Difference between revisions of "Breach axe"

From RimWorld Wiki
Jump to navigation Jump to search
Line 26: Line 26:
 
| production facility 1 = Fueled smithy
 
| production facility 1 = Fueled smithy
 
| production facility 2 = Electric smithy
 
| production facility 2 = Electric smithy
 +
| research = Smithing
 
| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 50
 
| resource 1 amount = 50

Revision as of 06:07, 29 August 2021

Breach axe

Breach axe

"A combined blade and tool-head attached to a sturdy haft. While slightly less effective than other weapons against human enemies, it excels at tearing down walls, doors, and other structures thanks to its integrated tool-head."

Base Stats

Type
EquipmentWeapons
Weapon Class
Neolithic
Mass
1.1 kg

Melee Combat

Mode
Melee
Melee Attack 1
Handle
9 dmg (Poke)
13% AP
2.0 seconds cooldown
Melee Attack 2 
Handle
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 3 
Handle
7.5 dmg (Demolish)
11% AP
1.0 seconds cooldown

Creation

Crafted At
Fueled smithy / Electric smithy
Required Research
Smithing
Skill Required
Crafting 3
Work To Make
5,000 ticks (1.39 mins)
Stuff Tags
Metallic
Resources to make
Stuff 50
Technical
weaponTags
NeolithicMeleeDestructive


Although relatively weak against pawns, the breach axe utilizes a damage type called "demolish," which is a blunt attack that does 10x damage against buildings. These are carried by breacher pawns in tribal breach raids.

Version History