Difference between revisions of "Bionic leg"

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{{infobox main|
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{{Stub}}{{infobox main|
 
| name = Bionic leg
 
| name = Bionic leg
 
| image = Health item bionic.png|Bionic leg
 
| image = Health item bionic.png|Bionic leg
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| type2 = Body Parts
 
| type2 = Body Parts
 
| description = An advanced artificial leg. With its biogel nerve-link, powerful mini-servos, and lattice-dust healing system, it is better than a biological leg in almost every way.
 
| description = An advanced artificial leg. With its biogel nerve-link, powerful mini-servos, and lattice-dust healing system, it is better than a biological leg in almost every way.
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| production facility 1 = Fabrication bench
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| research = Bionic Replacements
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| skill 1 = Crafting
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| skill 1 level = 8
 
| resource 1 = Plasteel
 
| resource 1 = Plasteel
 
| resource 1 amount = 15
 
| resource 1 amount = 15
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| resource 2 amount = 4
 
| resource 2 amount = 4
 
| work to make = 26000
 
| work to make = 26000
| mass = 8
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| mass base = 8
 
| hp = 50
 
| hp = 50
 
| flammability = 0.7
 
| flammability = 0.7
 
| marketvalue  = 1030
 
| marketvalue  = 1030
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| tradeTags = TechHediff, Bionic
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| techHediffsTags = Advanced
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| thingSetMakerTags = RewardStandardMidFreq
 
}}{{Info|Bionic legs can be installed on a colonist to replace a missing or damaged leg, including the foot. It has 125% efficiency, increasing a colonist's [[Move Speed|move speed]] by 12.5% for each one installed.}}
 
}}{{Info|Bionic legs can be installed on a colonist to replace a missing or damaged leg, including the foot. It has 125% efficiency, increasing a colonist's [[Move Speed|move speed]] by 12.5% for each one installed.}}
It can be bought from [[trade]]rs or crafted at a [[fabrication bench]] with 15 [[plasteel]] and 4 [[advanced component]]s.
 
  
As with all bionics, it will give a mood buff to anyone with the Transhumanist [[traits|trait]] and a heavy penalty to anyone with the Body purist trait.
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==Acquisition==
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It can be bought from [[trade]]rs or crafted at a [[fabrication bench]] with {{Required Resources}}s and {{Ticks|{{P|Work To Make}}}}. They require a crafting skill of 8.
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== Summary ==
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{{stub|section=1}}
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Installing requires {{ticks|2500}} of work, and a [[Skills#Medical|Medical skill]] of 5.
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==Analysis==
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For for all pawns, but especially pawns with jobs that require a lot of travel, e.g. prioritize growers and haulers who often travel across the map over researchers who sit in one place. For people who dislike using killboxes, these can be utilized in the [[kiting]] tactic.
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As with all bionics, it will give a mood buff to anyone with the [[Traits#Body modder|Body modder]] trait and a heavy penalty to anyone with the [[Traits#Body purist|Body purist]] trait.
  
 
== Version history ==
 
== Version history ==

Revision as of 05:31, 9 September 2021

Bionic leg

Bionic leg

An advanced artificial leg. With its biogel nerve-link, powerful mini-servos, and lattice-dust healing system, it is better than a biological leg in almost every way.

Base Stats

Type
Medical ItemsBody Parts
Market Value
1030 Silver
Mass
8 kg
HP
50
Flammability
70%

Creation

Crafted At
Fabrication bench
Required Research
Bionic replacements
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 4
Technical
thingSetMakerTags
RewardStandardMidFreq
techHediffsTags
Advanced
tradeTags
TechHediff, Bionic


Bionic legs can be installed on a colonist to replace a missing or damaged leg, including the foot. It has 125% efficiency, increasing a colonist's move speed by 12.5% for each one installed.

Acquisition

It can be bought from traders or crafted at a fabrication bench with Plasteel 15 Plasteel, Advanced component 4 Advanced componentss and 26,000 ticks (7.22 mins). They require a crafting skill of 8.

Summary

Installing requires 2,500 ticks (41.67 secs) of work, and a Medical skill of 5.

Analysis

For for all pawns, but especially pawns with jobs that require a lot of travel, e.g. prioritize growers and haulers who often travel across the map over researchers who sit in one place. For people who dislike using killboxes, these can be utilized in the kiting tactic. As with all bionics, it will give a mood buff to anyone with the Body modder trait and a heavy penalty to anyone with the Body purist trait.

Version history

  • Beta 19 - received a nerf to efficiency but is now craftable.