Editing Butchery Efficiency
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{{Stat | {{Stat | ||
| default base value = 1 | | default base value = 1 | ||
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| to string style = PercentZero | | to string style = PercentZero | ||
− | | description = | + | | description = Multiplier on the amount of meat produced when butchering flesh animals. |
}} | }} | ||
− | + | ===Factors=== | |
− | + | * [[Skill::Cooking]]: [[Skill Base Factor::0.75|75%]] plus [[Skill Bonus Factor::0.025|2.5%]] per skill level. | |
− | * | + | * Manipulation: [[Manipulation Importance::0.9|90%]] importance |
− | * | + | * Sight: [[Sight Importance::0.4|40%]] importance, 100% max. |
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− | Butchering efficiency is capped at 100%. | + | Butchering efficiency can go above 100%, which lets a colonist produce bonus leather and meat from a corpse. A colonist with [[Skill::Cooking]] skill of 20 (125%), 2 bionic arms(140%) and 100% [[Sight]] efficiency will get 70% more meat and leather. Add in the extremely rare Trauma Savant condition (+50% manipulation) for 126% extra meat and leather! Sight is capped at 100% so enhanced sight will not contribute any bonus. |
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