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− | {{infobox main|animal| | + | {{Verified|A14D}}<onlyinclude><!-- |
− | + | -->{{infobox main|animal| | |
|name = Boomalope | |name = Boomalope | ||
− | |image = Boomalope | + | |image = Boomalope.png |
− | |description = Engineered for chemicals production, the boomalope grows a large sac of volatile chemicals on its back. Though it is weak and fragile for its size, other animals have learned to avoid it because of the huge explosion it produces when it dies. | + | |description = "Engineered for chemicals production, the boomalope grows a large sac of volatile chemicals on its back. Though it is weak and fragile for its size, other animals have learned to avoid it because of the huge explosion it produces when it dies." |
− | |type = | + | |type = Animals |
− | | | + | |type2 = Wild |
− | | | + | |bodysize = 1.50 |
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|healthscale = 0.65 | |healthscale = 0.65 | ||
− | |hungerrate = 0. | + | |hungerrate = 1.00 |
+ | |movespeed = 2.15 | ||
+ | |attack1dmg = 9 | ||
+ | |attack1type = blunt | ||
+ | |attack1part = head | ||
+ | |attack1cool = 100 | ||
+ | |leathername = boomalope leather | ||
+ | |manhunter = 0.0125 | ||
|diet = herbivorous | |diet = herbivorous | ||
− | | | + | |trainable = intermediate |
|wildness = 0.6 | |wildness = 0.6 | ||
− | | | + | |handleskill = 4 |
− | | | + | |gestation = 30 |
− | + | |lifespan = 15 | |
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|offspring = 1 | |offspring = 1 | ||
− | + | |maturityage = 1+ | |
− | + | |marketvalue = 290 | |
− | |maturityage = | + | |livesin_aridshrubland = true |
− | | | + | |livesin_desert = true |
− | | | + | |livesin_temperateforest = true |
− | | | + | |livesin_tropicalrainforest = true |
− | + | }}</onlyinclude> | |
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− | |livesin_temperateforest = | ||
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− | |livesin_tropicalrainforest = | ||
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− | == | + | ===Taming=== |
− | Boomalopes can be | + | Can be tamed like any other animal |
+ | ===Training=== | ||
+ | Boomalopes can be trained as follows: | ||
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{{TrainingTable}} | {{TrainingTable}} | ||
− | == | + | ===Tactics=== |
− | + | While relatively weak they can cause devastating effects by causing a huge AoE explosion and fire following it. Taking them out from afar using ranged weapons is recommended. While It is dangerous to handle them as tamed animals since they can cause collateral damage they are extremely useful as release animals against tribal raids, being used as suicide bombers. It is useful to have them contained to a small area of the colony to ensure that they do not cause any damage if they become injured. | |
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− | {{nav|animal | + | {{nav|animal}} |
[[Category:Animals]] | [[Category:Animals]] | ||
− | [[Category:Wild | + | [[Category:Wild]] |