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{{Infobox main|weapon
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<onlyinclude>
| name = Bolt-action rifle
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{{infobox main|weapon|
| image = Bolt-action rifle.png
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|name = Bolt-action rifle
| description = An ancient pattern bolt-action rifle. With its long range, and low fire rate, it is unlikely to drive animals to revenge, which makes it a favorite weapon for hunting.
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|image = SurvivalRifle.png|Bolt-action rifle
| type = Equipment
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|description = "An ancient pattern bolt-action rifle. With its long range, and low fire rate, it is unlikely to drive animals to revenge, which makes it a favorite weapon for hunting."
| type2 = Weapons
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|type = Equipment
| tech level = Industrial
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|type2 = Weapons
| class = Industrial
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|class = Modern
| damage = 18
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|damage = 18
| damage type = Bullet
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|armorPenetration = 27
| armorPenetration = 27
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|range = 36.9
| range = 36.9
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|warmup = 102
| warmup = 102
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|cooldown = 90
| cooldown = 90
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|accuracyTouch = 65
| accuracyTouch = 65
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|accuracyShort = 80
| accuracyShort = 80
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|accuracyMedium = 90
| accuracyMedium = 90
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|accuracyLong = 80
| accuracyLong = 80
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|mode = Single-Shot
| accuracyAvg = 80.4
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|velocity = 70
| mode = Single-Shot
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|burst = 1
| velocity = 70
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|DPS = DPS
| burst = 1
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|sell = {{icon|silver|255}}
| DPS = DPS
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|buy = {{icon|steel|60}} + {{icon|component|3}}
| marketvalue = 255
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|mass base = 3.5
| production facility 1 = Machining table
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|stoppingPower = 1.5
| research = Gunsmithing
 
| resource 1 = Steel
 
| resource 1 amount = 60
 
| resource 2 = Component
 
| resource 2 amount = 3
 
| mass base = 3.5
 
| stoppingPower = 1.5
 
| work to make = 12000
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1part = Stock
 
| meleeattack1cool = 2.0
 
| meleeattack1ap = 13
 
| meleeattack2dmg = 9
 
| meleeattack2type = blunt
 
| meleeattack2part = Barrel
 
| meleeattack2cool = 2.0
 
| meleeattack2ap = 13
 
| meleeattack3dmg = 9
 
| meleeattack3type = Poke
 
| meleeattack3part = Barrel
 
| meleeattack3cool = 2.0
 
| meleeattack3ap = 13
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
| skill 1 = Crafting
 
| skill 1 level = 5
 
| has quality = True
 
| weaponTags = Gun
 
| tradeTags = WeaponRanged
 
 
}}
 
}}
{{Info|The '''bolt-action rifle''' is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; moderate time between shots; long range and very high overall accuracy.}}
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</onlyinclude>
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{{info|The bolt-action rifle is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; moderate time between shots; long range and very high overall accuracy.}}
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==Overview==
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The bolt-action rifle has the second highest overall accuracy out of all non-explosive ranged weapons in the game; marginally ahead of the [[charge lance]] and slightly behind the [[pump shotgun]]. On top of that, this weapon has a very good maximum range as well as a decent per-shot damage amount and armor penetration. Stopping power is also high enough to stagger not only [[human]]s, but also slightly larger targets such as [[cougar]]s and all [[insectoids]].
  
The bolt-action rifle will [[deterioration|deteriorate]] when left outdoors, under the usual conditions.
 
  
== Acquisition ==
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However, the bolt-action rifle's damage output at shorter distances leaves a fair bit to be desired due to its weaker close-up accuracy, easily being outclassed at those distances by weapons such as the [[revolver]] - larger burst-fire weapons will also generally outclass the bolt-action rifle in this aspect. The aforementioned poor close-up accuracy also means that the bolt-action rifle needs a competent shooter in order to be used effectively.
Bolt-action rifles can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
  
Bolt-action rifles can be [[trade|purchased]] from [[outlanders]] and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
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All things considered, the bolt-action rifle's most suited for field engagements (e.g. attacking siege camps) or as a general support weapon, both use cases due to its stopping power being able to slow down incoming melee or shorter-ranged ranged units combined with its range. As its description states, the bolt-action rifle is an excellent hunting weapon due to its respectable per-shot damage and long range, only being outdone by the [[sniper rifle]] and charge lance in this regard.
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Against an unarmored human, a bolt-action rifle can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~15.9 seconds average) to incapacitate that human from pain shock.
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Overall, the bolt-action rifle is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point.
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===Melee Combat===
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{| {{STDT| c_12 text-center}}
 +
!Tool
 +
!Attack
 +
!Damage Type
 +
!Power
 +
!AP
 +
!Cooldown
 +
!Likelihood
 +
!Base DPS
 +
|-
 +
!Overall
 +
!-
 +
!-
 +
!9
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!13%
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!2.00s
 +
!-
 +
!4.50
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|- newline
 +
|Stock
 +
|Blunt
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|Blunt
 +
|9
 +
|13%
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|2.00s
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|50.00%
 +
|4.50
 +
|- newline
 +
|Barrel
 +
|Blunt
 +
|Blunt
 +
|9
 +
|13%
 +
|2.00s
 +
|25.00%
 +
|4.50
 +
|- newline
 +
|Barrel
 +
|Poke
 +
|Blunt
 +
|9
 +
|13%
 +
|2.00s
 +
|25.00%
 +
|4.50
 +
|}
 +
 
 +
 
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===Obtaining===
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Bolt-action rifles can be purchased from outlander and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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|-
 
! Raider Kind !! Chance !! Average Quality !! Health
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
|-
 
| Scavenger Gunner || 11.67% || Normal || 40-110%
 
| Scavenger Gunner || 11.67% || Normal || 40-110%
 
|-
 
|-
| Pirate Gunner   || 22.61% || Normal || 70-230%
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| Pirate Gunner || 22.61% || Normal || 70-230%
 
|-
 
|-
| Town Guard       || 18.63% || Normal || 60-200%
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| Town Guard || 18.63% || Normal || 60-200%
 
|-
 
|-
 
| Mercenary Gunner || 12.17% || Normal || 70-320%
 
| Mercenary Gunner || 12.17% || Normal || 70-320%
 
|-
 
|-
| Ancient Soldier || 10.28% || Normal || 100%
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| Ancient Soldier || 10.28% || Normal || 100%
 
|}
 
|}
  
A single example is also given at the beginning with [[Scenario system#Crashlanded|Crashlanded scenario]].
 
  
== Analysis ==
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Bolt-action rifles can also be crafted at a [[machining table]] once the [[Research#Gunsmithing|gunsmithing]] research has been completed; from 60 [[steel]], 3 [[component]]s and {{Ticks|12000}} of work. A crafting skill of at least 5 is required.
With a range of 36.9 tiles, the bolt-action rifle has extremely good range - the 2nd highest in the game, only beaten by an actual [[sniper rifle]]. It also has great accuracy, even beating the [[charge lance]]. In addition, the bolt-action rifle is able to stagger [[human]]s, [[cougar]]s, and all [[insectoids]]. This makes it great as a hunting weapon, for field engagements (e.g. attacking siege camps), or as a general support weapon.
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However, the bolt-action rifle performs poorly in close ranges. In close quarters, it is easily outclassed by the likes of the [[revolver]] and [[autopistol]], let alone any sort of burst-fire weapon.  
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A bolt-action rifle is also one of the three starting weapons in the standard crashlanded [[scenario system|scenario]], along with a [[plasteel]] [[knife]] and a [[revolver]].
  
Because this gun is most effective at a distance, a competent shooter is required to get the most use out of it. This is because a pawn's own [[Shooting Accuracy]], which is in part dependent on [[Shooting]] skill, is more important when the target is further away. For example, a baseline Shooting 0 pawn has a ×{{%|0.89^30 round 2}} multiplier on their real chance to hit a target 30 tiles away, regardless of the weapon used. A Shooting 8 pawn has ×{{%|0.96^30 round 2}} multiplier from the same distance. With Shooting 0, it wouldn't matter if their ''gun'' had 10% accuracy or 80% accuracy, they'd struggle with hitting anything from 30 tiles.
 
  
=== Stats ===
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===Conclusion and Comparison===
Against an unarmored human, a bolt-action rifle can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~14.5 seconds average) to incapacitate that human from pain shock.  
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Compared to the [[sniper rifle]], the bolt-action rifle has roughly half the time between shots but also slightly less than 75% damage as well as an 18% deficit in range - both weapons are heavily weighted on the warmup though, meaning that their damage output sees a significant increase when paired with a trigger-happy shooter. The bolt-action rifle also has a longer time between shots than the [[greatbow]], meaning that the latter has a higher damage output potential (realized at higher quality levels) while also being significantly cheaper and only seeing a 14% range deficit - though the bolt-action rifle has superior accuracy at longer distances.
  
Overall, the bolt-action rifle is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point.
 
  
{{Weapon Stats Table}}
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In head-on 1 vs. 1 fights between healthy level 8 shooters using granite chunks as cover from 35 cells away, the bolt-action rifle is 59% better than the sniper rifle, extending to a straight doubling of effectiveness once normal armor vests and [[simple helmet]]s are factored in. Against the greatbow at 27 cells, the bolt-action rifle performs 43.9% better, extending to 97% with armor - the shorter the distance, the closer the gap with things eventually going in the greatbow's favor. Against the [[assault rifle]] at the same distance, the bolt-action rifle performs 14.8% worse, with armor only making things worse for the bolt-action rifle as it performs 53.7% worse; the assault rifle performs more than twice as good here.
  
== Bolt-action rifle vs. comparable weapons ==
 
<!--
 
    Table cell hex colour values for win rates:
 
    0 - 20.83% win rate = #FF6969
 
    20.84 - 31.24% win rate = #FF9B72
 
    31.25 - 43.74% win rate = #FFCD7B
 
    43.75 - 56.25% win rate = #FFFF85
 
    56.26 - 68.75% win rate = #CDFF7B
 
    68.76 - 79.16% win rate = #9BFF72
 
    79.17 - 100.00% win rate = #69FF69
 
-->
 
This section goes over how well the bolt-action rifle fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.
 
  
=== Methodology ===
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When tested in a small hilled temperate forest in the hands of six lightly-armored baseline level 8 shooters against nine decently-equipped and equally skilled pirate raiders, the bolt-action rifle puts up a decent performance, despite being substantially bottlenecked by the shooters for the majority of the time. Naturally the bolt-action rifle is best used as a support weapon due to its lack of burst fire, so the test conditions here could be considered a worse case scenario for the weapon since it's pushed completely to the forefront.
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 
  
<div class="mw-collapsible-content">
 
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
 
* All pawns have skill levels of 14 in ranged and melee
 
* No pawns have any traits that affect combat performance
 
* All pawns are of at least 18 years of age and completely healthy
 
* Pawns are divided by walls to prevent stray shots from skewing results in any way
 
* Weather is always kept clear
 
* No cover is used for either team</div>
 
</div>
 
  
Results in the tables below are the percentages of battles that bolt-action rifles either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
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In conclusion, the bolt-action rifle is essentially as good as your best available shooters are when at normal quality; it's almost 100% accurate and will therefore impose very minimal hindrance for even really skilled shooters. If you're looking for something that has a decent range and can throw some punches, the bolt-action rifle serves that purpose quite well in the early game, although the assault rifle becomes a much more effective fulfillment of that role once you start encountering mercenary raiders and research [[research#PrecisionRifling|precision rifling]]. Unless extra range really matters for your playstyle, the bolt-action rifle is usually going to be a more reliable weapon than the sniper rifle, but the same can also be said for the assault rifle to the bolt-action rifle.
  
==== Unarmored ====
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==Graphs==
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
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The graphs assume a normal quality bolt-action rifle against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.  
  
{| class="wikitable sortable" style="text-align: center"
 
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 
|-
 
! Sniper Rifle
 
| style="background: #9BFF72" | 72.94% || style="background: #9BFF72" | 73.11% || style="background: #9BFF72" | 70.76% || style="background: #CDFF7B" | 67.98% || style="background: #CDFF7B" | 64.76% || style="background: #CDFF7B" | 63.01% || -
 
|-
 
! Assault Rifle
 
| style="background: #FF6969" | 14.70% || style="background: #FF6969" | 13.75% || style="background: #FF6969" | 14.55% || style="background: #FF6969" | 20.45% || style="background: #FF9B72" | 27.29% || - || -
 
|-
 
! Revolver
 
| style="background: #FF9B72" | 25.94% || style="background: #FFCD7B" | 35.20% || style="background: #FFFF85" | 44.38% || style="background: #CDFF7B" | 58.87% || style="background: #69FF69" | 79.46% || - || -
 
|-
 
|}
 
  
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[[File:BoltActionRifleAccuracyNoTrait.png|494px|Bolt-action rifle's accuracy with various shooters without any traits.]]
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[[File:BoltActionRifleDPSTraitless.png|494px|Bolt-action rifle's DPS with various shooters without any traits.]]
  
==== Armored ====
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[[File:BoltActionRifleAccuracyCarefulShooter.png|494px|Bolt-action rifle's accuracy with various shooters with careful shooter.]]
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
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[[File:BoltActionRifleDPSCareful.png|494px|Bolt-action rifle's DPS with various shooters with careful shooter.]]
  
{| class="wikitable sortable" style="text-align: center"
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[[File:BoltActionRifleAccuracyTriggerHappy.png|494px|Bolt-action rifle's accuracy with various shooters with trigger-happy.]]
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
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[[File:BoltActionRifleDPSHappy.png|494px|Bolt-action rifle's DPS with various shooters with trigger-happy.]]
|-
 
! Sniper Rifle
 
| style="background: #9BFF72" | 73.07% || style="background: #9BFF72" | 70.27% || style="background: #9BFF72" | 68.81% || style="background: #CDFF7B" | 64.03% || style="background: #CDFF7B" | 61.41% || style="background: #CDFF7B" | 59.91% || -
 
|-
 
! Assault Rifle
 
| style="background: #FF9B72" | 20.85% || style="background: #FF9B72" | 23.55% || style="background: #FF9B72" | 22.40% || style="background: #FF9B72" | 27.77% || style="background: #FFCD7B" | 32.62% || - || -
 
|-
 
! Revolver
 
| style="background: #FFCD7B" | 32.68% || style="background: #FFCD7B" | 40.00% || style="background: #FFFF85" | 48.04% || style="background: #CDFF7B" | 64.51% || style="background: #69FF69" | 81.97% || - || -
 
|-
 
|}
 
  
 
== Version history ==
 
== Version history ==
* Approximately A9 - Renamed from '''Lee-Enfield''' to '''Survival rifle'''.
 
* A16  - Renamed from '''Survival rifle''' to '''Bolt-action rifle'''
 
* Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2.
 
* 1.0 - Accuracy was nerfed in Prior to that, it was the most accurate weapon in-game, capable of reaching 100% accuracy at all ranges above Masterwork quality.
 
<gallery>
 
LeeEnfield.png|The first texture of the bolt-action/survival rifle.
 
</gallery>
 
  
{{Nav|weapon|wide}}
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[[File:LeeEnfield.png|thumb|The first texture of the bolt-action/survival rifle.]]
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
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Before A16 it used to be called the Survival rifle.
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Rifles]]
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Its accuracy was nerfed in 1.0. Prior to that, it was the most accurate weapon in-game, capable of reaching 100% accuracy at all ranges above Masterwork quality.
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[[Kind::Weapons| ]]
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{{nav|weapon|wide}}
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[[Category:Weapons]]
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[[Category:Equipment]]

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