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Carrier dryads are surprisingly powerful haulers despite their slow speed, which is made up for with a better AI and no need to eat. While trained animals are "reminded" to haul at random intervals, carriers consistently haul as long as work is available. This "tortoise vs hare" relationship results in the carriers taking the lead versus other contestants such as the [[labrador retriever]]. and despite moving under half as fast will often perform as well as around 1.5 labs. This is in addition to being better equipped for extreme weather, having great tolerances for hot and cold.  
 
Carrier dryads are surprisingly powerful haulers despite their slow speed, which is made up for with a better AI and no need to eat. While trained animals are "reminded" to haul at random intervals, carriers consistently haul as long as work is available. This "tortoise vs hare" relationship results in the carriers taking the lead versus other contestants such as the [[labrador retriever]]. and despite moving under half as fast will often perform as well as around 1.5 labs. This is in addition to being better equipped for extreme weather, having great tolerances for hot and cold.  
  
Compared to the haul power of colonists, carriers are superior. One colonist can create up to 4 carriers per gauranlen tree and 4 carriers perform about 10% more hauling than a single regular pawn. Carriers will constantly haul while awake, which is longer than the time taken to prune 4 dryads even at 0 plants skill (about 8 hours a day to maintain, down to 6 at 8 skill and 4.5 at 20). Dryads also have no need for [[food]] or [[recreation]] and aren't held back by pesky things such as brain scars or a missing leg. Therefore, pruning can be a way to make even very disabled pawns useful for a colony.
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Compared to the haul power of colonists, carriers are superior. One colonist can create up to 4 carriers per gauranlen tree and 4 carriers perform about 10% more hauling than a single regular pawn. Carriers will constantly haul while awake, which is longer than the time taken to prune 4 dyrads even at 0 plants skill (about 8 hours a day to maintain, down to 6 at 8 skill and 4.5 at 20). Dyrads also have no need for [[food]] or [[recreation]] and aren't held back by pesky things such as brain scars or a missing leg. Therefore, pruning can be a way to make even very disabled pawns useful for a colony.
  
 
Compared to [[Lifter]]s {{BiotechIcon}}, carriers move slower, and their need to actually rest means that they haul for less time than the robot. Lifters also require no further maintenance once it's built, as opposed to the large amount of pruning time. However, lifters require [[Research#Electricity|Electricity]] to be researched and create [[pollution]]. It's also less expensive, but slower, to create 4 carriers than 4 lifters.
 
Compared to [[Lifter]]s {{BiotechIcon}}, carriers move slower, and their need to actually rest means that they haul for less time than the robot. Lifters also require no further maintenance once it's built, as opposed to the large amount of pruning time. However, lifters require [[Research#Electricity|Electricity]] to be researched and create [[pollution]]. It's also less expensive, but slower, to create 4 carriers than 4 lifters.

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