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{{Ideology}}{{Stub}}{{infobox main|animal|
 
{{Ideology}}{{Stub}}{{infobox main|animal|
| name = Carrier
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|name = Carrier
| image = Carrier.png
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|image = Carrier.png
| description = A dryad caste specialized in carrying items. Under human influence, it can help haul things where they need to go.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.
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|description = A dryad caste specialized in carrying items. Under human influence, it can help haul things where they need to go.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.
| type = Animal
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|type = Animal
| type2 = Dryad
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|type2 = Dryad
| movespeed = 2.4
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|movespeed = 2.4
| basemeatamount = 2
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|basemeatamount = 2
| baseleatheramount = 0
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|baseleatheramount = 0
| min comfortable temperature = -50
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|min comfortable temperature = -50
| max comfortable temperature = 50
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|max comfortable temperature = 50
| flammability = 0.7
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|flammability = 0.7
| bodysize = 0.667
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|bodysize = 0.667
| healthscale = 0.8
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|healthscale = 0.8
| diet = none
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|diet = none
| wildness = 0
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|wildness = 0
| petness = 0
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|petness = 0
| manhunter = 1
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|manhunter = 1
| trainable = hauling only
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|trainable = hauling only
| meatname = immature dryad meat
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|meatname = immature dryad meat
| lifespan = 80
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|lifespan = 80
| tradeTags = AnimalDryad
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|tradeTags = AnimalDryad
| attack1dmg = 8
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|attack1dmg = 8
| attack1type = Scratch
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|attack1type = Scratch
| attack1cool = 2
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|attack1cool = 2
| attack1part = front left paw
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|attack1part = front left paw
| attack1stun = 14
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|attack1stun = 14
| attack2dmg = 8
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|attack2dmg = 8
| attack2type = Scratch
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|attack2type = Scratch
| attack2cool = 2
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|attack2cool = 2
| attack2part = front right paw
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|attack2part = front right paw
| attack2stun = 14
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|attack2stun = 14
| attack3dmg = 9
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|attack3dmg = 9
| attack3type = Bite
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|attack3type = Bite
| attack3cool = 2
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|attack3cool = 2
| attack3part = teeth
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|attack3part = teeth
| attack3chancefactor = 0.9
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|attack3chancefactor = 0.9
| attack3stun = 14
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|attack3stun = 14
| attack4dmg = 4
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|attack4dmg = 4
| attack4type = Blunt
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|attack4type = Blunt
| attack4cool = 2
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|attack4cool = 2
| attack4part = head
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|attack4part = head
| attack4chancefactor = 0.2
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|attack4chancefactor = 0.2
 
}}
 
}}
 
'''Carriers''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]]. These chunky helpers will haul things where they need to go.
 
'''Carriers''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]]. These chunky helpers will haul things where they need to go.
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==Note==
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While their trainability is advanced, they cannot be taught any skills other than hauling, and thus will not follow their master into battle.
  
== Summary ==
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Unlike other animals with the hauling training, these dryads will constantly haul as long as there's hauling to do, rather than at random intervals. They can carry 50 units of any item (carrying capacity), and are rather slow, moving about half as fast as a human. Overall better than a human at hauling, because 4 of them will haul all day long for however much work it is to prune the tree.
{{Dryad Summary}}
 
  
Unlike other animals with Haul [[Animals#Training|training]], dryads will continuously haul for as long as there's [[hauling]] to do, rather than waiting for random intervals. They have a carrying capacity of 50kg and move roughly half as fast as a [[human]].
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All dryads are immune to disease events and have a [[Toxic Sensitivity]] of 0%, rendering them immune to [[Toxic fallout]] and [[Toxic buildup]].
  
== Analysis ==
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==Training==
Carrier dryads are surprisingly powerful haulers despite their slow speed, which is made up for with a better AI and no need to eat. While trained animals are "reminded" to haul at random intervals, carriers consistently haul as long as work is available. This "tortoise vs hare" relationship results in the carriers taking the lead versus other contestants such as the [[labrador retriever]]. and despite moving under half as fast will often perform as well as around 1.5 labs. This is in addition to being better equipped for extreme weather, having great tolerances for hot and cold.
 
 
 
Compared to the haul power of colonists, carriers are superior. One colonist can create up to 4 carriers per gauranlen tree and 4 carriers perform about 10% more hauling than a single regular pawn. Carriers will constantly haul while awake, which is longer than the time taken to prune 4 dryads even at 0 plants skill (about 8 hours a day to maintain, down to 6 at 8 skill and 4.5 at 20). Dryads also have no need for [[food]] or [[recreation]] and aren't held back by pesky things such as brain scars or a missing leg. Therefore, pruning can be a way to make even very disabled pawns useful for a colony.
 
 
 
Compared to [[Lifter]]s {{BiotechIcon}}, carriers move slower, and their need to actually rest means that they haul for less time than the robot. Lifters also require no further maintenance once it's built, as opposed to the large amount of pruning time. However, lifters require [[Research#Electricity|Electricity]] to be researched and create [[pollution]]. It's also less expensive, but slower, to create 4 carriers than 4 lifters.
 
 
 
== Training ==
 
 
{{TrainingTable}}
 
{{TrainingTable}}
  
Carriers start fully trained in Haul and have no training decay. While their trainability is advanced, Carriers cannot be taught any other skills.
 
 
== Health ==
 
== Health ==
 
{{Animal Health Table}}
 
{{Animal Health Table}}
  
== Version history ==
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==Version history==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
 
* [[Version/1.3.3076|1.3.3076]] - Fix: Dryads are affected by disease incidents.
 
* [[Version/1.3.3076|1.3.3076]] - Fix: Dryads are affected by disease incidents.

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