Editing Centipede
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| type = Mechanoid | | type = Mechanoid | ||
| marketvalue = 1200 | | marketvalue = 1200 | ||
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| flammability = 0 | | flammability = 0 | ||
| movespeed = 1.9 | | movespeed = 1.9 | ||
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Centipedes have a [[Psychic Sensitivity]] of 75%, reducing the duration of certain [[psycast]]s.{{RoyaltyIcon}} However, most other mechanoids have a psychic sensitivity of 50%, making centipedes more vulnerable than their contemporaries. | Centipedes have a [[Psychic Sensitivity]] of 75%, reducing the duration of certain [[psycast]]s.{{RoyaltyIcon}} However, most other mechanoids have a psychic sensitivity of 50%, making centipedes more vulnerable than their contemporaries. | ||
− | Dead centipedes may be shredded at the [[machining table]] or [[crafting spot]] for | + | Dead centipedes may be shredded at the [[machining table]] or [[crafting spot]] for 30 [[steel]] and 10 [[plasteel]], though these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]] as well as missing parts on the centipede. |
=== As an enemy === | === As an enemy === | ||
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* [[Centipede gunner]]s are cheaper, have a superior "true" {{DPS}} and has higher range. This makes centipede gunners best in target-rich environments, like in "kill-zones" where a [[minigun]] would be preferred over a [[charge rifle]]. | * [[Centipede gunner]]s are cheaper, have a superior "true" {{DPS}} and has higher range. This makes centipede gunners best in target-rich environments, like in "kill-zones" where a [[minigun]] would be preferred over a [[charge rifle]]. | ||
* [[Centipede burner]]s fire an explosive bolt, much like a [[molotov cocktail]]. This offers a much different weapon profile. Against single targets, the burner is very inaccurate, due to the Forced Miss Radius of its [[inferno cannon]]. Fire can cause pawns to run around wildly, but is poor for actual damage. Note that enemy mechanoids are immune to fire, so a centipede burner would just act as a damage sponge. | * [[Centipede burner]]s fire an explosive bolt, much like a [[molotov cocktail]]. This offers a much different weapon profile. Against single targets, the burner is very inaccurate, due to the Forced Miss Radius of its [[inferno cannon]]. Fire can cause pawns to run around wildly, but is poor for actual damage. Note that enemy mechanoids are immune to fire, so a centipede burner would just act as a damage sponge. | ||
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== Health == | == Health == | ||
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In the [[Biotech DLC]]{{BiotechIcon}}, centipedes use standard electric [[power]] from a [[large mech recharger]], creating [[toxic wastepack]]s in the process. However, enemy mechs get their power from a unknown source, and even player mechs can enter dormant self-charging from an independent power source. | In the [[Biotech DLC]]{{BiotechIcon}}, centipedes use standard electric [[power]] from a [[large mech recharger]], creating [[toxic wastepack]]s in the process. However, enemy mechs get their power from a unknown source, and even player mechs can enter dormant self-charging from an independent power source. | ||
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== Version history == | == Version history == |