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{{Infobox main|weapon
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{{infobox main|weapon|
 
| name = Bolt-action rifle
 
| name = Bolt-action rifle
| image = Bolt-action rifle.png
+
| image = Bolt-action rifle.png|Bolt-action rifle
 
| description = An ancient pattern bolt-action rifle. With its long range, and low fire rate, it is unlikely to drive animals to revenge, which makes it a favorite weapon for hunting.
 
| description = An ancient pattern bolt-action rifle. With its long range, and low fire rate, it is unlikely to drive animals to revenge, which makes it a favorite weapon for hunting.
 
| type = Equipment
 
| type = Equipment
 
| type2 = Weapons
 
| type2 = Weapons
| tech level = Industrial
 
 
| class = Industrial
 
| class = Industrial
 
| damage = 18
 
| damage = 18
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| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 5
 
| skill 1 level = 5
| has quality = True
 
 
| weaponTags = Gun
 
| weaponTags = Gun
| tradeTags = WeaponRanged
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}}{{info|The '''bolt-action rifle''' is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; moderate time between shots; long range and very high overall accuracy.}}
}}
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==Acquisition==
{{Info|The '''bolt-action rifle''' is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; moderate time between shots; long range and very high overall accuracy.}}
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Bolt-action rifles can be crafted at a [[machining table]] once the [[Research#Gunsmithing|Gunsmithing]] research has been completed; from {{Required Resources}}s and {{Ticks|{{P|Work To Make}}}} of work. A crafting skill of at least 5 is required.
  
The bolt-action rifle will [[deterioration|deteriorate]] when left outdoors, under the usual conditions.
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A bolt-action rifle is also one of the three starting weapons in the standard crashlanded [[scenario system|scenario]], along with a [[plasteel]] [[knife]] and a [[revolver]].
  
== Acquisition ==
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Bolt-action rifles can be purchased from outlander and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
Bolt-action rifles can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
 
 
Bolt-action rifles can be [[trade|purchased]] from [[outlanders]] and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
 
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 +
|-
 
! Raider Kind !! Chance !! Average Quality !! Health
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
|-
 
| Scavenger Gunner || 11.67% || Normal || 40-110%
 
| Scavenger Gunner || 11.67% || Normal || 40-110%
 
|-
 
|-
| Pirate Gunner   || 22.61% || Normal || 70-230%
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| Pirate Gunner || 22.61% || Normal || 70-230%
 
|-
 
|-
| Town Guard       || 18.63% || Normal || 60-200%
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| Town Guard || 18.63% || Normal || 60-200%
 
|-
 
|-
 
| Mercenary Gunner || 12.17% || Normal || 70-320%
 
| Mercenary Gunner || 12.17% || Normal || 70-320%
 
|-
 
|-
| Ancient Soldier || 10.28% || Normal || 100%
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| Ancient Soldier || 10.28% || Normal || 100%
 
|}
 
|}
  
A single example is also given at the beginning with [[Scenario system#Crashlanded|Crashlanded scenario]].
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==Analysis==
 
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The bolt-action rifle has the second highest overall accuracy out of all non-explosive ranged weapons in the game; marginally ahead of the [[charge lance]] and slightly behind the [[pump shotgun]]. On top of that, this weapon has a very good maximum range as well as a decent per-shot damage amount and armor penetration. Stopping power is also high enough to stagger not only [[human]]s, but also slightly larger targets such as [[cougar]]s and all [[insectoids]].
== Analysis ==
 
With a range of 36.9 tiles, the bolt-action rifle has extremely good range - the 2nd highest in the game, only beaten by an actual [[sniper rifle]]. It also has great accuracy, even beating the [[charge lance]]. In addition, the bolt-action rifle is able to stagger [[human]]s, [[cougar]]s, and all [[insectoids]]. This makes it great as a hunting weapon, for field engagements (e.g. attacking siege camps), or as a general support weapon.
 
  
However, the bolt-action rifle performs poorly in close ranges. In close quarters, it is easily outclassed by the likes of the [[revolver]] and [[autopistol]], let alone any sort of burst-fire weapon.  
+
However, the bolt-action rifle's damage output at shorter distances leaves a fair bit to be desired due to its weaker close-up accuracy, easily being outclassed at those distances by weapons such as the [[revolver]] - larger burst-fire weapons will also generally outclass the bolt-action rifle in this aspect. The aforementioned poor close-up accuracy also means that the bolt-action rifle needs a competent shooter in order to be used effectively.
  
Because this gun is most effective at a distance, a competent shooter is required to get the most use out of it. This is because a pawn's own [[Shooting Accuracy]], which is in part dependent on [[Shooting]] skill, is more important when the target is further away. For example, a baseline Shooting 0 pawn has a ×{{%|0.89^30 round 2}} multiplier on their real chance to hit a target 30 tiles away, regardless of the weapon used. A Shooting 8 pawn has ×{{%|0.96^30 round 2}} multiplier from the same distance. With Shooting 0, it wouldn't matter if their ''gun'' had 10% accuracy or 80% accuracy, they'd struggle with hitting anything from 30 tiles.
+
All things considered, the bolt-action rifle's most suited for field engagements (e.g. attacking siege camps) or as a general support weapon, both use cases due to its stopping power being able to slow down incoming melee or shorter-ranged ranged units combined with its range. As its description states, the bolt-action rifle is an excellent hunting weapon due to its respectable per-shot damage and long range, only being outdone by the [[sniper rifle]] and charge lance in this regard.
  
=== Stats ===
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Against an unarmored human, a bolt-action rifle can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~15.9 seconds average) to incapacitate that human from pain shock.  
Against an unarmored human, a bolt-action rifle can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~14.5 seconds average) to incapacitate that human from pain shock.  
 
  
 
Overall, the bolt-action rifle is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point.  
 
Overall, the bolt-action rifle is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point.  
  
{{Weapon Stats Table}}
+
{{Weapon Quality Table}}
 +
==Melee Combat==
 +
{| {{STDT| c_12 text-center}}
 +
!Tool
 +
!Attack
 +
!Damage Type
 +
!Power
 +
!AP
 +
!Cooldown
 +
!Likelihood
 +
!Base DPS
 +
|-
 +
!Overall
 +
!-
 +
!-
 +
!9
 +
!13%
 +
!2.00s
 +
!-
 +
!4.50
 +
|- newline
 +
|Stock
 +
|Blunt
 +
|Blunt
 +
|9
 +
|13%
 +
|2.00s
 +
|50.00%
 +
|4.50
 +
|- newline
 +
|Barrel
 +
|Blunt
 +
|Blunt
 +
|9
 +
|13%
 +
|2.00s
 +
|25.00%
 +
|4.50
 +
|- newline
 +
|Barrel
 +
|Poke
 +
|Blunt
 +
|9
 +
|13%
 +
|2.00s
 +
|25.00%
 +
|4.50
 +
|}
  
== Bolt-action rifle vs. comparable weapons ==
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==Bolt-Action Rifle vs. Comparable Weapons==
 
<!--
 
<!--
 
     Table cell hex colour values for win rates:
 
     Table cell hex colour values for win rates:
Line 109: Line 149:
  
 
=== Methodology ===
 
=== Methodology ===
 +
 
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
  
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* No cover is used for either team</div>
 
* No cover is used for either team</div>
 
</div>
 
</div>
 +
  
 
Results in the tables below are the percentages of battles that bolt-action rifles either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
 
Results in the tables below are the percentages of battles that bolt-action rifles either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
  
==== Unarmored ====
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 +
====Unarmored====
 
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
 
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
  
 
{| class="wikitable sortable" style="text-align: center"
 
{| class="wikitable sortable" style="text-align: center"
 
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 +
|-
 +
! Charge Lance
 +
| style="background: #FFFF85" | 46.25% || style="background: #FFFF85" | 46.65% || style="background: #FFFF85" | 43.78% || style="background: #FFFF85" | 45.78% || style="background: #FFFF85" | 49.60% || style="background: #FFFF85" | 50.42% || -
 
|-
 
|-
 
! Sniper Rifle
 
! Sniper Rifle
Line 137: Line 183:
 
! Revolver
 
! Revolver
 
| style="background: #FF9B72" | 25.94% || style="background: #FFCD7B" | 35.20% || style="background: #FFFF85" | 44.38% || style="background: #CDFF7B" | 58.87% || style="background: #69FF69" | 79.46% || - || -
 
| style="background: #FF9B72" | 25.94% || style="background: #FFCD7B" | 35.20% || style="background: #FFFF85" | 44.38% || style="background: #CDFF7B" | 58.87% || style="background: #69FF69" | 79.46% || - || -
 +
|-
 +
! Greatbow
 +
| style="background: #CDFF7B" | 64.67% || style="background: #CDFF7B" | 62.55% || style="background: #CDFF7B" | 59.92% || style="background: #CDFF7B" | 66.67% || style="background: #9BFF72" | 72.30% || - || -
 
|-
 
|-
 
|}
 
|}
  
  
==== Armored ====
+
====Armored====
 
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
 
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
  
 
{| class="wikitable sortable" style="text-align: center"
 
{| class="wikitable sortable" style="text-align: center"
 
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 +
|-
 +
! Charge Lance
 +
| style="background: #FFCD7B" | 37.68% || style="background: #FFCD7B" | 34.93% || style="background: #FFCD7B" | 34.10% || style="background: #FFCD7B" | 37.64% || style="background: #FFCD7B" | 41.52% || style="background: #FFCD7B" | 42.21% || -
 
|-
 
|-
 
! Sniper Rifle
 
! Sniper Rifle
Line 156: Line 208:
 
| style="background: #FFCD7B" | 32.68% || style="background: #FFCD7B" | 40.00% || style="background: #FFFF85" | 48.04% || style="background: #CDFF7B" | 64.51% || style="background: #69FF69" | 81.97% || - || -
 
| style="background: #FFCD7B" | 32.68% || style="background: #FFCD7B" | 40.00% || style="background: #FFFF85" | 48.04% || style="background: #CDFF7B" | 64.51% || style="background: #69FF69" | 81.97% || - || -
 
|-
 
|-
 +
! Greatbow
 +
| style="background: #CDFF7B" | 67.16% || style="background: #CDFF7B" | 67.46% || style="background: #CDFF7B" | 66.20% || style="background: #9BFF72" | 70.27% || style="background: #9BFF72" | 75.64% || - || -
 +
|-
 +
|}
 +
 +
==Quality table==
 +
{| class="wikitable sortable"
 +
|-
 +
! Quality !! Beauty !! Deterioration<br>
 +
rate
 +
! Market Value  !! Accuracy <br>
 +
(close)
 +
! Accuracy <br>
 +
(short)
 +
! Accuracy<br>
 +
(medium)
 +
! Accuracy<br>
 +
(long)
 +
! Damage !! Armor <br>
 +
Penetration
 +
! Melee Damage<br>
 +
Per Second
 +
! Melee <br>
 +
Armor Penetration
 +
|-
 +
| Awful || -3 || 4/day || $126.60 || 52% || 64% || 72% || 64% || 16 || 24% || 3.6 || 11%
 +
|-
 +
| Poor || -3 || 3/day || $189.90 || 58% || 72%  || 81% || 72% || 18 || 27% || 4.05 || 12%
 +
|-
 +
| Normal || -3 || 2/day || $255.00 || 65% || 80% || 90% || 80% || 18 || 27% || 4.5 || 13%
 +
|-
 +
| Good || -3 || 1.6/day || $315.00 || 72% || 88% || 99% || 88% || 18 || 27% || 4.95 || 15%
 +
|-
 +
| Excellent || -3 || 1.2/day || $380.00 || 78% || 96%|| 100% || 96% || 18 || 27% || 5.4 || 16%
 +
|-
 +
| Masterwork || -3 || 0.6/day || $635.00 || 88% || 100% || 100% || 100% || 22 || 34% || 6.53 || 20%
 +
|-
 +
| Legendary || -3 || 0.2/day || $1265.00 || 98% || 100% || 100% || 100% || 27 || 40% || 7.42 || 22%
 
|}
 
|}
 +
 +
==Graphs==
 +
The graphs assume a normal quality bolt-action rifle against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
 +
 +
 +
[[File:BoltActionRifleAccuracyNoTrait.png|494px|Bolt-action rifle's accuracy with various shooters without any traits.]]
 +
[[File:BoltActionRifleDPSTraitless.png|494px|Bolt-action rifle's DPS with various shooters without any traits.]]
 +
 +
[[File:BoltActionRifleAccuracyCarefulShooter.png|494px|Bolt-action rifle's accuracy with various shooters with careful shooter.]]
 +
[[File:BoltActionRifleDPSCareful.png|494px|Bolt-action rifle's DPS with various shooters with careful shooter.]]
 +
 +
[[File:BoltActionRifleAccuracyTriggerHappy.png|494px|Bolt-action rifle's accuracy with various shooters with trigger-happy.]]
 +
[[File:BoltActionRifleDPSHappy.png|494px|Bolt-action rifle's DPS with various shooters with trigger-happy.]]
 +
 +
==XP per salvo==
 +
You get 22 experience points per salvo in shooting, without any passion/flames
  
 
== Version history ==
 
== Version history ==
 
* Approximately A9 - Renamed from '''Lee-Enfield''' to '''Survival rifle'''.
 
* Approximately A9 - Renamed from '''Lee-Enfield''' to '''Survival rifle'''.
 
* A16  - Renamed from '''Survival rifle''' to '''Bolt-action rifle'''
 
* A16  - Renamed from '''Survival rifle''' to '''Bolt-action rifle'''
* Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2.
 
 
* 1.0 - Accuracy was nerfed in Prior to that, it was the most accurate weapon in-game, capable of reaching 100% accuracy at all ranges above Masterwork quality.
 
* 1.0 - Accuracy was nerfed in Prior to that, it was the most accurate weapon in-game, capable of reaching 100% accuracy at all ranges above Masterwork quality.
 
<gallery>
 
<gallery>
 
LeeEnfield.png|The first texture of the bolt-action/survival rifle.
 
LeeEnfield.png|The first texture of the bolt-action/survival rifle.
 
</gallery>
 
</gallery>
 
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[[Kind::Weapons| ]]
{{Nav|weapon|wide}}
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{{nav|weapon|wide}}
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
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[[Category:Weapons]]
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Rifles]]
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[[Category:Equipment]]

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