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| description = An immersion pod full of bioactive gel. It can perform a variety of biological alterations including age reversal and pleasure-giving. The pod becomes biotuned to its user at the end of a cycle. While biotuned, it cannot be used by anyone else, but cycles will complete 25% more quickly. Biotuning resets if the pod is unused for 80 days. | | description = An immersion pod full of bioactive gel. It can perform a variety of biological alterations including age reversal and pleasure-giving. The pod becomes biotuned to its user at the end of a cycle. While biotuned, it cannot be used by anyone else, but cycles will complete 25% more quickly. Biotuning resets if the pod is unused for 80 days. | ||
| type = Building | | type = Building | ||
− | | type2 = | + | | type2 = Misc |
| placeable = true | | placeable = true | ||
| path cost = 42 | | path cost = 42 | ||
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== Summary == | == Summary == | ||
− | {{Stub|section=1|reason= | + | {{Stub|section=1|reason=ideology mechanics relating to it. Does tuning tick down while the pod is minified and/or unpowered?}} |
− | + | Biosculpter pods can perform four different operations on a colonist. Pawns inside a pod are frozen as if in [[cryptosleep]]; for example, [[disease]]s are frozen, and will remain unaffected unless the Medic cycle cures them. | |
− | Biosculpter pods can perform four different operations on a | ||
− | + | All cycles require 5 non-[[hay]] [[nutrition|nutrients]] loaded to start and complete. Things like [[human meat]] and [[kibble]] can be used with no penalty. Canceling the cycle before it has started won't consume it, but the food can't be retrieved. Nutrition is reset if the pod is reinstalled. | |
− | + | Biosculpters consume 200W of [[power]] when running a cycle, and 50W otherwise. If power is lost, biosculpting will pause until it is restored. If 24 hours pass without power, the pawn is ejected and will gain [[biosculpting sickness]]. | |
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− | Biosculpters consume 200W of [[power]] when running a cycle, and 50W otherwise. If power is lost, biosculpting will pause until it is restored. If 24 hours pass without power, the | ||
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=== Time === | === Time === | ||
− | Each operation takes between 4 to 25 [[Time|days]] to complete, before | + | Each operation takes between 4 to 25 [[Time|days]] to complete, before modifiers: |
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{| class="wikitable" | {| class="wikitable" | ||
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| {{#expr: (0.5/1.15)*{{#var: medicTime}} round 2}} ({{#expr: 0.75 * (0.5/1.15)*{{#var: medicTime}} round 2}})|| {{#expr: (0.5/1.15)*{{#var: regenTime}} round 2}} ({{#expr: 0.75 * (0.5/1.15)*{{#var: regenTime}} round 2}})|| {{#expr: (0.5/1.15)*{{#var:ageTime}} round 2}} ({{#expr: 0.75 * (0.5/1.15)*{{#var:ageTime}} round 2}})|| {{#expr: (0.5/1.15)*{{#var: pleasureTime}} round 2}} ({{#expr: 0.75 * (0.5/1.15)*{{#var: pleasureTime}} round 2}}) | | {{#expr: (0.5/1.15)*{{#var: medicTime}} round 2}} ({{#expr: 0.75 * (0.5/1.15)*{{#var: medicTime}} round 2}})|| {{#expr: (0.5/1.15)*{{#var: regenTime}} round 2}} ({{#expr: 0.75 * (0.5/1.15)*{{#var: regenTime}} round 2}})|| {{#expr: (0.5/1.15)*{{#var:ageTime}} round 2}} ({{#expr: 0.75 * (0.5/1.15)*{{#var:ageTime}} round 2}})|| {{#expr: (0.5/1.15)*{{#var: pleasureTime}} round 2}} ({{#expr: 0.75 * (0.5/1.15)*{{#var: pleasureTime}} round 2}}) | ||
|} | |} | ||
+ | *Biosculpter pods work faster with Cleanliness. 0.6 cleanliness, equivalent to a clean, [[sterile tile]]d room, grants a 115% speed-factor. | ||
+ | *Transhumanists will always have the [[precept]] Biosculpting: Accelerated, which halves the time for each cycle. | ||
+ | *After an operation is completed, the pod becomes attuned to that colonist. This forbids usage by other colonists for 80 days, but speeds subsequent cycles by 25%. This 80-day time limit is renewed every time the pawn completes a cycle. | ||
− | + | Note that the Transhumanist speed boost is per pawn, and so is not reflected in the pod UI. | |
+ | |||
+ | == Cycles == | ||
Conditions that will be or can be healed by a biosculpter cycle will be listed in the confirmation dialog displayed when ordering a pawn to enter or load another into the biosculpter. | Conditions that will be or can be healed by a biosculpter cycle will be listed in the confirmation dialog displayed when ordering a pawn to enter or load another into the biosculpter. | ||
− | + | === Medic === | |
[[File:BiosculpterCycleHealing.png|left|frameless]] | [[File:BiosculpterCycleHealing.png|left|frameless]] | ||
{{quote|Heal all fresh wounds, blood loss, and one random infectious disease|Tooltip}} | {{quote|Heal all fresh wounds, blood loss, and one random infectious disease|Tooltip}} | ||
− | '''Medic''' takes 6 days to complete. It heals all fresh wounds, | + | '''Medic''' takes 6 days to complete. It heals all fresh wounds, bloodloss and one random [[disease]]. |
It can cure: [[Malaria]], [[Sleeping sickness]], [[Flu]], [[Plague]], [[Gut worms]], [[Muscle parasites]], and [[Infection]]s. | It can cure: [[Malaria]], [[Sleeping sickness]], [[Flu]], [[Plague]], [[Gut worms]], [[Muscle parasites]], and [[Infection]]s. | ||
− | + | === Bioregeneration === | |
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[[File:BiosculpterCycleBioregeneration.png|left|frameless|64px]] | [[File:BiosculpterCycleBioregeneration.png|left|frameless|64px]] | ||
{{quote|Heal all fresh wounds, heal one random permanent injury, and restore small missing body parts like fingers and toes.|Tooltip}} | {{quote|Heal all fresh wounds, heal one random permanent injury, and restore small missing body parts like fingers and toes.|Tooltip}} | ||
− | '''Bioregeneration''' takes 25 days to complete, and additionally costs {{Icon Small|Glitterworld medicine}} 2 [[glitterworld medicine]]. The [[Research#Bioregeneration|Bioregeneration]] research project must be completed before it can be used. It heals all fresh wounds, one random permanent injury, and restores destroyed or missing minor body parts. | + | '''Bioregeneration''' takes 25 days to complete, and additionally costs costs {{Icon Small|Glitterworld medicine}} 2 [[glitterworld medicine]]. The [[Research#Bioregeneration|Bioregeneration]] research project must be completed before it can be used. It heals all fresh wounds, one random permanent injury, and restores destroyed or missing minor body parts. |
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− | It | + | It can heal on the following permanent injuries: scars including brain scars, [[Frail]], [[Cataract]]s, [[Bad back]], [[Asthma]], [[Hearing loss]], and [[Artery blockage]]s. |
− | It does | + | It does not heal: [[Alzheimer's]], [[Dementia]], [[Toxic buildup]], [[Carcinoma]], [[Chemical Damage]], missing body parts, [[Luciferium]] need, addictions or [[diseases]]. |
− | + | It can restore the following body parts: Eye, Ear, Nose, Finger, Toe, and Tongue. It will not heal missing eyes if the pawn's [[ideoligion]] approves of blindness. | |
− | + | === Age reversal === | |
[[File:BiosculpterCycleAgeReversal.png|left|frameless]] | [[File:BiosculpterCycleAgeReversal.png|left|frameless]] | ||
{{quote|Reverse one year of aging.|Tooltip}} | {{quote|Reverse one year of aging.|Tooltip}} | ||
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'''Age reversal''' takes 8 days to complete. It reverses one year of aging, to a minimum colonist age of 13. | '''Age reversal''' takes 8 days to complete. It reverses one year of aging, to a minimum colonist age of 13. | ||
− | Colonists with | + | Colonists with Transhumanist ideoligions are granted '''Received age reversal''' thought, which adds 3 mood for 4 days, but they will expect yearly treatments after the age of 25 and experience a ?{{Check Tag|Value}} mood penalty without them. Additionally, they can be instructed to automatically receive their yearly age reversal cycle by enabling the “Auto age reverse” toggle on a biotuned pod. |
− | + | === Pleasure === | |
[[File:BiosculpterCyclePleasure.png|left|frameless]] | [[File:BiosculpterCyclePleasure.png|left|frameless]] | ||
{{quote|Temporarily reshape the nervous system to deliver elevated levels of happiness for a time.|Tooltip}} | {{quote|Temporarily reshape the nervous system to deliver elevated levels of happiness for a time.|Tooltip}} | ||
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==== Mini-rooms ==== | ==== Mini-rooms ==== | ||
− | [[File:Tiny biosculpter room.png|thumb|left|150px|A biosculpter "mini-room" with | + | [[File:Tiny biosculpter room.png|thumb|left|150px|A biosculpter "mini-room" with the interaction point shown overlaping the door]] |
+ | |||
+ | Because doors do not block the interaction spots of buildings, it's possible to build "mini-rooms" that are only large enough for the pod itself, with the door at the interaction spot. | ||
+ | This minimizes the acculation of dirt and allows the entire room to be sterile tiled for the minimum cost, but does increase the total area required if multiple pods are to be built in the same area. This is ideal for emergency auto-docs mentioned above, or for accomodating a small number of patients. | ||
− | + | These rooms only require 6 tiles of [[sterile tile]] per pod for maximum cleanliness. While the door's tile does not need to be sterile tile itself, it does need to be kept free of dirt for the best bonus to apply.{{Check Tag|Clarification|If cleanliness of the flooring doesn't matter, why does filth?}}<!--If it benefits from both the tile having a bonus and not having filth, it should say so, if it doesn't then this weirdness should be reflected on pages about filth/cleanliness etc.--> | |
− | + | The pawn during biosculpting does not care about the tiny space. | |
− | + | The door can be held open to maximize speed of access while still maintaining the cleanliness bonus to allow easier nutritional loading and for emergency medic cycles. However, beware of enemies walking through the doorway unimpeded and breaking the pod apart, especially when using this technique on an emergency auto-doc on the outskirts of your colony. | |
=== Age reversal cycle === | === Age reversal cycle === | ||
− | + | Age reversal is only important when a colonist is getting close to turning 50 years old biologically (the non-bracketed number listed for their age), or is already 50 or older. While you can do age reversal pre-emptively, it may be worthwhile to hold off unless the colonist has nothing to do for a while. The chance to perform [[Lovin]]' is highest between the ages of 16 to 25, with a pawn only 63% as likely to engage in it at age 50, and 20% as like at age 80. The [[Mood#Social|Lovin' mood boost]] can be significant, especially when combined with a [[love enhancer]].{{RoyaltyIcon}} | |
=== Healing cycles === | === Healing cycles === | ||
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==== Pleasure cycle as a time saver ==== | ==== Pleasure cycle as a time saver ==== | ||
− | The pleasure cycle is the shortest cycle, taking only 4 days | + | The pleasure cycle is the shortest cycle, taking only 4 days, and still causes biotuning. Meanwhile, a bioregeneration cycle takes 25 days - tuning reduces this to 18.75 days, or a 6.25 day reduction. Therefore, with an untuned pod, it is 2.25 days faster to use pleasure cycle then bioregeneration. For transhumanists in a sterile room, this order is faster by only by 0.98 days. |
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{{Heal Option Table}} | {{Heal Option Table}} | ||
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* [[Version/1.3.3067|1.3.3067]] - Now plays a sound when nutrition is added. | * [[Version/1.3.3067|1.3.3067]] - Now plays a sound when nutrition is added. | ||
* [[Version/1.3.3069|1.3.3069]] - Reduce nutrition required for biosculpting from 20 to 10 for healing and age reversal cycles. | * [[Version/1.3.3069|1.3.3069]] - Reduce nutrition required for biosculpting from 20 to 10 for healing and age reversal cycles. | ||
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* [[Version/1.3.3076|1.3.3076]] - Cancelling a cycle before it has started now won't consume nutrition. | * [[Version/1.3.3076|1.3.3076]] - Cancelling a cycle before it has started now won't consume nutrition. | ||
* [[Version/1.3.3080|1.3.3080]] - Now ejects pawns when uninstalled, previously could be exploited to "pokeball" colonists, suspending them safely and indefinitely. | * [[Version/1.3.3080|1.3.3080]] - Now ejects pawns when uninstalled, previously could be exploited to "pokeball" colonists, suspending them safely and indefinitely. | ||
− | * [[Version/1.3.3087|1.3.3087]] - | + | * [[Version/1.3.3087|1.3.3087]] - biosculpter timers reset after archonexus resettlement. |
* [[Version/1.3.3101|1.3.3101]] - Added copy/paste gizmos for biosculpter nutrition settings. Now lists what can or will be cured in the tooltip. Split "Healing" cycle into "Medic" and "Bioregeneration" cycles. Added a new research project requiring multianalyzer and biosculpting that enables bioregeneration cycle. Medic cycle treats short-term wounds, while bioregeneration can heal permanent scars, age-related conditions, and some smaller missing limbs. Age reversal cycle duration 10 -> 8 days. Nutrition requirements of healing and age reversal 10 -> 5. | * [[Version/1.3.3101|1.3.3101]] - Added copy/paste gizmos for biosculpter nutrition settings. Now lists what can or will be cured in the tooltip. Split "Healing" cycle into "Medic" and "Bioregeneration" cycles. Added a new research project requiring multianalyzer and biosculpting that enables bioregeneration cycle. Medic cycle treats short-term wounds, while bioregeneration can heal permanent scars, age-related conditions, and some smaller missing limbs. Age reversal cycle duration 10 -> 8 days. Nutrition requirements of healing and age reversal 10 -> 5. | ||
− | * [[Version/1.3.3117|1.3.3117]] - Bioregeneration cycle now requires 2 glitterworld medicine. Integrated artwork for bioregeneration cycle gizmo, previously it used the healing cycle artwork. Pawns no longer get diseases while in the pod. Conditions that will be or can be healed by a cycle now listed in confirmation dialog | + | * [[Version/1.3.3117|1.3.3117]] - Bioregeneration cycle now requires 2 glitterworld medicine. Integrated artwork for bioregeneration cycle gizmo, previously it used the healing cycle artwork. Pawns no longer get diseases while in the pod. Conditions that will be or can be healed by a cycle now listed in confirmation dialog. |
* [[Version/1.3.3159|1.3.3159]] - | * [[Version/1.3.3159|1.3.3159]] - | ||
** Added “Auto age reverse” option. | ** Added “Auto age reverse” option. | ||
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** No longer removes Gastro-analyzer. | ** No longer removes Gastro-analyzer. | ||
** Fix: Biosculpter nutrition not incremented if same food def added to pod before and after biosculpter update. | ** Fix: Biosculpter nutrition not incremented if same food def added to pod before and after biosculpter update. | ||
− | + | * [[Version/1.4.3523]] or later - Minimum age reduction age reduced from 18 to 13. | |
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− | * [[Version/ | ||
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− | {{nav| | + | {{nav|misc|wide}} |
− | [[Category: | + | [[Category:Miscellaneous]] |