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+ | {{Verified|A14D}} | ||
+ | <onlyinclude> | ||
+ | __NOTOC__ | ||
{{infobox main|animal| | {{infobox main|animal| | ||
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|name = Boomalope | |name = Boomalope | ||
− | |image = Boomalope | + | |image = Boomalope.png |
− | |description = Engineered for chemicals production, the boomalope grows a large sac of volatile chemicals on its back. Though it is weak and fragile for its size, other animals have learned to avoid it because of the huge explosion it produces when it dies. | + | |description = "Engineered for chemicals production, the boomalope grows a large sac of volatile chemicals on its back. Though it is weak and fragile for its size, other animals have learned to avoid it because of the huge explosion it produces when it dies." |
− | |type = | + | |type = Animals |
− | | | + | |type2 = Wild |
− | | | + | |bodysize = 1.5 |
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|healthscale = 0.65 | |healthscale = 0.65 | ||
− | |hungerrate = | + | |hungerrate = 1.0 |
− | + | |movespeed = 2.15 | |
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|attack1dmg = 7 | |attack1dmg = 7 | ||
− | |attack1type = | + | |attack1type = blunt |
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|attack1part = head | |attack1part = head | ||
− | | | + | |attack1cool = 120 |
|attack2dmg = 9 | |attack2dmg = 9 | ||
− | |attack2type = | + | |attack2type = blunt |
− | | | + | |attack2part = left hoof |
− | | | + | |attack2cool = 120 |
|attack3dmg = 9 | |attack3dmg = 9 | ||
− | |attack3type = | + | |attack3type = blunt |
− | + | |attack3part = right hoof | |
− | |attack3part = | + | |attack3cool = 120 |
− | + | |leathername = plainleather | |
− | + | |manhunter = 0.0125 | |
− | + | |diet = herbivorous | |
− | + | |trainable = intermediate | |
− | | | + | |wildness = 0.6 |
− | | | + | |is exotic species = true |
− | | | + | |handleskill = 4 |
− | + | |gestation = 30 | |
− | + | |lifespan = 15 | |
− | + | |offspring = 1 | |
− | | | + | |maturityage = 0.5+ |
− | | | + | |marketvalue = 290 |
− | | | + | |livesin_aridshrubland = true |
− | | | + | |livesin_desert = true |
− | | | + | |livesin_temperateforest = true |
− | | | + | |livesin_tropicalrainforest = true |
− | | | + | |massadult = 105 |
− | | | + | }}</onlyinclude> |
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− | + | ===Taming=== | |
+ | Can be tamed like any other animal | ||
+ | ===Training=== | ||
+ | Boomalopes can be trained as follows: | ||
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{{TrainingTable}} | {{TrainingTable}} | ||
− | == | + | ===Tactics=== |
− | + | While relatively weak, when dying they cause a large fiery explosion, setting nearby flammables on fire. Killing them using ranged weapons is recommended, especially during rainfall to prevent fires from devastating the area. While it may be dangerous to handle them as tamed animals due to [[Mental_break#Slaughterer|potential collateral damage]], they are extremely useful as sacrificial release animals against tribal raids. It is useful to have them contained to a small area of the colony to ensure that they do not cause any damage if they die. While boomalopes will sleep outside, one should also have separate [[animal sleeping spot]]s in a nearby safe area to avoid bringing an injured boomalope to your other tamed animals or inside your base. Killing a tamed boomalope will still explode, but they can be butchered afterward without issue. | |
+ | Boomalopes spawn in areas with long and year round growing periods. A herd of man hunting boomalopes can destroy a base, but they are susceptible to chain explosions. | ||
− | == | + | ===Production=== |
− | == | ||
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− | + | Tamed boomalopes (including males) can be milked to produce [[chemfuel]], at a rate of 12 every 2 days. | |
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− | === | + | === Version history === |
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− | + | In Beta 18 it gained the ability to produce chemfuel, at a rate of 20 fuel per 2 days. This was reduced in Beta 19 to its current value. | |
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− | {{nav|animal | + | {{nav|animal}} |
[[Category:Animals]] | [[Category:Animals]] | ||
− | [[Category:Wild | + | [[Category:Wild]] |