Editing Bionic spine
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− | | image = | + | {{Define|Body Part |
− | | | + | | image = Artificial Organ |
− | | | + | | always haulable = true |
− | + | | def name = BionicSpine | |
− | | description = An advanced artificial spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of a biological spine | + | | description = An advanced artificial spine. A biogel nerve bundle runs down an articulated plasteel core,surrounded by a lattice-dust healing system. It matches the performance of a biological spine |
− | + | | graphic class = Graphic_Single | |
− | | | + | | graphic path = Things/Item/BodyPart/ArtificialOrgan |
− | | | + | | is body part = true |
− | | | + | | label = bionic leg |
− | | | + | | parent name = BodyPartBase |
− | | | + | | path cost = 10 |
− | | | + | | selectable = true |
− | | | + | | thing class = ThingWithComps |
− | | | + | | ticker type = Never |
− | | | + | | use hit points = true |
− | | | + | | flammability base = 1.0 |
− | | flammability = 1.0 | + | | market value base = 1500 |
− | | | + | | max hit points base = 50 |
− | | | + | | mass = 2.00 kg |
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− | + | Bionic spines are a spine replacement added in Beta 19. It provides 100% efficiency. | |
− | + | Installing a bionic spine requires 2 medicine. | |
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− | + | === Usage === | |
− | + | As it does not provide additional efficiency, it's best as a reserve body part, i.e. to replace spines of colonists with shattered ones so they can walk again. | |
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− | {{nav | + | {{nav/body_parts}} |
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