Difference between revisions of "Buildings"

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In RimWorld, colonists can build a number of buildings to provide power, food, living accommodations, and other vital functions for the colony:
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'''Buildings''' are the constructed elements that make up a colony. Buildings provide living accommodations, protection from enemies and the weather, and various vital functions for the colony.
*[[Grave]]
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*[[Battery]]
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Buildings that are owned by the colony can be deconstructed; or copied by clicking the <tt>[Build copy]</tt> button.
*[[Nutrient paste dispenser]]
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*[[Geothermal generator]]
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Buildings owned by an enemy faction on a local map can be [[claim]]ed once the enemy are all defeated. Once claimed, the buildings are free to be used by colonists, or deconstructed.
*[[Comms console]]
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*[[Solar generator]]
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Certain buildings have an option to Uninstall them or Reinstall them at a new location, a task carried out by [[Menus#Construct|constructors]]. An uninstalled building is converted to a minified item and can be sold to [[trade]]rs or reinstalled at another location, and can even be loaded onto [[caravan]]s to be sold or reinstalled elsewhere.
*[[Drop beacon]]
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<!--
<br><br>
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-->{{#vardefine: pixels1|226}}<!--
As of (Build 254b), these are the buildings implemented in '''RimWorld''':
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-->{{#vardefine: pixels2|182}}<!--
<br /><br />
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-->{{#vardefine: pixels3|182}}<!--
<b>Standard Buildings:</b>
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-->
{| {{STDT| sortable c_14 text-center}}
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{| style="border: 0;width: 660px;"
! Name !! HP !! Build Time !! Metal Cost !! Power Consumption !! Transmits Power !! Flammable !! Blocks LoS !! Can Walk On !! Store Slots !! Beauty !! Req. Research
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|- style="vertical-align: top;"
 +
| style="width: 38%;" |                                                        <!--COLUMN 1-->
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{|class="wikitable" width={{#var:pixels1}} style="text-align:center;"              <!--PRODUCTION start-->
 
|-
 
|-
! Comms console
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! Production
| 250 || | 400 || | 120 || | 200 || | - || | 100% || | 100% || | 0% || | - || | Neutral || | -
 
 
|-
 
|-
! Nutrient paste dispenser
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| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Production]][[Description::+]]|format=ul }}
| 350 || | 600 || | 90 || | 200 || | - || | 100% || | 100% || | 0% || | - || | Neutral || | -
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|}
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{|class="wikitable" width={{#var:pixels1}} style="text-align:center;"              <!--TEMPERATURE start-->
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! Temperature
 
|-
 
|-
! Grave
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| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Temperature]][[Description::+]]|format=ul }}
| - || | 200 || | 0 || | 0 || | - || | 0% || | 0% || | 100% || | 1 || | Neutral || | -
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|}
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{|class="wikitable" width={{#var:pixels1}} style="text-align:center;"              <!--FLOOR start-->
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! Floor
 
|-
 
|-
! Gibbet cage
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| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Floor]][[Description::+]]|format=ul }}
| 120 || | 200 || | 15 || | 0 || | - || | 0% || | 100% || | 0% || | 1 || | Neutral || | FearTech1
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|}
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| style="width: 31%;" |                                                         <!--COLUMN 2-->
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{| class="wikitable" width={{#var:pixels2}} style="text-align:left;"                <!--STRUCTURE start-->
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! style="text-align:center;" | Structure
 
|-
 
|-
! Solar generator
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| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Structure]][[Description::+]]|format=ul }}
| 300 || | 500 || | 80 || | -1 || | +1700 || | 100% || | 50% || | 0% || | - || | Neutral || | -
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|}                                                           
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{| class="wikitable" width={{#var:pixels2}} style="text-align:center;"    <!--FURNITURE start--
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! Furniture
 
|-
 
|-
! Geothermal generator
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| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Furniture]][[Description::+]]|format=ul }}
| 500 || | 1000 || | 250 || | -1 || | +4000 || | 100% || | 100% || | 0% || | - || | Neutral || | -
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|}
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{|class="wikitable" width={{#var:pixels2}} style="text-align:center;"              <!--POWER start-->
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! Power
 
|-
 
|-
! Battery
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| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Buildings]][[Category:Power]][[Description::+]]|format=ul }}
| 100 || | 200 || | 50 || | - || | + || | 200% || | 100% || | 0% || | - || | Neutral || | -
 
 
|}
 
|}
<br />
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{|class="wikitable" width={{#var:pixels2}} style="text-align:center;"              <!--SHIP start-->
<b>Areas:</b>
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! Ship
{| {{STDT| sortable c_14 text-center}}
 
! Name !! HP !! Build Time !! Metal Cost !! Power Consumption !! Transmits Power !! Flammable !! Blocks LoS !! Can Walk On !! Store Slots !! Beauty !! Type
 
 
|-
 
|-
! Stockpile Area
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| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Ship]][[Description::+]]|format=ul }}
| - || | 0 || | 200 || | - || | - || | 0% || | 0% || | 100% || | - || | Neutral || | -
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|}
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| style="width: 31%;" |                                                         <!--COLUMN 3-->
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{|class="wikitable" width={{#var:pixels3}} style="text-align:center;"              <!--SECURITY start-->
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! Security
 
|-
 
|-
! Dumping Area
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| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Security]][[Description::+]]|format=ul }}
| - || | 0 || | 0 || | - || | - || | 0% || | 0% || | 100% || | 16 || | Neutral || | Corpse,Debris,Meal
 
|-
 
! Growing Area
 
| - || | 0 || | 0 || | - || | - || | 0% || | 0% || | 100% || | 24 || | Neutral || | PlantPotato
 
 
|}
 
|}
<br />
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{|class="wikitable" width={{#var:pixels3}} style="text-align:center;"              <!--MISC start-->
<b>Natural Buildings:</b>
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! Misc
{| {{STDT| sortable c_14 text-center}}
 
! Name !! HP !! Natural !! Mineable !! Blocks Light || Makes Fog !! Holds Roof !! Is Barrier !! Blocks LoS !! Can Walk On !! Beauty
 
 
|-
 
|-
! Rock
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| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Miscellaneous]][[Description::+]]|format=ul }}
| 240 || | + || | + || | + || | + || | + || | + || | 100% || | 0% || | Neutral
 
|-
 
! Mineral
 
| 1000 || | + || | + || | + || | + || | + || | + || | 100% || | 0% || | Neutral
 
|-
 
! Steam geyser
 
| - || | + || | - || | - || | - || | - || | - || | 0% || | 100% || | Gorgeous
 
 
|}
 
|}
<br />
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{|class="wikitable" width={{#var:pixels3}} style="text-align:center;"              <!--RECREATION start-->
<b>Security Buildings:</b>
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! Recreation
{| {{STDT| sortable c_14 text-center}}
 
! Name !! HP !! Build Time !! Metal Cost !! Power Consumption !! Flammable !! Blocks LoS !! Can Walk On !! Beauty !! Has Gun !! Range !! Accuracy !! Req. Research
 
 
|-
 
|-
! Auto-turret
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| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Recreation]][[Description::+]]|format=ul }}
| 140 || | 1000 || | 160 || | 350 || | 100% || | 0% || | 0% || | Ugly || | Gun_L-15 LMG || | 25.9 || | 3 || | -
 
|-
 
! Blasting Charge
 
| 50 || | 30 || | 35 || | - || | 100% || | 0% || | 100% || | Neutral || | - || | ? || | - || | BlastingCharges
 
 
|}
 
|}
<br />
 
<b>Structural Buildings:</b>
 
{| {{STDT| sortable c_14 text-center}}
 
! Name !! HP !! Build Time !! Metal Cost !! Power Consumption !! Transmits Power !! Hold Roof !! Flammable !! Blocks LoS !! Blocks Light !! Is Barrier !! Can Walk On !! Beauty
 
|-
 
! Wall
 
| 280 || | 75 || | 3 || | - || | + || | + || | 100% || | 100% || | 100% || | + || | 0% || | Neutral
 
|-
 
! Door
 
| 240 || | 150 || | 25 || | 50 || | + || | + || | 100% || | 100% || | 100% || | + || | Through-only || | Neutral
 
|-
 
! Power conduit
 
| 80 || | 10 || | 1 || | - || | + || | - || | 100% || | 0% || | 0% || | - || | 100% || | Neutral
 
|-
 
! Sandbags
 
| 300 || | 50 || | 3 || | - || | - || | - || | 0% || | 60% || | 0% || | - || | 40% || | UglyTiny
 
 
|}
 
|}
{{Nav_construction
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}}
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[[Category:Architect]]
[[Category:Main]]
 

Revision as of 17:24, 28 March 2022

Buildings are the constructed elements that make up a colony. Buildings provide living accommodations, protection from enemies and the weather, and various vital functions for the colony.

Buildings that are owned by the colony can be deconstructed; or copied by clicking the [Build copy] button.

Buildings owned by an enemy faction on a local map can be claimed once the enemy are all defeated. Once claimed, the buildings are free to be used by colonists, or deconstructed.

Certain buildings have an option to Uninstall them or Reinstall them at a new location, a task carried out by constructors. An uninstalled building is converted to a minified item and can be sold to traders or reinstalled at another location, and can even be loaded onto caravans to be sold or reinstalled elsewhere.

Production
Temperature
Floor
Structure
Furniture
... further results
Power
Ship
Security
Misc
Recreation