Blood Filtration

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Revision as of 23:57, 13 March 2022 by Harakoni (talk | contribs)
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Blood Filtration, called Fluid Reprocessing on mechanoids, is a pawn capacity: A character's ability to fight off diseases. Affects consciousness and immunity gain speed. Blood Filtration is a function of a human's and animal's bodies provided by the kidneys and liver. It is a major factor of Immunity Gain Speed and is therefore critical to keeping sick people and animals alive.

It is lethal for humans, animals and mechanoids for Blood Filtration to be reduced to zero.

At the time of writing, the maximum possible Blood Filtration capacity is 170% with a healthy pawn high on luciferium.

Affected stats

StatTypeWeightMaxDescription
ConsciousnessCapacity0.11The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%.
Immunity Gain SpeedStat0.5-The speed at which this character gains immunity to diseases. If this is too slow, the character will die from the disease before developing immunity.

Factors

The following factors affect Blood Filtration.

  • Kidney part efficiency. 50% importance per Kidney, no allowed defect. No Max.
  • Liver part efficiency. 100% importance, no allowed defect. No Max.
  • Food poisoning
    • Recovering and Initial: x95%
    • Major: x85%

Offsets

The following offsets affect Blood Filtration.