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{{Infobox main|weapon
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{{infobox main|weapon|
 
| name = Bolt-action rifle
 
| name = Bolt-action rifle
| image = Bolt-action rifle.png
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| image = Bolt-action rifle.png|Bolt-action rifle
 
| description = An ancient pattern bolt-action rifle. With its long range, and low fire rate, it is unlikely to drive animals to revenge, which makes it a favorite weapon for hunting.
 
| description = An ancient pattern bolt-action rifle. With its long range, and low fire rate, it is unlikely to drive animals to revenge, which makes it a favorite weapon for hunting.
 
| type = Equipment
 
| type = Equipment
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| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 5
 
| skill 1 level = 5
| has quality = True
 
 
| weaponTags = Gun
 
| weaponTags = Gun
| tradeTags = WeaponRanged
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}}{{info|The '''bolt-action rifle''' is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; moderate time between shots; long range and very high overall accuracy.}}
}}
 
{{Info|The '''bolt-action rifle''' is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; moderate time between shots; long range and very high overall accuracy.}}
 
  
 
The bolt-action rifle will [[deterioration|deteriorate]] when left outdoors, under the usual conditions.
 
The bolt-action rifle will [[deterioration|deteriorate]] when left outdoors, under the usual conditions.
  
== Acquisition ==
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==Acquisition==
Bolt-action rifles can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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Bolt-action rifles can be crafted at a [[machining table]] once the [[Research#Gunsmithing|Gunsmithing]] research has been completed; from {{Required Resources}}s and {{Ticks|{{P|Work To Make}}}} of work. A crafting skill of at least 5 is required.
  
Bolt-action rifles can be [[trade|purchased]] from [[outlanders]] and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
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Bolt-action rifles can be purchased from outlander and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 +
|-
 
! Raider Kind !! Chance !! Average Quality !! Health
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
|-
 
| Scavenger Gunner || 11.67% || Normal || 40-110%
 
| Scavenger Gunner || 11.67% || Normal || 40-110%
 
|-
 
|-
| Pirate Gunner   || 22.61% || Normal || 70-230%
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| Pirate Gunner || 22.61% || Normal || 70-230%
 
|-
 
|-
| Town Guard       || 18.63% || Normal || 60-200%
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| Town Guard || 18.63% || Normal || 60-200%
 
|-
 
|-
 
| Mercenary Gunner || 12.17% || Normal || 70-320%
 
| Mercenary Gunner || 12.17% || Normal || 70-320%
 
|-
 
|-
| Ancient Soldier || 10.28% || Normal || 100%
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| Ancient Soldier || 10.28% || Normal || 100%
 
|}
 
|}
  
A single example is also given at the beginning with [[Scenario system#Crashlanded|Crashlanded scenario]].
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Given at the beginning with [[Scenario system#Crashlanded|Crashlanded scenario]].
  
== Analysis ==
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==Analysis==
With a range of 36.9 tiles, the bolt-action rifle has extremely good range - the 2nd highest in the game, only beaten by an actual [[sniper rifle]]. It also has great accuracy, even beating the [[charge lance]]. In addition, the bolt-action rifle is able to stagger [[human]]s, [[cougar]]s, and all [[insectoids]]. This makes it great as a hunting weapon, for field engagements (e.g. attacking siege camps), or as a general support weapon.
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The bolt-action rifle has great accuracy, even beating the [[charge lance]]. Only the [[pump shotgun]] is more accurate, and it only has a range of 16 tiles. In contrast, the rifle has a very good maximum range of 36.9 tiles, itself only beaten by an actual [[sniper rifle]]. It can also stagger [[human]]s, [[cougar]]s, and all [[insectoids]]. This makes it great as a hunting weapon, for field engagements (e.g. attacking siege camps), or as a general support weapon.
  
However, the bolt-action rifle performs poorly in close ranges. In close quarters, it is easily outclassed by the likes of the [[revolver]] and [[autopistol]], let alone any sort of burst-fire weapon.  
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However, the bolt-action rifle has a fairly poor close accuracy. In close quarters, it is easily outclassed by by the likes of the [[revolver]] and [[autopistol]], let alone burst-fire weapons. Because it's most effective at a distance, a competent shooter is required to get the most use out of this weapon.
  
Because this gun is most effective at a distance, a competent shooter is required to get the most use out of it. This is because a pawn's own [[Shooting Accuracy]], which is in part dependent on [[Shooting]] skill, is more important when the target is further away. For example, a baseline Shooting 0 pawn has a ×{{%|0.89^30 round 2}} multiplier on their real chance to hit a target 30 tiles away, regardless of the weapon used. A Shooting 8 pawn has ×{{%|0.96^30 round 2}} multiplier from the same distance. With Shooting 0, it wouldn't matter if their ''gun'' had 10% accuracy or 80% accuracy, they'd struggle with hitting anything from 30 tiles.
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===Stats===
 
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Against an unarmored human, a bolt-action rifle can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~15.9 seconds average) to incapacitate that human from pain shock.  
=== Stats ===
 
Against an unarmored human, a bolt-action rifle can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~14.5 seconds average) to incapacitate that human from pain shock.  
 
  
 
Overall, the bolt-action rifle is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point.  
 
Overall, the bolt-action rifle is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point.  
  
{{Weapon Stats Table}}
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{{Weapon Quality Table}}
  
== Bolt-action rifle vs. comparable weapons ==
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==Bolt-Action Rifle vs. Comparable Weapons==
 
<!--
 
<!--
 
     Table cell hex colour values for win rates:
 
     Table cell hex colour values for win rates:
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=== Methodology ===
 
=== Methodology ===
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<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
  
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* No cover is used for either team</div>
 
* No cover is used for either team</div>
 
</div>
 
</div>
 +
  
 
Results in the tables below are the percentages of battles that bolt-action rifles either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
 
Results in the tables below are the percentages of battles that bolt-action rifles either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
  
==== Unarmored ====
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====Unarmored====
 
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
 
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
  
 
{| class="wikitable sortable" style="text-align: center"
 
{| class="wikitable sortable" style="text-align: center"
 
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
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|-
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! Charge Lance
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| style="background: #FFFF85" | 46.25% || style="background: #FFFF85" | 46.65% || style="background: #FFFF85" | 43.78% || style="background: #FFFF85" | 45.78% || style="background: #FFFF85" | 49.60% || style="background: #FFFF85" | 50.42% || -
 
|-
 
|-
 
! Sniper Rifle
 
! Sniper Rifle
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! Revolver
 
! Revolver
 
| style="background: #FF9B72" | 25.94% || style="background: #FFCD7B" | 35.20% || style="background: #FFFF85" | 44.38% || style="background: #CDFF7B" | 58.87% || style="background: #69FF69" | 79.46% || - || -
 
| style="background: #FF9B72" | 25.94% || style="background: #FFCD7B" | 35.20% || style="background: #FFFF85" | 44.38% || style="background: #CDFF7B" | 58.87% || style="background: #69FF69" | 79.46% || - || -
 +
|-
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! Greatbow
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| style="background: #CDFF7B" | 64.67% || style="background: #CDFF7B" | 62.55% || style="background: #CDFF7B" | 59.92% || style="background: #CDFF7B" | 66.67% || style="background: #9BFF72" | 72.30% || - || -
 
|-
 
|-
 
|}
 
|}
  
  
==== Armored ====
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====Armored====
 
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
 
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
  
 
{| class="wikitable sortable" style="text-align: center"
 
{| class="wikitable sortable" style="text-align: center"
 
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
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|-
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! Charge Lance
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| style="background: #FFCD7B" | 37.68% || style="background: #FFCD7B" | 34.93% || style="background: #FFCD7B" | 34.10% || style="background: #FFCD7B" | 37.64% || style="background: #FFCD7B" | 41.52% || style="background: #FFCD7B" | 42.21% || -
 
|-
 
|-
 
! Sniper Rifle
 
! Sniper Rifle
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! Revolver
 
! Revolver
 
| style="background: #FFCD7B" | 32.68% || style="background: #FFCD7B" | 40.00% || style="background: #FFFF85" | 48.04% || style="background: #CDFF7B" | 64.51% || style="background: #69FF69" | 81.97% || - || -
 
| style="background: #FFCD7B" | 32.68% || style="background: #FFCD7B" | 40.00% || style="background: #FFFF85" | 48.04% || style="background: #CDFF7B" | 64.51% || style="background: #69FF69" | 81.97% || - || -
 +
|-
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! Greatbow
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| style="background: #CDFF7B" | 67.16% || style="background: #CDFF7B" | 67.46% || style="background: #CDFF7B" | 66.20% || style="background: #9BFF72" | 70.27% || style="background: #9BFF72" | 75.64% || - || -
 
|-
 
|-
 
|}
 
|}
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* Approximately A9 - Renamed from '''Lee-Enfield''' to '''Survival rifle'''.
 
* Approximately A9 - Renamed from '''Lee-Enfield''' to '''Survival rifle'''.
 
* A16  - Renamed from '''Survival rifle''' to '''Bolt-action rifle'''
 
* A16  - Renamed from '''Survival rifle''' to '''Bolt-action rifle'''
* Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2.
 
 
* 1.0 - Accuracy was nerfed in Prior to that, it was the most accurate weapon in-game, capable of reaching 100% accuracy at all ranges above Masterwork quality.
 
* 1.0 - Accuracy was nerfed in Prior to that, it was the most accurate weapon in-game, capable of reaching 100% accuracy at all ranges above Masterwork quality.
 
<gallery>
 
<gallery>
 
LeeEnfield.png|The first texture of the bolt-action/survival rifle.
 
LeeEnfield.png|The first texture of the bolt-action/survival rifle.
 
</gallery>
 
</gallery>
 
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[[Kind::Weapons| ]]
{{Nav|weapon|wide}}
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{{nav|weapon|wide}}
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
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[[Category:Weapons]]
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Rifles]]
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[[Category:Equipment]]

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