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'''Buildings''' are the constructed elements that make up a colony. Buildings provide living accommodations, protection from enemies and the weather, and various vital functions for the colony.
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In RimWorld, colonists can build a number of buildings to provide power, food, living accommodations, and other vital functions for the colony. Here are the available buildings:
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==Grave==
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{{Structure
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| title = Grave
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| image = GraveFull.png
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| imagewidth = 128
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| size = 2x1
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}}
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Dumping spot for human bodies and animal corpses.
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<br />
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Each grave can be set to individually accept or deny strangers' bodies, colonists' bodies, and animal corpses.
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{{clr}}
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==Sleeping spot==
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{{Structure
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| title = Sleeping spot
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| image = BedMat.png
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| imagewidth = 128
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| size = 2x1
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| note = 80% rest effectiveness
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}}
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A sleeping spot allows colonists or prisoners to rest on the floor.
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<br />
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Consider building Beds as soon as possible.
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{{clr}}
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==Bed==
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{{Structure
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| title = Bed
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| image = Bed.png
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| imagewidth = 128
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| size = 2x1
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| cost = 20
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| health = 150
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| note = 100% rest effectiveness
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}}
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A bed allows colonists or prisoners to rest.
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<br />
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A colonist keeps the same bed until it is set to prisoner rest or sold.
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{{clr}}
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==Plant pot==
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{{Structure
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| title = Plant pot
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| image = PlantPot.png
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| imagewidth = 32
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| size = 1x1
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| cost = 10
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| health = 75
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}}
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A plant pot allows a colonist to grow a decorative plant either indoors or outdoors.
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<br />
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A colonist with the Growing skill will have to periodically check the plant's health.{{clr}}
  
Buildings that are owned by the colony can be deconstructed; or copied by clicking the <tt>[Build copy]</tt> button.
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==Equipment rack==
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{{Structure
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| title = Equipment rack
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| image = EquipmentRack.png
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| imagewidth = 128
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| size = 2x1
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| cost = 30
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| health = 150
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}}
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An equipment rack holds up to 2 [[weapons]].
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{{clr}}
  
Buildings owned by an enemy faction on a local map can be [[claim]]ed once the enemy are all defeated. Once claimed, the buildings are free to be used by colonists, or deconstructed.
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==Tables==
  
Certain buildings have an option to Uninstall them or Reinstall them at a new location, a task carried out by [[Menus#Construct|constructors]]. An uninstalled building is converted to a minified item and can be sold to [[trade]]rs or reinstalled at another location, and can even be loaded onto [[caravan]]s to be sold or reinstalled elsewhere.
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<table align="Right" cellspacing="0" cellpadding="0" border="0" width="100%"><tr>
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<td align="Left" valign="Top">
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A table allows colonists to eat off of it when there is a chair placed in front of it.
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</td>
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<td>
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{{Structure
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| title = Table (short)
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| image = TableShort.png
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| imagewidth = 64
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| size = 2x2
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| cost = 20
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| health = 150
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}}
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</td></tr><tr><td> </td><td>
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{{Structure
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| title = Table (long)
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| image = TableLong.png
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| imagewidth = 128
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| size = 4x2
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| cost = 35
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| health = 250
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}}
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</td></tr></table>
  
Buildings are not subject to [[deterioration]].
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{{clr}}
<!--
 
-->{{#vardefine: pixels1|226}}<!--
 
-->{{#vardefine: pixels2|182}}<!--
 
-->{{#vardefine: pixels3|182}}<!--
 
-->
 
{| style="border: 0;width: 660px;"
 
|- style="vertical-align: top;"
 
| style="width: 38%;" |                                                        <!--COLUMN 1-->
 
{|class="wikitable" width={{#var:pixels1}} style="text-align:center;"              <!--PRODUCTION start-->
 
|-
 
! Production
 
|-
 
| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Production]][[Description::+]]|format=ul }}
 
|}
 
{|class="wikitable" width={{#var:pixels1}} style="text-align:center;"              <!--TEMPERATURE start-->
 
! Temperature
 
|-
 
| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Temperature]][[Description::+]]|format=ul }}
 
|}
 
{|class="wikitable" width={{#var:pixels1}} style="text-align:center;"              <!--FLOOR start-->
 
! Floor
 
|-
 
| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Floor]][[Description::+]]|format=ul }}
 
|}
 
{|class="wikitable" width={{#var:pixels1}} style="text-align:center;"              <!--RECREATION start-->
 
! Recreation
 
|-
 
| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Recreation]][[Description::+]]|format=ul }}
 
|}
 
| style="width: 31%;" |                                                        <!--COLUMN 2-->
 
{| class="wikitable" width={{#var:pixels2}} style="text-align:left;"                <!--STRUCTURE start-->
 
! style="text-align:center;" | Structure
 
|-
 
| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Structure]][[Description::+]]|format=ul }}
 
|}                                                           
 
{| class="wikitable" width={{#var:pixels2}} style="text-align:center;"    <!--FURNITURE start--> 
 
! Furniture
 
|-
 
| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Furniture]][[Description::+]]|format=ul }}
 
|}
 
{|class="wikitable" width={{#var:pixels2}} style="text-align:center;"              <!--POWER start-->
 
! Power
 
|-
 
| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Buildings]][[Category:Power]][[Description::+]]|format=ul }}
 
|}
 
| style="width: 31%;" |                                                        <!--COLUMN 3-->
 
{|class="wikitable" width={{#var:pixels3}} style="text-align:center;"              <!--SECURITY start-->
 
! Security
 
|-
 
| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Security]][[Description::+]]|format=ul }}
 
|}
 
{|class="wikitable" width={{#var:pixels3}} style="text-align:center;"              <!--MISC start-->
 
! Misc
 
|-
 
| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Miscellaneous]][[Description::+]]|format=ul|limit=500}}
 
|}
 
{|class="wikitable" width={{#var:pixels3}} style="text-align:center;"              <!--SHIP start-->
 
! Ship
 
|-
 
| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Ship]][[Description::+]]|format=ul }}
 
|}
 
|}
 
  
== Table ==
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==Chair==
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{{Structure
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| title = Chair
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| image = Chair.png
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| imagewidth = 32
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| size = 1x1
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| cost = 10
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| health = 75
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}}
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A chair allows a colonist to sit and eat if there's a table in front of it.
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{{clr}}
  
<!--Help: https://www.semantic-mediawiki.org/wiki/Help:Inline_queries -->
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==Solar generator==
{{#ask:
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{{Structure
[[Type::Building]]
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| title = Solar generator
[[Type2::+]]
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| image = SolarCollector.png
<!-- |?Image  hidden because of different dimensions. -->
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| imagewidth = 64
|?Type2
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| size = 2x2
|?Required Research
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| cost = 80
|?Skill 1
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| health = 500
|?Skill 1 Level
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| note = Power output: 1700 W during day
|?From DLC
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}}
|?Work To Make
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[[Power]] output: 1700 W if placed outdoors during the day or briefly when there is lightning during storms.
|?Flammability Base
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<br />
|?Beauty Base
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Power output slowly increases to max at dawn and slowly decreases to 0 at dusk.
|?Comfort Base
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{{clr}}
|?Max Hit Points Base
 
  
|sort=Type2,Required Research,From DLC,Skill 1,Skill 1 Level<!-- Help about empty statement and comma: https://www.semantic-mediawiki.org/wiki/Help:Inline_queries#Sorting_results. -->
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==Geothermal generator==
|order=ascending,ascending,ascending,ascending,ascending
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{{Structure
|limit=1000
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| title = Geothermal generator
|format=table<!--TODO: add |format=templatefile support. Help about this: https://www.semantic-mediawiki.org/wiki/Help:Templatefile_format. -->
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| image = GeothermalPlant.png
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| imagewidth = 192
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| size = 6x6
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| cost = 250
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| health = 1200
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| note = Power output: 5000 W
 
}}
 
}}
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[[Power]] output: 5000 W if placed on a geothermal geyser.
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{{clr}}
  
[[Category:Architect]]
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==Battery==
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{{Structure
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| title = Battery
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| image = Battery.jpg
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| imagewidth = 29
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| size = 2x1
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| cost = 50
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| health = 100
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| note = Stores power
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}}
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A battery stores up to 26000 KJ when there is more power produced than used, and provides [[power]] from its storage to appliances if power generated is not enough.
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{{clr}}
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==Growing area==
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{{Structure
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| title = Growing area
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| image = AreaGrowing.png
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| imagewidth = 192
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| size = 6x4
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| note = Allows farming on soil
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}}
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Placed on soil, a growing area designates an area where colonists with the Growing skill will plant potato seeds.
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{{clr}}
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==Hydroponics table==
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{{Structure
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| title = Hydroponics table
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| image = HydroponicsTable.png
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| imagewidth = 160
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| size = 4x1
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| cost = 25
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| health = 75
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| note = Allows indoor farming
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}}
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A hydroponics table allows your colonists to grow food indoors, provided there is a powered [[Structures#Sun_lamp|Sun Lamp]] nearby.
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<br />
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Accele-potatoes grown on hydroponics tables mature much faster than regular potato plants in growing area.
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{{clr}}
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==Nutrient paste dispenser==
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{{Structure
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| title = Nutrient paste dispenser
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| image = NutrientDispenser.png
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| imagewidth = 160
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| size = 4x3
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| cost = 90
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| health = 500
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| power = 200
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}}
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Converts raw food resources into edible meals.
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<br />
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Necessary to feed your colonists.
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{{clr}}
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==Comms console==
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{{Structure
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| title = Comms console
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| image = CommsConsole.png
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| imagewidth = 128
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| size = 3x2
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| cost = 120
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| health = 300
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| power = 200
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| note = Allows trading
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}}
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A Comms console is used to [[Trade|trade]] with passing interstellar trader vessels.
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{{clr}}
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==Landing area==
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{{Structure
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| title = Landing area
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| image = AreaLanding.png
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| imagewidth = 256
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| size = 9x9
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| note = Requires [[Buildings#Comms_console|Comms console]] to allow trading
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}}
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A Landing area is necessary to receive goods from [[Trade|interstellar traders]].<br>
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(Build ???) Has been removed from the game and replaced by the [[Drop beacon]].
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{{clr}}
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[[Category:Buildings]]

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