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{{infobox main|production
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{{infobox main|production|
 
| name = Butcher spot
 
| name = Butcher spot
| image = Butcher spot.png
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| image = Butcher spot.png|Butcher spot
 
| description = A place for butchering animals. Due to the lack of equipment, butchering here yields only 70% of the meat and leather of each creature.
 
| description = A place for butchering animals. Due to the lack of equipment, butchering here yields only 70% of the meat and leather of each creature.
 
| type = Building
 
| type = Building
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== Summary ==
 
== Summary ==
{{Stub|section=1|reason=This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details}}
 
 
The butcher spot offers only 70% efficiency compared to the butcher table. This means that 30% of the [[meat]] and [[leather]] will be lost in the butchering process compared to the return from the table.  
 
The butcher spot offers only 70% efficiency compared to the butcher table. This means that 30% of the [[meat]] and [[leather]] will be lost in the butchering process compared to the return from the table.  
  
 
It has no [[cleanliness]] penalty, unlike the table.
 
It has no [[cleanliness]] penalty, unlike the table.
  
Butchering requires a fresh (not rotten) [[corpse]] of an animal or human. Butchering requires {{Ticks|450}} of work, modified by the [[butchery speed]] of the cook and up to two nearby [[tool cabinet]]s, and yielding a return in meat and leather modified by:
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Butchering requires a fresh (not rotten) [[corpse]] of an animal or human. Butchering requires {{ticks|450}} of work, modified by the [[butchery speed]] of the cook and up to two nearby [[tool cabinet]]s, and yielding a return in meat and leather modified by:
 
* The base yields of the animal  
 
* The base yields of the animal  
 
* The [[butchery efficiency]] of the cook
 
* The [[butchery efficiency]] of the cook
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==== Human corpses ====
 
==== Human corpses ====
Butchering a human inflicts a non-stacking 6-day {{--|6}} [[mood]] penalty for <u>all</u> colonists, prisoners, and [[slave]]s{{IdeologyIcon}}, as well an ''additional'' 6-day {{--|6}} for the butcher. The good news is that the colony-wide penalty only stacks once, but the penalty for the butcher can stack 10(!) times with a 0.75 stacking multiplier. Pawns with any of the [[Psychopath]], [[Bloodlust]], or [[Cannibal (Trait)|Cannibal]] traits ignore both penalties, so if you are going this direction it would pay to [[Training#Cooking|train]] one as a back-up [[cooking|cook]] to get the most out of each corpse.
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Butchering a human inflicts a non-stacking 6-day {{--|6}} [[mood]] penalty for <u>all</u> colonists, prisoners, and [[slave]]s{{IdeologyIcon}}, as well an ''additional'' 6-day {{--|6}} for the butcher. The good news is that the colony-wide penalty only stacks once, but the penalty for the butcher can stack 10(!) times with a 0.75 stacking multiplier. Pawns with any of the [[Psychopath]], [[Bloodlust]], or [[Traits#Cannibal|Cannibal]] traits ignore both penalties, so if you are going this direction it would pay to [[Training#Cooking|train]] one as a back-up [[cooking|cook]] to get the most out of each corpse.
  
 
* See also [[Human resources#Human_butchering|Human resources]]
 
* See also [[Human resources#Human_butchering|Human resources]]
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* [[Version/0.19.2009|0.19.2009]] - Added.
 
* [[Version/0.19.2009|0.19.2009]] - Added.
  
{{Nav|production|wide}}
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{{nav|production|wide}}
  
 
[[Category:Production]]
 
[[Category:Production]]
[[Category:Food Production]] [[Category:Resource Production]]
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[[Category:Food Production]]

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