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|herdanimal = true
 
|herdanimal = true
 
|bodysize = 2
 
|bodysize = 2
|combatPower = 80
 
 
|healthscale = 0.65
 
|healthscale = 0.65
 
|hungerrate = 0.535
 
|hungerrate = 0.535
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|livesin_tropicalswamp = 0.5
 
|livesin_tropicalswamp = 0.5
 
}}
 
}}
'''Boomalopes''', called '''boomalope calves''' when babies, are [[herbivore]]s with a high hunger rate. They produce {{#show:{{PAGENAME}}|?Daily Milk Average#}} [[chemfuel]] per day, and explode on death.
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'''Boomalopes''', called '''boomalope calves''' when babies, are [[herbivore]]s with a high hunger rate. They produce {{#show:{{PAGENAME}}|?Daily Milk Average#}} [[chemfuel]] per day, and explode on death. Babies of either gender are bright yellow and referred to as Chicks.  
  
 
== Acquisition ==
 
== Acquisition ==
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{{Pen Animal Note|Boomalopes}} As pen animals, [[raider]]s will not attack boomalopes.
 
{{Pen Animal Note|Boomalopes}} As pen animals, [[raider]]s will not attack boomalopes.
  
Boomalopes (both male & female) can be milked for {{icon small|chemfuel}} {{#show:{{PAGENAME}}|?Daily Milk Average#}} [[chemfuel]] per day when fully fed. Production decreases as [[saturation]] drops. Production drops to half when the animal is hungry, one third when urgently hungry and completely stops when starving.
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Boomalopes produce {{icon small|chemfuel}} {{#show:{{PAGENAME}}|?Daily Milk Average#}} [[chemfuel]] per day when fully fed. Production decreases as [[saturation]] drops. Production drops to half when the animal is hungry, one third when urgently hungry and completely stops when starving.
  
 
Boomalopes have 90% [[Toxic Environment Resistance]] rendering them highly resistant to environmental effects such as [[rot stink]] and [[toxic buildup]] from non-attack sources.
 
Boomalopes have 90% [[Toxic Environment Resistance]] rendering them highly resistant to environmental effects such as [[rot stink]] and [[toxic buildup]] from non-attack sources.
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=== Chemfuel ===
 
=== Chemfuel ===
Each boomalope produces enough chemfuel to fuel ~{{#expr:{{#show:Boomalope|?Daily Milk Average#}}/4.5 round 2}} [[chemfuel powered generator]]s.
 
 
 
An adult boomalope consumes {{#expr:{{#show:{{PAGENAME}}|?Real Hunger Rate}}/0.05}} [[hay]] per day. In 100% fertility soil, this would require {{#expr:{{#show:{{PAGENAME}}|?Real Hunger Rate}}/0.05/{{#show:Haygrass|?Harvest Yield Per Day (100)}} round 1}} tiles of [[haygrass]] to grow. In order to produce the same {{icon small|Chemfuel}} {{#show:{{PAGENAME}}|?Daily Milk Average#}} chemfuel per day in a [[biofuel refinery]], {{#expr:{{#show:{{PAGENAME}}|?Daily Milk Average#}}/{{#show:Corn plant|?Harvest Yield Per Day (100)}}*70/35 round 1}} tiles of [[corn plant]] would be needed.  
 
An adult boomalope consumes {{#expr:{{#show:{{PAGENAME}}|?Real Hunger Rate}}/0.05}} [[hay]] per day. In 100% fertility soil, this would require {{#expr:{{#show:{{PAGENAME}}|?Real Hunger Rate}}/0.05/{{#show:Haygrass|?Harvest Yield Per Day (100)}} round 1}} tiles of [[haygrass]] to grow. In order to produce the same {{icon small|Chemfuel}} {{#show:{{PAGENAME}}|?Daily Milk Average#}} chemfuel per day in a [[biofuel refinery]], {{#expr:{{#show:{{PAGENAME}}|?Daily Milk Average#}}/{{#show:Corn plant|?Harvest Yield Per Day (100)}}*70/35 round 1}} tiles of [[corn plant]] would be needed.  
  
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Wild boomalopes spawn in areas with long and year-round growing periods. If you really need to kill a boomalope, use ranged weapons to kill them, preferably during [[rain]]fall to prevent fires from spreading. [[Manhunter]] boomalopes can be devastating to a colony, but, as explosive animals, they are prone to chain reactions.
 
Wild boomalopes spawn in areas with long and year-round growing periods. If you really need to kill a boomalope, use ranged weapons to kill them, preferably during [[rain]]fall to prevent fires from spreading. [[Manhunter]] boomalopes can be devastating to a colony, but, as explosive animals, they are prone to chain reactions.
  
For tamed boomalopes, it is relatively safe to let them sleep outside. However, one should have [[animal sleeping spot]]s in a separate, fireproof safe area, to avoid bringing injured boomalope inside your base. If you need to kill a tamed boomalope, then you can make a fireproof room, put a [[pen marker]] in there, and shoot the boomalope. It may be a good idea to keep boomalope in a separate pen as other animals to minimize collateral damage in case of accidental death. It's generally better to limit the number kept in the same spot as multiple boomalopes can lead to a chain explosion. One option would be to disable boomalopes in the setting of your pen marker and to keep the animals exclusively tied to caravan markers outside your walls. If a large herd of boomalope get sick, it can be a good idea to move them to a caravan on the world map as boomalopes that die in caravans won't hurt each other.
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For tamed boomalopes, it is relatively safe to let them sleep outside. However, one should have [[animal sleeping spot]]s in a separate, fireproof safe area, to avoid bringing injured boomalope inside your base. If you need to kill a tamed boomalope, then you can make a fireproof room, put a [[pen marker]] in there, and shoot the boomalope.
  
 
==Training==
 
==Training==
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== Version history ==
 
== Version history ==
 
* [[Version/0.12.906|0.12.906]] - Added
 
* [[Version/0.12.906|0.12.906]] - Added
* [[Version/0.18.1722|0.18.1722]] - Can now be milked for chemfuel, at a rate of 20 fuel per 2 days.  
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* Beta 18 - gained the ability to produce chemfuel, at a rate of 20 fuel per 2 days.  
 
* Beta 19/1.0 - chemfuel production reduced by 40%, hunger rate 1.0 -> 1.3
 
* Beta 19/1.0 - chemfuel production reduced by 40%, hunger rate 1.0 -> 1.3
 
* [[Version/1.3.3066|1.3.3066]] - Trainable Intelligence reduced from Intermediate to None. Became [[pen animals]].
 
* [[Version/1.3.3066|1.3.3066]] - Trainable Intelligence reduced from Intermediate to None. Became [[pen animals]].

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