Editing Breach axe

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Infobox main|weapon
+
{{Stub}}{{infobox main|weapon|
 
| name = Breach axe
 
| name = Breach axe
| image = BreachAxe.png
+
| image = BreachAxe.png|Breach axe
 
| type = Equipment
 
| type = Equipment
 
| type2 = Weapons
 
| type2 = Weapons
| description = A combined blade and tool-head attached to a sturdy haft. While slightly less effective than other weapons against human enemies, it excels at tearing down walls, doors, and other structures thanks to its integrated tool-head.
+
| description = "A combined blade and tool-head attached to a sturdy haft. While slightly less effective than other weapons against human enemies, it excels at tearing down walls, doors, and other structures thanks to its integrated tool-head."
| tech level = Neolithic
 
 
| class = Neolithic
 
| class = Neolithic
 
| mode = Melee
 
| mode = Melee
Line 20: Line 19:
 
| meleeattack3dmg = 7.5
 
| meleeattack3dmg = 7.5
 
| meleeattack3type = demolish
 
| meleeattack3type = demolish
| meleeattack3part = Head
+
| meleeattack3part = Handle
 
| meleeattack3cool = 1.0
 
| meleeattack3cool = 1.0
 
| meleeattack3ap = 11
 
| meleeattack3ap = 11
Line 37: Line 36:
 
| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 3
 
| skill 1 level = 3
| has quality = True
 
 
| page verified for version = 1.3.3066
 
| page verified for version = 1.3.3066
 
}}
 
}}
'''Breach axes''' are melee [[weapons]] that trade general efficacy for extra damage against buildings, and are commonly carried by [[tribes|tribal]] breach raids.
+
'''Breach axes''' are '''sharp''' melee [[weapons]] (confirmed by ideology DLC's "weapon pairs" as sharp or piercer tagged) that trade general efficacy for extra damage against buildings.
 +
 
 +
Although a sharp classed weapon, it has no sharp classed attacks (all are tagged as blunt)
 +
 
 +
Although relatively weak against pawns, the breach axe utilizes a damage type called "demolish," which is a blunt attack that does 10x damage against buildings. These are carried by breacher pawns in [[tribes|tribal]] breach raids.
 +
 
 
== Acquisition ==
 
== Acquisition ==
Breach axes can be crafted at either a [[fueled smithy|fueled]] or [[electric smithy]] once the [[research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
+
Crafted at the fueled and/or electric Smithy, unlocked after researching Smithing.
  
They are also carried by [[Tribes#Breacher|breachers]] during [[Tribal]] breach [[raids]].
+
Made with 50 "metallic stuff" and 5,000 ticks (1.39 mins) of work.
  
 
== Summary ==
 
== Summary ==
While weaker than a [[mace]], the breach axe has a significant damage multiplier against buildings. The head attacks of breach axes deal [[Damage types#Demolish|Demolish damage]] which has a 10x damage multiplier against passable buildings and a 7.5x multiplier against impassable buildings such as [[wall]]s. Thus, for base damage before [[quality]] modifiers, the head attack deals:
+
Like the Thump Cannon, the Breach Axe's '''structural damage multiplier is by 10x''' (ten times) the damage it would do to a pawn. Made of steel: 6.22 DPS becomes 60-75+ DPS (it varies in testing).
* Passable buildings: {{#expr: {{P|Attack 3 Damage}}*10}}
 
* Impassable buildings: {{#expr: {{P|Attack 3 Damage}}*7.5}}
 
* All other targets: {{#expr: {{P|Attack 3 Damage}}}}
 
 
 
Note that only the head's attack has the multiplier. As this multiplier is not taken into account when choosing which attack to perform,<!---Tested as of 1.3.3159-->other, much weaker attacks may be used instead.
 
 
 
For the purposes of [[Apparel#Protection|armor calculation]], all attacks by the breach axe are considered Blunt damage. However, it is classified as a 'Melee Piercer' weapon for [[Ideoligion]] Weapon Preferences{{IdeologyIcon}}.
 
  
 
== Analysis ==
 
== Analysis ==
Breach axes are very dangerous against buildings. Generally, this makes them much more effective when used ''against'' the colony than ''by'' the colony, as players will rarely need to break structures quickly.
+
As it is a sharp class weapon, Plasteel averages higher DPS to pawns, Uranium may yield higher structural DPS, but it is unclear (at this point in my testing).
 
 
Therefore, the main use is against [[mech cluster]]s{{RoyaltyIcon}}, where the ability to access them in the early game and high building damage can aid in rapidly destroying turrets preventing them from exploding.{{Check Tag|Clarify|unlike grenades, risk of explosionis unavoidable as pawn may select non-demolish attack}} At high qualities and with the right material, it can destroy large turrets in a single strike.
 
 
 
Against other targets, the [[mace]] deals more damage, with the same cost and research requirement. While breach axes seem to have a similar (but lower) {{DPS}} to the mace, the mace has a significantly higher {{AP}}. And because the mace has a stronger, but slower attack, it is more likely to destroy body parts. While blunt armor is typically low, the {{AP}} of even a [[Quality|Legendary]] Uranium Breach Axe is insufficient to invalidate the blunt armor of some common enemies.  
 
  
As all attacks performed by the breach axe do blunt damage, [[uranium]] is the ideal material.
+
In ideology DLC, if the player has selected the weapon pair option "Noble: Piercer", the breach axe is the only possible warden "piercer tagged weapon" for subduing prisoners and slaves, that is unlikely to kill or cause grievous injury. This is due to it being a sharp tagged weapon, with no sharp attack (aka no dismembering or bleed causing injuries, unless a whole body part is destroyed).
  
{{Weapon Stats Table}}
+
In this use, as a "sharp" replacement for a wardens standard mace, its sub-optimal damage (and low chance of causing a "maiming" and/or fatal injury) to pawns becomes more of a utility than a malus.
  
== Version history ==
+
==Version History==
* [[Version/1.3.3066|1.3.3066]] - Added.
+
* [[Version/1.3.3066|1.3.3066]] - Added
* [[Version/1.3.3200|1.3.3200]] - Changed breaching axe's damage multiplier versus walls from 1 to 0.75 (so their damage versus walls drops from 75 to ~56).
 
  
{{Nav|weapon|wide}}
+
[[Kind::Weapons| ]]
[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
+
{{nav|weapon|wide}}
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Axes]]
+
[[Category:Weapons]]
 +
[[Category:Equipment]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)