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<noinclude>
 
{{Capacity
 
{{Capacity
 
| default base value = 1
 
| default base value = 1
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| description = The ability of a [[characters|character]] to breathe. Affects consciousness and movement.
 
| description = The ability of a [[characters|character]] to breathe. Affects consciousness and movement.
 
}}
 
}}
''Breathing'' is impaired by damaged [[lung]]s and [[human#Neck|neck]]. A character missing a lung has breathing reduced by 50% but can still survive. Without lungs, all breathing ceases and the organism will die. Lungs can be harvested and transplanted from other humans.
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</noinclude>
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<includeonly>:''Main Article: [[Breathing]]''</includeonly>
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Breathing is impaired by damaged [[lung|lungs]]. A character missing a lung has breathing reduced by 50% but can still survive. Without lungs, all breathing ceases and the organism will die. Lungs can be harvested and transplanted from other humans.
  
''Breathing'' bears a small weight in the consciousness and movement capacities, hence why [[Asthma|asthmatics]] will be slightly slower than healthy colonists.
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Breathing bears a small weight in the consciousness and movement capacities, hence why [[Ailments#Asthma|asthmatics]] will be slightly slower than healthy colonists.
 
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<noinclude>[[Category:Capacity]]</noinclude>
It is lethal for [[human]]s and [[animals]] for ''breathing'' to be reduced to zero.
 
 
 
{{Hover title|Version/1.4.3580|At the time of writing}}, the maximum possible ''breathing'' capacity is [[Effective Maximum::1.2|120%]] with a healthy pawn high on [[luciferium]] and with two [[detoxifier lung]]s {{BiotechIcon}} installed.
 
 
 
== Affected stats ==
 
{{#ask: [[Breathing Importance::+]]
 
| ?Health Type = Type
 
| ?Breathing Importance# = Weight
 
| ?Breathing Limit# = Max
 
| ?description
 
| format = broadtable
 
| limit  = 100
 
| mainlabel = Name
 
| headers = plain
 
| sort = Health Type,
 
}}
 
 
 
== Base factors ==
 
The following factors affect ''breathing'':
 
* [[Lung]] part efficiency. 50% importance per lung, no allowed defect. No Max (effectively 110%).
 
** [[Detoxifier lung]]:{{BiotechIcon}} 110% part efficiency resulting in {{+|5%}} breathing per lung replaced.
 
* Neck part efficiency. 100% importance, no allowed defect. No Max (effectively 100%).
 
* Ribcage part efficiency. 100% importance, no allowed defect. No Max (effectively 100%).
 
* Sternum part efficiency. 100% importance, no allowed defect. No Max (effectively 100%).
 
 
 
== Offsets ==
 
The following offsets affect ''breathing''. They are applied after the ''base factors''.
 
* [[Luciferium]] high: {{+|10%}}
 
* [[Infection]] extreme (advanced): {{--|5%}}
 
* [[Flu]]
 
** Minor: {{--|10%}}
 
** Major: {{--|15%}}
 
** Extreme: {{--|20%}}
 
* [[Plague]] extreme (advanced): {{--|15%}}
 
* [[Tox gas]]:{{BiotechIcon}}
 
** Mild: {{--|15%}}
 
** Moderate: {{--|30%}}
 
** Severe: {{--|60%}}
 
* [[Infant illness]]:{{BiotechIcon}}
 
** Extreme: {{--|5%}}
 
 
 
{{Nav|stats|wide}}
 
[[Category:Capacity]]
 

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