Bionic spine

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Revision as of 19:27, 27 July 2021 by ATotalParadox (talk | contribs) (Updated Spine Health value. Added a spine in 1.3, has only 25hp)
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Bionic spine

Bionic spine

An advanced artificial spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of a biological spine.

Base Stats

Type
Medical ItemsBody Parts
Market Value
1030 Silver
Mass
2 kg
HP
25
Flammability
100%

Creation

Crafted At
Fabrication bench
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 4
Technical
techHediffsTags
Advanced
tradeTags
TechHediff, Bionic


A Bionic Spine is a spine body part replacement. It provides 100% efficiency.

Acquistition

Bionic spines can be purchased from traders or crafted with Plasteel 15 plasteel and Advanced component 4 Advanced components on the fabrication bench after Bionic Replacements has been researched. They require a crafting skill of 8.

Summary

Installing a bionic spine requires 2 medicine.

It prevents the "bad back" condition but otherwise provides no other statistical bonus.

Analysis

As it does not provide additional efficiency, it's best as a replacement body part. Bionic spines can cure colonists with scarred or shattered spines, as well as the "bad back" condition from old age. These conditions are otherwise only curable with Luciferium or a Healer mech serum.

The bionic spine can also be useful to give to transhumanists for a mood buff without affecting any stats.

Version History

  • Beta 19 - Added