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{{infobox main|
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{{Stub}}{{infobox main|
 
| name = Bionic leg
 
| name = Bionic leg
| image = Health item bionic.png
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| image = Health item bionic.png|Bionic leg
 
| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
| tech level = Spacer
 
 
| description = An advanced artificial leg. With its biogel nerve-link, powerful mini-servos, and lattice-dust healing system, it is better than a biological leg in almost every way.
 
| description = An advanced artificial leg. With its biogel nerve-link, powerful mini-servos, and lattice-dust healing system, it is better than a biological leg in almost every way.
 
| production facility 1 = Fabrication bench
 
| production facility 1 = Fabrication bench
| research = Bionic replacements
 
 
| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 8  
 
| skill 1 level = 8  
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| techHediffsTags = Advanced
 
| techHediffsTags = Advanced
 
| thingSetMakerTags = RewardStandardMidFreq
 
| thingSetMakerTags = RewardStandardMidFreq
}}{{Info|'''Bionic legs''' are a [[artificial body part]] that replaces a pawn's leg. They not only replace a damaged or destroyed leg, but improve over the natural limb. They are superior to all other legs save the [[archotech leg]].}}
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}}{{Info|Bionic legs can be installed on a colonist to replace a missing or damaged leg, including the foot. It has 125% efficiency, increasing a colonist's [[Move Speed|move speed]] by 12.5% for each one installed.}}
== Acquisition ==
 
Bionic legs can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
  
They can also be found in [[ancient shrine]]s, offered as a [[quest]] reward, or [[Trade|bought]] from exotic traders, [[Empire]] traders, and at [[Outlander]] [[faction base]]s.
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==Acquisition==
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It can be bought from [[trade]]rs or crafted at a [[fabrication bench]] with {{Required Resources}}s and {{Ticks|{{P|Work To Make}}}}. They require a crafting skill of 8.
  
== Summary ==
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==Analysis==
Bionic legs replace the user's [[Table of Human Body Parts|entire organic leg]]. They are universal and can be installed on either the left or right side. The bionic leg has a part efficiency of 125%. This not only fully replaces the functionality of a normal leg - when coupled with the leg body part having a [[Moving]] importance of 50%, it results in an increase in moving of 12.5% over natural for each bionic leg installed.
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For for all pawns, but especially pawns with jobs that require a lot of travel, e.g. prioritize growers and haulers who often travel across the map over researchers who sit in one place. For people who dislike using killboxes, these can be utilized in the [[kiting]] tactic.
 
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As with all bionics, it will give a mood buff to anyone with the [[Traits#Body modder|trait]] and a heavy penalty to anyone with the [[Traits#Body purist|Body purist]] trait.
Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and an improvement in [[melee dodge chance]] equivalent to an additional {{+|{{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.125}}}} levels of [[Melee]] skill per leg replaced.
 
 
 
Each bionic leg results in -?% character quality and thus a ?% reduction in the affected individual's pawn value.{{Check Tag|Values}}
 
 
 
As an artificial part, bionic legs will give a mood buff to anyone with the [[Body modder]] trait, and a mood penalty to anyone with the [[Body purist]] trait.
 
 
 
=== Installation ===
 
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 
 
 
Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
 
 
 
If the operation fails, the part will be destroyed.
 
 
 
== Analysis ==
 
{{stub|section=1|reason= Missing prioirities, combat use etc.}}
 
For all pawns, but especially pawns with jobs that require a lot of travel, e.g. prioritize growers and haulers who often travel across the map, over researchers who sit in one place. For people who dislike using killboxes, they are useful for [[kiting]].
 
 
 
Unlike organic parts, bionic legs don't contain subparts - all damage is taken by the main, 30 HP part, instead of spread throughout bones and toes. This means that a bionic leg is easier to destroy. However, the bionic part never feels [[pain]], never [[Blood loss|bleeds]], and can never lose toes in the first place.  
 
 
 
{{Moving Part Efficiency Table}}
 
  
 
== Version history ==
 
== Version history ==
* [[Version/0.19.2009|0.19.2009]] - Received a nerf to efficiency but is now craftable.
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* Beta 19 - received a nerf to efficiency but is now craftable.
  
 
{{nav|body parts|wide}}
 
{{nav|body parts|wide}}
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]
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[[Category: Medical Item]]
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[[Category: Body Part]]

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