Difference between revisions of "Breathing"

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(Explained what it did in game)
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<noinclude>
 
<noinclude>
{{Stat
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{{Capacity
 
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Breathing is impaired by damaged [[lung|lungs]]. A character missing a lung has breathing reduced by 50% but can still survive. Without lungs, all breathing ceases and the organism will die. Lungs can be harvested and transplanted from other humans.
 
Breathing is impaired by damaged [[lung|lungs]]. A character missing a lung has breathing reduced by 50% but can still survive. Without lungs, all breathing ceases and the organism will die. Lungs can be harvested and transplanted from other humans.
  
Breathing bears a small weight in the movement stat, hence why Asthmatics will be slightly slower than healthy colonists.
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Breathing bears a small weight in the movement and consciousness capacities, hence why [[Ailments#Asthma|tics]] will be slightly slower than healthy colonists.
 
<noinclude>[[Category:Capacity]]</noinclude>
 
<noinclude>[[Category:Capacity]]</noinclude>

Revision as of 17:32, 16 October 2018

Breathing is a pawn capacity: The ability of a character to breathe. Improving this stat increases movement speed.


Breathing is impaired by damaged lungs. A character missing a lung has breathing reduced by 50% but can still survive. Without lungs, all breathing ceases and the organism will die. Lungs can be harvested and transplanted from other humans.

Breathing bears a small weight in the movement and consciousness capacities, hence why tics will be slightly slower than healthy colonists.