day, creating 20 [[wastepack]]s whenever the recharger's waste is filled up. Mechs do not count as a pawn for determining [[raid points]], but still contribute towards wealth.
  
 
==Analysis==
 
==Analysis==
{{stub|reason=As an enemy. Tactics to fight (if any), threat level compared to burners/gunners/other mechs.}}
+
{{stub|reason=Information. Tactics (if any), threat level compared to burners/gunners/other mechs, and stuff as an ally}}
 
+
?
===As an ally===
 
In general, centipedes are the tanks of the [[mechanitor]]'s arsenal - slow, with decent to great firepower, but incredibly bulky. This is due to 2 key factors:
 
*High raw bulk. Centipedes have good armor, but a massive health scale of 4.32. Centipedes have much higher bulk than 4 [[bandwidth]] of any lighter mech combined, even considering the [[tunneler]]'s shield belt.
 
*Superior physiology. Most light mechs are bipedal, with 1 torso and 2 legs. Centipedes have 6 body rings, all with a roughly equal chance of being shot. While the head is more likely to be hit, due to its higher health scale, a single headshot won't kill a centipede like it would a [[lancer]].
 
 
 
And like all mechanoids, centipedes are disposable - able to be repaired and resurrected for a rather cheap cost. A centipede placed in the front of your line can take a [[doomsday rocket launcher]] that would otherwise kill or dismember multiple colonists, and come out largely intact. While [[war queen]]s may be better in the tank role, centipedes are cheaper, cost less bandwidth, and have "regular" armament. See the [[#Compared to mech commanders|Comparisons]] section for more detail.
 
 
 
==Comparisons (ally)==
 
=== Compared to other centipedes ===
 
Compared to [[centipede gunner]]s, blasters cost {{icon small|plasteel}} 100 [[plasteel]] more and are unlocked at [[Research#Ultra mechtech|Ultra mechtech]]. The [[heavy charge blaster]] has {{Good|x150%}} damage per shot, but fires bursts {{Bad|x{{%| (150 + 138 + (5*25) ) / (75 + 444 + (5*24) ) round 3}}}} slower, and fires 1 less shot. Overall, the minigun actually has slightly more raw {{DPS}}. The blaster has a shorter warmup than  minigun, but a ''much'' longer cooldown. In addition, the blaster is slightly more accurate and has {{+|7%}} {{AP}}, but 4 tiles less range.
 
 
 
This results in the gunner having more ''sustained'' {{DPS}} than the blaster, while the blaster has a faster ''time to kill'' against targets that will be killed before the blaster's burst finishes (regardless of whether that it is from the blaster alone, many blasters firing together, or other damage sources). This time to kill can be very important in some [[killbox]] setups. If all your colonists, armed with {{ticks|60}} warmup time [[charge rifle]]s, are generally killing raiders in the first burst, then either centipede should only shoot if an enemy gets lucky and survives all your colonist's attacks. In this case, centipede blasters will be the preferred option, due to the lowered warm up and higher per-shot damage. In contrast, the gunner's higher average {{DPS}} is preferred if the mechs are constantly firing, such as in minigun killbox setups. For the same reasons, gunners are better when fighting outside of a killbox, like when against [[sapper]]s and [[breacher]]s.
 
 
 
===Compared to mech commanders===
 
[[War queen]]s are more durable than any centipede, both in health and health per bandwidth.  Centipedes have {{%|4.32 / 5.6 round 2}} the health and ''very'' slightly less armor ({{--|3%}} Sharp / Blunt armor rating) than the war queen. This bulk is further bolstered by its [[war urchin]]s, which can act as valuable distractions. If a [[doomsday rocket launcher]] is aimed at a war urchin, then little is lost. Centipedes are cheaper, require less research, and take 1 less bandwidth. They also come with (more) standard armament - which can be useful for its firepower. A possible niche is to use 1 war queen as a distraction, then have a squad of centipedes, with dual purpose of damage dealers and secondary tanks.
 
 
 
The [[diabolus]] has a radically different niche to the centipedes. Its hellsphere cannon can blow up your [[killbox]], but can be an equally devasting weapon against your enemies. A diabolus is only slightly bulkier than a centipede. Therefore, you should build diaboli if its cannon is desired, or centipedes if the cannon is not desired.
 
 
 
==Health==
 
===Body Parts (Summary)===
 
{{Animal Health Table|MechanicalCentipede}}
 
  
 
== Gallery ==
 
== Gallery ==

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: