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{{infobox main|misc|
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{{Rewrite|reason=Format standardization - More information of the exact mechanics}}{{infobox main|misc|
| name = Caravan hitching spot
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|name = Caravan hitching spot
| image = Caravan hitching spot.png
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|image = Caravan hitching spot.png|Caravan hitching spot
| description = Designates a spot for hitching animals and forming caravans. Colonist will hitch animals here while loading a caravan. You can also use these during encounters away from home to keep animals from wandering.
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|description = Designates a spot for hitching animals and forming caravans. Colonist will hitch animals here while loading a caravan. You can also use these during encounters away from home to keep animals from wandering.
| type = Building
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|type = Building
| type2 = Misc
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|type2 = Misc
| placeable = true
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|placeable = true
| blockswind = false
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|passability = standable
| passability = standable
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|minifiable = false
| minifiable = false
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|size = 1 ˣ 1
| size = 1 ˣ 1
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|terrain affordance = light
| terrain affordance = light
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|work to make = 0
| work to make = 0
 
 
}}
 
}}
 
A '''caravan hitching spot''' designates a place for [[caravan]]s to gather around when forming. Pack animals will be led and roped to the Caravan hitching spot. Other Animals that have been designated to be brought along with the caravan will be tied to the caravan hitching spot to await the finishing of the packing. They may also be used on Event and Caravan Ambush maps to keep animals from wandering.   
 
A '''caravan hitching spot''' designates a place for [[caravan]]s to gather around when forming. Pack animals will be led and roped to the Caravan hitching spot. Other Animals that have been designated to be brought along with the caravan will be tied to the caravan hitching spot to await the finishing of the packing. They may also be used on Event and Caravan Ambush maps to keep animals from wandering.   
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== Summary ==
 
== Summary ==
{{Stub|section=1|reason=More information of the exact mechanics}}
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When forming a [[caravan]], colonists will first lead animals to a tile and rope them in. A caravan hitching spot isn't required for this, but placing a spot allows you to control where they park. Once roped, animals have an observed radius of 6 tiles that they can wander and will graze if there is food (grass, dandelions, crops, etc) within reach. Extensive caravan packing may cause [[malnutrition]] to animals involved.
When forming a [[caravan]], colonists will first lead animals to a tile and rope them in. A caravan hitching spot isn't required for this, but placing a spot allows you to control where they park. Once roped, animals have an observed radius of 6 tiles that they can wander and will graze if there is food (grass, dandelions, crops, etc) within reach.  
 
  
If there is no suitable [[pen]], then handlers will also automatically tie [[pen animals]] to the spot.
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Colonists can tie [[pen]] animals to the spot, and if the caravan is then canceled, then the animals will remain there instead of roaming off. As the grazing radius is fairly short, this should only be a short term solution.
 
 
As the grazing radius is fairly short, extensive periods tied to the spot may cause [[malnutrition]] to animals involved.
 
  
 
Multiple hitching spots may exist, where colonists will choose one at random.
 
Multiple hitching spots may exist, where colonists will choose one at random.
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When traveling, such as when entering a quest site, you can form a hitching spot convenient to near where you enter, and then move it later once any immediate danger has been resolved. Be aware that any "unknown threat(s)" can enter from the map edge from any direction, and predator wildlife tends to lurk along the edges of any map, so leaving your animals near the edge long-term could be a bad plan.
 
When traveling, such as when entering a quest site, you can form a hitching spot convenient to near where you enter, and then move it later once any immediate danger has been resolved. Be aware that any "unknown threat(s)" can enter from the map edge from any direction, and predator wildlife tends to lurk along the edges of any map, so leaving your animals near the edge long-term could be a bad plan.
  
== Version history ==
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==Version history==
 
* [[Version/1.3.3159|1.3.3159]] - Renamed from '''caravan packing spot''' to '''caravan hitching spot''' and functionality significantly expanded. Caravan hitching spot now can be used to keep animals in place on temporary maps. Animals will eat and sleep within their rope area if they're roped to a spot. Added an alert that shows when hungry animals are tied to hitching spot.
 
* [[Version/1.3.3159|1.3.3159]] - Renamed from '''caravan packing spot''' to '''caravan hitching spot''' and functionality significantly expanded. Caravan hitching spot now can be used to keep animals in place on temporary maps. Animals will eat and sleep within their rope area if they're roped to a spot. Added an alert that shows when hungry animals are tied to hitching spot.
  
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  CaravanPackingSpot.png|Texture of the original caravan packing spot
 
  CaravanPackingSpot.png|Texture of the original caravan packing spot
 
</gallery>
 
</gallery>
=== Trivia ===
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===Trivia===
 
In the 1.3.3136 unstable build, the caravan packing spot was replaced with a '''caravan hitching post''' that required wood and work to be constructed but functioned similarly to the hitching spot. This construction requirement was abandoned in the 1.3.3144 unstable, and spot implementation that would eventually come to the stable was used instead. This is why several entries in the version history refer to the post.
 
In the 1.3.3136 unstable build, the caravan packing spot was replaced with a '''caravan hitching post''' that required wood and work to be constructed but functioned similarly to the hitching spot. This construction requirement was abandoned in the 1.3.3144 unstable, and spot implementation that would eventually come to the stable was used instead. This is why several entries in the version history refer to the post.
  

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