Editing Centipede
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| type = Mechanoid | | type = Mechanoid | ||
| marketvalue = 1200 | | marketvalue = 1200 | ||
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| flammability = 0 | | flammability = 0 | ||
| movespeed = 1.9 | | movespeed = 1.9 | ||
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Centipedes have a [[Psychic Sensitivity]] of 75%, reducing the duration of certain [[psycast]]s.{{RoyaltyIcon}} However, most other mechanoids have a psychic sensitivity of 50%, making centipedes more vulnerable than their contemporaries. | Centipedes have a [[Psychic Sensitivity]] of 75%, reducing the duration of certain [[psycast]]s.{{RoyaltyIcon}} However, most other mechanoids have a psychic sensitivity of 50%, making centipedes more vulnerable than their contemporaries. | ||
− | Dead centipedes may be shredded at the [[machining table]] or [[crafting spot]] for | + | Dead centipedes may be shredded at the [[machining table]] or [[crafting spot]] for 30 [[steel]] and 10 [[plasteel]], though these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]] as well as missing parts on the centipede. |
=== As an enemy === | === As an enemy === | ||
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Centipedes are prime targets for [[psychic insanity lance]]s. A berserk Centipede will draw the attention of other mechanoids, and will continue to attack its compatriots until it or the others are dead. As the [[inferno cannon]] does no damage to other mechanoids, use it against those equipped with the [[heavy charge blaster]]. As Centipedes are very well armored, it will generally result several in dead mechanoids, depending on the composition of the mechanoid force. | Centipedes are prime targets for [[psychic insanity lance]]s. A berserk Centipede will draw the attention of other mechanoids, and will continue to attack its compatriots until it or the others are dead. As the [[inferno cannon]] does no damage to other mechanoids, use it against those equipped with the [[heavy charge blaster]]. As Centipedes are very well armored, it will generally result several in dead mechanoids, depending on the composition of the mechanoid force. | ||
− | Assault rifles outrange centipede blasters and burners by three tiles. Due | + | Assault rifles outrange centipede blasters and burners by three tiles. Due too the slow movement of the centipede, this allows for kitting, too kite a centipede, wait for you pawns too fire, then as soon as they fire, move back a few tiles. |
=== As an ally === | === As an ally === | ||
− | + | {{Stub|Section=1}} | |
− | + | Centipedes are incredibly slow, which must be taken into account when devising your tactics. But centipedes also have incredible durability, so they are good at all sort of blocking tactics. They best at the front of defensive formations, blocking shots and dealing lots of crowd-relevant damage. Player mechanoids can use [[cover]]. In effective HP, centipedes are only beaten by the [[diabolus]] and [[war queen]], which both take 5 bandwidth and require multiple of boss [[signal chip|mech]] [[powerfocus chip|chips]] to create. | |
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− | Centipedes are incredibly slow, which must be taken into account when | ||
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== Health == | == Health == | ||
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In the [[Biotech DLC]]{{BiotechIcon}}, centipedes use standard electric [[power]] from a [[large mech recharger]], creating [[toxic wastepack]]s in the process. However, enemy mechs get their power from a unknown source, and even player mechs can enter dormant self-charging from an independent power source. | In the [[Biotech DLC]]{{BiotechIcon}}, centipedes use standard electric [[power]] from a [[large mech recharger]], creating [[toxic wastepack]]s in the process. However, enemy mechs get their power from a unknown source, and even player mechs can enter dormant self-charging from an independent power source. | ||
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== Version history == | == Version history == | ||
*[[Version/0.4.460|0.4.460]] - Added | *[[Version/0.4.460|0.4.460]] - Added | ||
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* ? - Health scale increased from 2.0 to 4.32 | * ? - Health scale increased from 2.0 to 4.32 | ||
* ? - No longer spawns with [[minigun]]s. | * ? - No longer spawns with [[minigun]]s. |