Difference between revisions of "Bionic spine"

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{{stub}}
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{{infobox main|
 
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| name = Bionic spine
{{Define|Body Part
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| image = Health item bionic.png|Bionic spine
| image = Artificial Organ
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| type = Medical Items
| always haulable = true
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| type2 = Body Parts
| def name = BionicSpine
 
 
| description = An advanced artificial spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of a biological spine.
 
| description = An advanced artificial spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of a biological spine.
| graphic class = Graphic_Single
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| production facility 1 = Fabrication bench
| graphic path = Things/Item/BodyPart/ArtificialOrgan
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| resource 1 = Plasteel
| is body part = true
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| resource 1 amount = 15
| label = bionic leg
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| resource 2 = Advanced component
| parent name = BodyPartBase
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| resource 2 amount = 4
| path cost = 10
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| research = Bionic Replacements
| selectable = true
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| work to make = 26000
| thing class = ThingWithComps
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| skill 1 = Crafting
| ticker type = Never
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| skill 1 level = 8
| use hit points = true
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| mass base = 2
| flammability base = 1.0
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| hp = 50
| market value base = 1500
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| flammability = 1.0
| max hit points base = 50
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| marketvalue  = 1030
| mass = 2.00
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| tradeTags = TechHediff, Bionic
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| techHediffsTags = Advanced
 
}}
 
}}
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A '''Bionic Spine''' is a spine body part replacement. It provides 100% efficiency.
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==Acquisition==
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Bionic spines can be purchased from traders or crafted with {{icon|plasteel|15}} [[plasteel]] and {{icon|advcomponent|4}} [[Advanced component]]s on the [[fabrication bench]] after [[Research#Bionic replacements|Bionic Replacements]] has been researched. They require a [[crafting]] skill of 8.
  
Bionic spines are a spine replacement added in Beta 19. It provides 100% efficiency.
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== Summary ==
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{{stub|section=1}}
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Installing requires {{ticks|2500}} of work, and a [[Skills#Medical|Medical skill]] of 5.
  
 
Installing a bionic spine requires 2 medicine.
 
Installing a bionic spine requires 2 medicine.
  
They can be purchased from traders or crafted with {{icon|plasteel|15}} and {{icon|advcomponent|4}} on the [[Fabrication_bench|fabrication bench]] after [[Research#Bionics|bionics]] has been researched.
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It prevents the [[bad back]] condition but otherwise provides no other statistical bonus.
  
=== Usage ===
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== Analysis ==
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As it does not provide additional efficiency, it's best as a replacement body part.  Bionic spines can cure colonists with scarred or shattered spines, as well as the [[bad back]] condition from old age. These conditions are otherwise only curable with [[Luciferium]] or a [[Healer mech serum]].
  
As it does not provide additional efficiency, it's best as a reserve body part, i.e. to replace spines of colonists with shattered ones so they can walk again.
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The bionic spine can also be useful to give to [[Traits#Body modder|body modders]] for a mood buff without affecting any stats.
  
{{nav/body_parts}}
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==Version History==
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* Beta 19 - Added
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{{nav|body parts|wide}}

Revision as of 05:31, 9 September 2021

Bionic spine

Bionic spine

An advanced artificial spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of a biological spine.

Base Stats

Type
Medical ItemsBody Parts
Market Value
1030 Silver
Mass
2 kg
HP
50
Flammability
100%

Creation

Crafted At
Fabrication bench
Required Research
Bionic replacements
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 4
Technical
techHediffsTags
Advanced
tradeTags
TechHediff, Bionic


A Bionic Spine is a spine body part replacement. It provides 100% efficiency.

Acquisition

Bionic spines can be purchased from traders or crafted with Plasteel 15 plasteel and Advanced component 4 Advanced components on the fabrication bench after Bionic Replacements has been researched. They require a crafting skill of 8.

Summary

Installing requires 2,500 ticks (41.67 secs) of work, and a Medical skill of 5.

Installing a bionic spine requires 2 medicine.

It prevents the bad back condition but otherwise provides no other statistical bonus.

Analysis

As it does not provide additional efficiency, it's best as a replacement body part. Bionic spines can cure colonists with scarred or shattered spines, as well as the bad back condition from old age. These conditions are otherwise only curable with Luciferium or a Healer mech serum.

The bionic spine can also be useful to give to body modders for a mood buff without affecting any stats.

Version History

  • Beta 19 - Added