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{{Infobox main|weapon
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{{Stub}}{{infobox main|weapon|
 
| name = Breach axe
 
| name = Breach axe
| image = BreachAxe.png
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| image = BreachAxe.png|Breach axe
 
| type = Equipment
 
| type = Equipment
 
| type2 = Weapons
 
| type2 = Weapons
| description = A combined blade and tool-head attached to a sturdy haft. While slightly less effective than other weapons against human enemies, it excels at tearing down walls, doors, and other structures thanks to its integrated tool-head.
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| description = "A combined blade and tool-head attached to a sturdy haft. While slightly less effective than other weapons against human enemies, it excels at tearing down walls, doors, and other structures thanks to its integrated tool-head."
| tech level = Neolithic
 
 
| class = Neolithic
 
| class = Neolithic
 
| mode = Melee
 
| mode = Melee
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| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 3
 
| skill 1 level = 3
| has quality = True
 
 
| page verified for version = 1.3.3066
 
| page verified for version = 1.3.3066
 
}}
 
}}
'''Breach axes''' are melee [[weapons]] that trade general efficacy for extra damage against buildings, and are commonly carried by [[tribes|tribal]] breach raids.
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'''Breach axes''' are melee [[weapons]] that trade general efficacy for extra damage against buildings, and is commonly carried by [[tribes|tribal]] breach raids.
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'''Note:''' Although classified by the [[Ideoligion]] Weapon Preferences{{IdeologyIcon}} as a 'Melee Piercer' weapon along with weapons that predominately deal sharp damage, it only has attacks that deal blunt damage. It is unknown if this categorization is a bug or intended behavior.
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== Acquisition ==
 
== Acquisition ==
 
Breach axes can be crafted at either a [[fueled smithy|fueled]] or [[electric smithy]] once the [[research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
Breach axes can be crafted at either a [[fueled smithy|fueled]] or [[electric smithy]] once the [[research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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== Summary ==
 
== Summary ==
While weaker than a [[mace]], the breach axe has a significant damage multiplier against buildings. The head attacks of breach axes deal [[Damage types#Demolish|Demolish damage]] which has a 10x damage multiplier against passable buildings and a 7.5x multiplier against impassable buildings such as [[wall]]s. Thus, for base damage before [[quality]] modifiers, the head attack deals:
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Like its [[mechanoid]] equivalent, the [[thump cannon]], the breach axe does significantly more damage to buildings than to pawns on average. However, only the Head's "demolish" attack has the multiplier - dealing 10x the damage to buildings. As this multiplier is not taken into account when choosing which attack to perform,<!---Tested as of 1.3.3159-->other attacks can still be chosen and its resulting DPS versus buildings is not simply 10x that when used against pawns.
* Passable buildings: {{#expr: {{P|Attack 3 Damage}}*10}}
 
* Impassable buildings: {{#expr: {{P|Attack 3 Damage}}*7.5}}
 
* All other targets: {{#expr: {{P|Attack 3 Damage}}}}
 
  
Note that only the head's attack has the multiplier. As this multiplier is not taken into account when choosing which attack to perform,<!---Tested as of 1.3.3159-->other, much weaker attacks may be used instead.
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== Analysis ==
 
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{{Stub|section=1}}
For the purposes of [[Apparel#Protection|armor calculation]], all attacks by the breach axe are considered Blunt damage. However, it is classified as a 'Melee Piercer' weapon for [[Ideoligion]] Weapon Preferences{{IdeologyIcon}}.
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Although relatively weak against pawns, it is dangerous against buildings. Generally this specialization makes it more effective when used ''against'' the colony than ''by'' the colony. Typically colonists do not need to destroy buildings rapidly and raids of tribal breachers, while not as dangerous as their counterparts from other factions, will still use the axe to level buildings and poke holes in defenses fairly rapidly.
  
== Analysis ==
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A niche use for players may be against [[mech cluster]]s{{RoyaltyIcon}}, where the ability to access them in the early game and high building damage can aid in rapidly destroying turrets in a few strikes. At high qualities and with the right material, this can even kill the large turrets in a single strike.
Breach axes are very dangerous against buildings. Generally, this makes them much more effective when used ''against'' the colony than ''by'' the colony, as players will rarely need to break structures quickly.
 
  
Therefore, the main use is against [[mech cluster]]s{{RoyaltyIcon}}, where the ability to access them in the early game and high building damage can aid in rapidly destroying turrets preventing them from exploding.{{Check Tag|Clarify|unlike grenades, risk of explosionis unavoidable as pawn may select non-demolish attack}} At high qualities and with the right material, it can destroy large turrets in a single strike.
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Another potential use is for [[ideoligion]]{{IdeologyIcon}} with the Melee Piercers set as Noble weapons, providing a blunt weapon option that grants mood buffs instead of penalties.  
  
Against other targets, the [[mace]] deals more damage, with the same cost and research requirement. While breach axes seem to have a similar (but lower) {{DPS}} to the mace, the mace has a significantly higher {{AP}}. And because the mace has a stronger, but slower attack, it is more likely to destroy body parts. While blunt armor is typically low, the {{AP}} of even a [[Quality|Legendary]] Uranium Breach Axe is insufficient to invalidate the blunt armor of some common enemies.
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Its performance outside of these niches is lackluster however, thoroughly outperformed by the [[mace]], which has similar costs and research requirements. Even the [[club]] is superior to all but very high quality breach axes of the same material 
  
 
As all attacks performed by the breach axe do blunt damage, [[uranium]] is the ideal material.
 
As all attacks performed by the breach axe do blunt damage, [[uranium]] is the ideal material.
  
{{Weapon Stats Table}}
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{{Weapon Material Table}}
 
 
 
== Version history ==
 
== Version history ==
* [[Version/1.3.3066|1.3.3066]] - Added.
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* [[Version/1.3.3066|1.3.3066]] - Added
* [[Version/1.3.3200|1.3.3200]] - Changed breaching axe's damage multiplier versus walls from 1 to 0.75 (so their damage versus walls drops from 75 to ~56).
 
  
{{Nav|weapon|wide}}
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[[Kind::Weapons| ]]
[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
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{{nav|weapon|wide}}
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Axes]]
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[[Category:Weapons]]
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[[Category:Equipment]]

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