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| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
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| description = An advanced artificial spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of a biological spine. | | description = An advanced artificial spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of a biological spine. | ||
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| resource 1 = Plasteel | | resource 1 = Plasteel | ||
| resource 1 amount = 15 | | resource 1 amount = 15 | ||
| resource 2 = Advanced component | | resource 2 = Advanced component | ||
| resource 2 amount = 4 | | resource 2 amount = 4 | ||
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| work to make = 26000 | | work to make = 26000 | ||
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| mass base = 2 | | mass base = 2 | ||
| hp = 50 | | hp = 50 | ||
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| techHediffsTags = Advanced | | techHediffsTags = Advanced | ||
}} | }} | ||
− | A ''' | + | A '''Bionic Spine''' is a spine body part replacement. It provides 100% efficiency. |
− | == | + | ==Acquistition== |
− | Bionic spines can be crafted | + | Bionic spines can be purchased from traders or crafted with {{icon|plasteel|15}} [[plasteel]] and {{icon|advcomponent|4}} [[Advanced component]]s on the [[fabrication bench]] after [[Research#Bionic replacements|Bionic Replacements]] has been researched. They require a crafting skill of 8. |
− | + | == Usage == | |
+ | Installing a bionic spine requires 2 medicine. | ||
− | + | As it does not provide additional efficiency, it's best as a replacement body part. Bionic spines can cure colonists with scarred or shattered spines, as well as the [[Ailments|"bad back" condition]] from old age. | |
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− | + | It can also be useful to give to [[Traits|transhumanists]] for a mood buff without affecting any stats. | |
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+ | ==Version History== | ||
+ | * Beta 19 - Added | ||
{{nav|body parts|wide}} | {{nav|body parts|wide}} | ||
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