Editing Body Parts

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 62: Line 62:
 
====Nose====
 
====Nose====
 
*Health: 10
 
*Health: 10
Though required for smelling, there is no smelling system in place for RimWorld. A damaged or destroyed nose is the least of your worries in terms of injury, but will cause the colonist to become [[disfigured]], which will cause -15 opinion from all other colonists. It can be replaced with an [[aesthetic nose]] with the [[Royalty]] DLC or restored with a [[Healer mech serum]].
+
Though required for smelling, there is no smelling system in place for RimWorld. A damaged or destroyed nose is the least of your worries in terms of injury, but will cause the colonist to become [[disfigured]], which will cause -15 opinion from all other colonists. It can be replaced with an [[aesthetic nose]] with the [[Royalty]] DLC.
  
====Tongue====
+
====Jaw====
 
*Health: 10
 
*Health: 10
Required for [[Talking|talking]] and important for [[Eating|eating]]. Colonists can still eat without a tongue, but at very slow pace. Lost or damaged tongues can be surgically replaced with a [[bionic tongue]]. A destroyed or lost tongue causes a pawn to be considered [[disfigured]].
+
Required for [[#Talking|Talking]] and important for [[#Eating|Eating]]. Colonists can still eat without a tongue, but at very slow pace. Lost or damaged tongues can be surgically replaced with a [[bionic tongue]]. A destroyed or lost tongue causes a pawn to be considered [[disfigured]].
  
====Jaw====
+
====Tongue====
A destroyed or lost jaw causes a pawn to be considered [[disfigured]], and may prevent talking.
+
A destroyed or lost jaw causes a pawn to be considered [[disfigured]].
  
 
===Torso===
 
===Torso===
Line 225: Line 225:
  
 
== Replacements ==
 
== Replacements ==
As there are many ways to lose or permanently impair body parts, there are also several ways to replace them. The options vary in difficulty of crafting/acquiring, but most importantly in how effective the replacement part will be.
+
As there are many ways to lose or permanently impair body parts, there are also several ways to replace them. The options vary in difficulty of crating/acquiring, but most importantly in how effective the replacement part will be.
  
 
=== Part Efficiency ===
 
=== Part Efficiency ===
Line 264: Line 264:
 
=== List of body parts ===
 
=== List of body parts ===
 
{{nav|body parts|wide}}
 
{{nav|body parts|wide}}
 
== Mechanoids ==
 
===Differences to biologicals===
 
Mechanoids have many differences from biological creatures. To start with, they do not bleed, scar, or heal on their own. In addition, many parts are renamed or changed:
 
 
====Changed parts====
 
Heart
 
*Renamed to Reactor
 
*Blood pumping renamed to Power Generation
 
 
Brain
 
*Renamed to Artificial Brain
 
*Consciousness renamed to Data Processing
 
 
Torso
 
*Renamed to Thorax
 
 
Kidneys
 
*Renamed to Fluid Reprocessors
 
*No longer labeled as left and right, as they do not always occur in pairs
 
*Blood Filtration renamed to Fluid Reprocessing
 
*The liver does not exist in mechanoids
 
 
Eyes
 
*Renamed to Sight Sensor
 
 
Ears
 
*Renamed to Hearing Sensor
 
 
Nose
 
*Renamed to Chemical Analyzer
 
 
Neck
 
*Responsible for speaking, instead of the tongue, which does not exist in mechanoids.
 
 
====Missing parts====
 
*Mechanoids lack all bones, the liver, stomach, jaw, and tongue.
 
 
====Bulb turret====
 
*The bulb turret is a body part found on various types of mechanoid, it functions as an autonomous turret that can fire while the mechanoid is moving, and is used in addition to their main weapon.
 
 
===Types of Mechanoid Bodies===
 
There are 4 broad body plans that mechanoids have, although most have additional variations on these base layouts.
 
 
====Light====
 
These mechanoids:
 
*Lack arms
 
*Have two legs without toes
 
*Have a single sight sensor, hearing sensor, chemical analyzer and fluid reproccessor
 
 
This category includes all labor mechs, except the tunneler, as well as the war urchin and militor.
 
 
====Biped====
 
These mechanoids have anatomy similar to humans, other than the changes above, and that they lack a ring finger and all toes.
 
 
The members of this category are the Scyther, Lancer, Tunneler, Tesseron, and Legionary.
 
 
*Lancer, Tesseron and Legionary
 
**For unknown reasons, these mechanoids' shoulders are renamed to "Mechanical Shoulder". This is not true for other mechanoids with shoulders.
 
 
*Scyther
 
**The scyther's hands are renamed to "Blade", they do however still have fingers
 
 
*Tunneler
 
**Instead of fingers, tunnelers have a "Power Claw" attached to each hand
 
 
====Quadruped====
 
These mechanoids have anatomy similar to animals, other than the changes above. They have 4 legs and feet.
 
 
The members of this category are the Scorcher, Centurion, Pikeman, and Apocriton
 
 
*Centurion
 
**These mechanoids have a bulb turret on the thorax
 
 
====Centipede====
 
These mechanoids have very unique anatomy, and are known for their high durability. They lack all limbs, a neck, and a torso, and instead have a number of body rings, typically 6, which are responsible for movement and manipulation. The organs are found throughout the ring sections, with the reactor always in the second segment, and the fluid reprocessors distributed between the 3rd and 6th rings, depending on the type of mechanoid. The first ring functions as the root or core part, like the thorax in other mechanoids.
 
 
This group includes the termite, all 3 centipede variants (which have identical anatomy), the diabolus, and the war queen.
 
 
*Termite
 
**The termite only has 3 body rings, with a single fluid reprocessor in the third ring.
 
 
*Centipede (All variants)
 
**They have one fluid reprocessor in the third ring and another in the fourth. Because of the higher placement of these organs up the body, this is the only mechanoid that can survive the loss of a body ring.
 
 
*Diabolus
 
**There are two organs called "Hypercapacitors" in the second ring of this mechanoid, they seem to have no function. {{Check Tag|Check this}}
 
**They have a single fluid reprocessor in the sixth body ring, as well as a bulb turret.
 
 
War Queen
 
**The 6th ring is replaced with a "forming sack", which has no function. Despite the name this part is not required for the creation of war urchins.
 
**They have a single fluid reprocessor in the fifth body ring, as well as a bulb turret.
 
  
 
== References ==
 
== References ==

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: