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{{See also|Fine meal|Vegetarian fine meal}}
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{{stub}}{{See also|Fine meal|Vegetarian fine meal}}{{Define|Meal
{{Infobox main|food
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| always haulable = true
| name = Carnivore fine meal
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| def name = MealFine
| image = Carnivore fine meal a.png
 
 
| description = A complex dish assembled with care from meat ingredients.
 
| description = A complex dish assembled with care from meat ingredients.
<!-- Base Stats -->
 
| type = Food
 
| type2 = Meal
 
| hp = 50
 
| deterioration = 10
 
| marketvalue = 20
 
| mass base = 0.44
 
| flammability = 1
 
| stack limit = 10
 
| path cost = 14
 
<!-- Ingestion -->
 
| taste = Fine
 
| ingested direct thought = AteFineMeal
 
| max num to ingest at once = 1
 
| days to rot = 4
 
| nutrition = 0.9
 
<!-- Creation -->
 
| work to make = 450
 
| work speed stat = Cooking Speed
 
| production facility 1 = Fueled stove
 
| production facility 2 = Electric stove
 
| skill 1 = cooking
 
| skill 1 level = 6
 
| resource 1 = Nutrition
 
| resource 1 type = meat
 
| resource 1 amount = 0.75
 
| bulk product amount = 4
 
<!-- Technical -->
 
| defName = MealFine
 
| preferability = Fine
 
<!-- Unused -->
 
| always haulable = true
 
 
| draw gui overlay = true
 
| draw gui overlay = true
| eat effect = EatVegetarian
 
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Meal/Fine
 
| graphic path = Things/Item/Meal/Fine
 
| label = fine meal
 
| label = fine meal
 
| parent name = MealRottable
 
| parent name = MealRottable
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| path cost = 15
 
| resource readout priority = Last
 
| resource readout priority = Last
 
| selectable = true
 
| selectable = true
 
| social properness matters = true
 
| social properness matters = true
| sound eat = Meal_Eat
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| stack limit = 10
 
| thing class = Meal
 
| thing class = Meal
 
| ticker type = Rare
 
| ticker type = Rare
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| eat effect = EatVegetarian
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| ingested direct thought = AteFineMeal
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| max num to ingest at once = 1
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| nutrition = 0.90
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| sound eat = Meal_Eat
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| taste = Fine
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| joy offset = 0.045
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| preferability = Fine
 
| use hit points = true
 
| use hit points = true
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| deterioration rate base = 10
 +
| flammability base = 1.0
 +
| market value base = 20
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| max hit points base = 50
 +
| work to make base = 8
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| mass = 0.44
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| days to rot = 4
 
}}
 
}}
{{Info|A '''carnivore fine meal''' is a variant of the [[fine meal]] created out of meat.}}
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{{Info|A '''carnivore fine meal''' is a variant of the [[fine meal]] and is created at an [[electric stove]] or [[fueled stove]]. It requires 0.75 [[nutrition]] from any combination of animal products and meat (15 [[meat]], 15 [[milk]] or 3 [[egg]]s) to create. A colonist with cooking skill of at least 6 is required to create this meal. When eaten it causes the [[thoughts|Ate fine meal]] thought with a 5 mood bonus. All fine meals provides 0.9 nutrition.}}
 
 
== Acquisition ==
 
Carnivore fine meals can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]]. Each meal requires 0.75 units of [[nutrition]] from [[meat]] or animal products ([[milk]] or [[egg]]s), {{Ticks|{{P|Work To Make}}}} of work to make, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
 
 
== Summary ==
 
A fine meal can be eaten by humans or animals for 0.9 [[nutrition]]. As it takes 0.75 nutrition of [[raw food]] to create, carnivore fine meals provide 120% nutrition efficiency, less than regular fine meals.
 
 
 
Eating a fine meal or its variants gives the {{Thought|desc=I ate a really tasty fine meal. Yum!|label=ate fine meal|value=+5|stack=1|duration=1}}. This replaces the {{Thought|desc=That lavish meal was amazing. It nourished my body and my soul.|label=ate lavish meal|value=+12|stack=1|duration=1}} from [[lavish meal]] if present. If the meal was made out of [[insect meat]] or [[human meat]], their respective moodlets will be applied. If [[Ideology DLC]] {{IdeologyIcon}} is active and the meal was made out of [[raw fungus]], its normal moodlet will also be applied.
 
 
 
== Analysis ==
 
Carnivore fine meals can be useful for giving the fine meal moodlet when vegetable ingredients are not available, such as in an ''Ice Sheet'' [[biome]]. Plants are generally easier to harvest than meat, and carnivore meals are less efficient for nutrition than regular [[fine meal]]s.
 
 
 
They can also be used to make [[insect meat]] useful for colonists that dislike it. The {{--|3}} ''Ate cooked insect meat'' is counteracted from the {{+|5}} ''Ate fine meal'' for a net {{+|2}} mood buff compared to [[simple meal]]s. The "wasted" food from making carnivore meals matters little if you wouldn't have used insect meat in the first place. [[Carnivore lavish meal]]s can be used for a greater mood buff (net +9), but provides less food.
 
 
 
Carnivore meals are especially powerful for [[Cannibal (Trait)|Cannibal]] traited or [[Ideoligion#Cannibalism|cannibal ideoligion]] {{IdeologyIcon}} pawns, as [[raider]] corpses are usually so prevalent that the decreased nutritional efficiency is irrelevant, making it an easy mood buff.
 
 
 
== Gallery ==
 
<gallery>
 
Carnivore fine meal a.png|One carnivore fine meal
 
Carnivore fine meal b.png|Partial stack
 
Carnivore fine meal c.png|Full stack
 
</gallery>
 
 
 
== Version history ==
 
* [[Version/1.3.3066|1.3.3066]] - Added
 
* [[Version/1.3.3074|1.3.3074]] - New graphics.
 
  
<gallery>
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Producing a carnivore fine meal requires 0.75 nutrition in ingredients, but produces 0.9 nutrition in results -- an 20% net nutrition gain.  
Carnivore fine meal Old.png|Texture between version 1.3.3066 and 1.3.3074
 
</gallery>
 
  
{{Nav|Food|wide}}
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==Version History==
[[Category:Food]] [[Category:Processed Food]] [[Category:Meal]]
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* [[Version/1.3.3066|1.3.3066]] - added
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{{nav|Food|wide}}

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