Editing Centipede

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
 
| type = Mechanoid
 
| type = Mechanoid
 
| marketvalue = 1200
 
| marketvalue = 1200
| combatPower = 400
 
 
| flammability = 0
 
| flammability = 0
 
| movespeed = 1.9
 
| movespeed = 1.9
Line 34: Line 33:
 
Centipedes have a [[Psychic Sensitivity]] of 75%, reducing the duration of certain [[psycast]]s.{{RoyaltyIcon}} However, most other mechanoids have a psychic sensitivity of 50%, making centipedes more vulnerable than their contemporaries.
 
Centipedes have a [[Psychic Sensitivity]] of 75%, reducing the duration of certain [[psycast]]s.{{RoyaltyIcon}} However, most other mechanoids have a psychic sensitivity of 50%, making centipedes more vulnerable than their contemporaries.
  
Dead centipedes may be shredded at the [[machining table]] or [[crafting spot]] for {{Icon Small|Steel||30}} [[steel]] and {{Icon Small|Plasteel||10}} [[plasteel]], though these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]] as well as missing parts on the centipede.
+
Dead centipedes may be shredded at the [[machining table]] or [[crafting spot]] for 30 [[steel]] and 10 [[plasteel]], though these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]] as well as missing parts on the centipede.
  
 
=== As an enemy ===
 
=== As an enemy ===
Line 86: Line 85:
 
Centipedes are prime targets for [[psychic insanity lance]]s. A berserk Centipede will draw the attention of other mechanoids, and will continue to attack its compatriots until it or the others are dead. As the [[inferno cannon]] does no damage to other mechanoids, use it against those equipped with the [[heavy charge blaster]]. As Centipedes are very well armored, it will generally result several in dead mechanoids, depending on the composition of the mechanoid force.
 
Centipedes are prime targets for [[psychic insanity lance]]s. A berserk Centipede will draw the attention of other mechanoids, and will continue to attack its compatriots until it or the others are dead. As the [[inferno cannon]] does no damage to other mechanoids, use it against those equipped with the [[heavy charge blaster]]. As Centipedes are very well armored, it will generally result several in dead mechanoids, depending on the composition of the mechanoid force.
  
Assault rifles outrange centipede blasters and burners by three tiles. Due to the slow movement of the centipede, this allows for kitting. To kite a centipede, wait for you pawns to fire, then as soon as they fire, move back a few tiles.
+
Assault rifles outrange centipede blasters and burners by three tiles. Due too the slow movement of the centipede, this allows for kitting. To kite a centipede, wait for you pawns to fire, then as soon as they fire, move back a few tiles.
  
 
=== As an ally ===
 
=== As an ally ===
 
In general, centipedes are the tanks of the [[mechanitor]]'s arsenal - slow, with decent to great firepower, but incredibly bulky. This is due to 2 key factors:
 
In general, centipedes are the tanks of the [[mechanitor]]'s arsenal - slow, with decent to great firepower, but incredibly bulky. This is due to 2 key factors:
*High raw bulk. Centipedes have good armor, but a massive health scale of 4.32. Centipedes have much higher bulk than 4 [[bandwidth]] of any lighter mech combined, even considering the [[tunneler]]'s shield belt. In effective HP, centipedes are only beaten by the [[diabolus]] and [[war queen]], which both take 5 bandwidth and require boss [[signal chip|mech]] [[nano structuring chip|chips]] to create.
+
*High raw bulk. Centipedes have good armor, but a massive health scale of 4.32. Centipedes have much higher bulk than 4 [[bandwidth]] of any lighter mech combined, even considering the [[tunneler]]'s shield belt.
*Superior physiology. Most light mechs are bipedal, with 1 torso and 2 legs. Centipedes have 6 body rings, all with a roughly equal chance of being shot. This prevents death from torso loss. While the head is more likely to be hit, due to its higher health scale, a single headshot won't kill a centipede like it would a [[lancer]].  
+
*Superior physiology. Most light mechs are bipedal, with 1 torso and 2 legs. Centipedes have 6 body rings, all with a roughly equal chance of being shot. While the head is more likely to be hit, due to its higher health scale, a single headshot won't kill a centipede like it would a [[lancer]].
 +
In effective HP, centipedes are only beaten by the [[diabolus]] and [[war queen]], which both take 5 bandwidth and require multiple of boss [[signal chip|mech]] [[powerfocus chip|chips]] to create.
  
 
Centipedes are incredibly slow, which must be taken into account when gestating a centipede and using it in battle. This makes them poor against [[breacher]] and [[drop pod]] raids, which can attack from any angle. Their main value is their incredible durability, so they are good in all sorts of blocking tactics. Centipedes are best at the front of defensive formations, blocking shots and dealing significant crowd-relevant damage. Note that player mechanoids can use [[cover]], making them even better than their enemy counterparts.
 
Centipedes are incredibly slow, which must be taken into account when gestating a centipede and using it in battle. This makes them poor against [[breacher]] and [[drop pod]] raids, which can attack from any angle. Their main value is their incredible durability, so they are good in all sorts of blocking tactics. Centipedes are best at the front of defensive formations, blocking shots and dealing significant crowd-relevant damage. Note that player mechanoids can use [[cover]], making them even better than their enemy counterparts.
  
In terms of firepower, both centipede blasters and gunners offer good {{DPS}} / bandwidth, however they are not nearly as mobile as mechs like [[militor]]s and [[lancer]]s. In addition, as their weapons have high cooldowns, they are not as flexible in combat. Note that 4 militors technically out-damage 1 centipede, but militors have only 12 tiles of range.
+
In terms of firepower, both centipede blasters and gunners offer good {{DPS}} / bandwidth, however they are not nearly as mobile as mechs like [[militor]]s and [[lancer]]s. In addition, as their weapons have high cooldowns, they are not as flexible in combat. 4 militors technically out-damage 1 centipede, but militors have only 12 tiles of range.
 
 
One really good use for centipedes is for tanking doomsday (or triple) rocket launchers. If a raid carries these and its a breach, it can be very deadly, as a rocket can wipe out and entire colony in one shot. Placing a centipede in front of your colonists is useful because a centipede can survive multiple doomsday shot and still be mostly fine, the centipede is also good at tanking other enemy fire.
 
  
 
=== Centipede variants ===
 
=== Centipede variants ===
 
* [[Centipede blaster]]s and gunners are very similar in practice, with minigun-like weapons that fire a burst of shots. The centipede blaster has a much faster warmup than a gunner but a much slower cooldown, which makes it great in a [[killbox]] where single-file enemies are expected to die as fast as possible. In addition, the blaster has a higher {{AP}}.  
 
* [[Centipede blaster]]s and gunners are very similar in practice, with minigun-like weapons that fire a burst of shots. The centipede blaster has a much faster warmup than a gunner but a much slower cooldown, which makes it great in a [[killbox]] where single-file enemies are expected to die as fast as possible. In addition, the blaster has a higher {{AP}}.  
 
* [[Centipede gunner]]s are cheaper, have a superior "true" {{DPS}} and has higher range. This makes centipede gunners best in target-rich environments, like in "kill-zones" where a [[minigun]] would be preferred over a [[charge rifle]].
 
* [[Centipede gunner]]s are cheaper, have a superior "true" {{DPS}} and has higher range. This makes centipede gunners best in target-rich environments, like in "kill-zones" where a [[minigun]] would be preferred over a [[charge rifle]].
* [[Centipede burner]]s fire an explosive bolt, much like a [[molotov cocktail]]. This offers a much different weapon profile. Against single targets, the burner is very inaccurate, due to the Forced Miss Radius of its [[inferno cannon]]. Fire can cause pawns to run around wildly, but is poor for actual damage. Note that enemy mechanoids are immune to fire, so a centipede burner would just act as a damage sponge.
+
* [[Centipede burner]]s fire an explosive bolt, much like a [[molotov cocktail]]. This offers a much different weapon profile. Against single targets, the burner is very inaccurate, due to the Forced Miss Radius of its [[inferno cannon]]. Fire can cause pawns to run around wildly, but is poor for actual damage. Note that enemy mechanoids are immune to fire, and a centipede burner would just act as a distraction.
 
 
Every Centipede in a mixed standard Mech raid, or in a Mech Breach Raid, will always be a Centipede Blaster. Inferno and Minigun Centipedes only appear in all Centipede threats and in Mech Clusters.
 
  
 
== Health ==
 
== Health ==
Line 119: Line 115:
  
 
In the [[Biotech DLC]]{{BiotechIcon}}, centipedes use standard electric [[power]] from a [[large mech recharger]], creating [[toxic wastepack]]s in the process. However, enemy mechs get their power from a unknown source, and even player mechs can enter dormant self-charging from an independent power source.
 
In the [[Biotech DLC]]{{BiotechIcon}}, centipedes use standard electric [[power]] from a [[large mech recharger]], creating [[toxic wastepack]]s in the process. However, enemy mechs get their power from a unknown source, and even player mechs can enter dormant self-charging from an independent power source.
 
===Body Parts (Summary)===
 
{{Animal Health Table|MechanicalCentipede}}
 
  
 
== Version history ==
 
== Version history ==
 
*[[Version/0.4.460|0.4.460]] -  Added
 
*[[Version/0.4.460|0.4.460]] -  Added
* Beta 19/1.0 - Now dies when downed.
 
 
* ? - Health scale increased from 2.0 to 4.32
 
* ? - Health scale increased from 2.0 to 4.32
 
* ? - No longer spawns with [[minigun]]s.
 
* ? - No longer spawns with [[minigun]]s.

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 2 hidden categories: