Editing Butcher spot
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==== Human corpses ==== | ==== Human corpses ==== | ||
− | Butchering a human inflicts a non-stacking 6-day {{--|6}} [[mood]] penalty for <u>all</u> colonists, prisoners, and [[slave]]s{{IdeologyIcon}}, as well an ''additional'' 6-day {{--|6}} for the butcher. The good news is that the colony-wide penalty only stacks once, but the penalty for the butcher can stack 10(!) times with a 0.75 stacking multiplier. Pawns with any of the [[Psychopath]], [[Bloodlust]], or [[Cannibal | + | Butchering a human inflicts a non-stacking 6-day {{--|6}} [[mood]] penalty for <u>all</u> colonists, prisoners, and [[slave]]s{{IdeologyIcon}}, as well an ''additional'' 6-day {{--|6}} for the butcher. The good news is that the colony-wide penalty only stacks once, but the penalty for the butcher can stack 10(!) times with a 0.75 stacking multiplier. Pawns with any of the [[Psychopath]], [[Bloodlust]], or [[Traits#Cannibal|Cannibal]] traits ignore both penalties, so if you are going this direction it would pay to [[Training#Cooking|train]] one as a back-up [[cooking|cook]] to get the most out of each corpse. |
* See also [[Human resources#Human_butchering|Human resources]] | * See also [[Human resources#Human_butchering|Human resources]] |