Difference between revisions of "Bionic leg"

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==Analysis==
 
==Analysis==
 
For for all pawns, but especially pawns with jobs that require a lot of travel, e.g. prioritize growers and haulers who often travel across the map over researchers who sit in one place. For people who dislike using killboxes, these can be utilized in the [[kiting]] tactic.
 
For for all pawns, but especially pawns with jobs that require a lot of travel, e.g. prioritize growers and haulers who often travel across the map over researchers who sit in one place. For people who dislike using killboxes, these can be utilized in the [[kiting]] tactic.
As with all bionics, it will give a mood buff to anyone with the Transhumanist [[traits|trait]] and a heavy penalty to anyone with the Body purist trait.
+
As with all bionics, it will give a mood buff to anyone with the [[Traits#Body modder|trait]] and a heavy penalty to anyone with the [[Traits#Body purist|Body purist]] trait.
  
 
== Version history ==
 
== Version history ==

Revision as of 08:40, 22 July 2021

Bionic leg

Bionic leg

An advanced artificial leg. With its biogel nerve-link, powerful mini-servos, and lattice-dust healing system, it is better than a biological leg in almost every way.

Base Stats

Type
Medical ItemsBody Parts
Market Value
1030 Silver
Mass
8 kg
HP
50
Flammability
70%

Creation

Crafted At
Fabrication bench
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 4
Technical
thingSetMakerTags
RewardStandardMidFreq
techHediffsTags
Advanced
tradeTags
TechHediff, Bionic


Bionic legs can be installed on a colonist to replace a missing or damaged leg, including the foot. It has 125% efficiency, increasing a colonist's move speed by 12.5% for each one installed.

Acquisition

It can be bought from traders or crafted at a fabrication bench with Plasteel 15 Plasteel, Advanced component 4 Advanced componentss and 26,000 ticks (7.22 mins). They require a crafting skill of 8.

Analysis

For for all pawns, but especially pawns with jobs that require a lot of travel, e.g. prioritize growers and haulers who often travel across the map over researchers who sit in one place. For people who dislike using killboxes, these can be utilized in the kiting tactic. As with all bionics, it will give a mood buff to anyone with the trait and a heavy penalty to anyone with the Body purist trait.

Version history

  • Beta 19 - received a nerf to efficiency but is now craftable.