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{{infobox main|
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{{stub}}
| name = Bionic ear
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{{Define|Body Part
| image = Health item bionic.png|Bionic ear
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| image = Artificial Organ
| type = Medical Items
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| always haulable = true
| type2 = Body Parts
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| def name = BionicEar
| tech level = Spacer
 
 
| description = An advanced artificial ear implant. A collection of invisible subdermal microphones capture sound and transmit it to a biogel nerve interface that links directly with the auditory nerve. It's sensitive enough to hear a cat before you see it, can't be damaged by loud noise, and automatically tunes itself to pick out meaningful sounds in noisy environments.
 
| description = An advanced artificial ear implant. A collection of invisible subdermal microphones capture sound and transmit it to a biogel nerve interface that links directly with the auditory nerve. It's sensitive enough to hear a cat before you see it, can't be damaged by loud noise, and automatically tunes itself to pick out meaningful sounds in noisy environments.
| production facility 1 = Fabrication bench
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| graphic class = Graphic_Single
| research = Bionic replacements
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| graphic path = Things/Item/BodyPart/ArtificialOrgan
| skill 1 = Crafting
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| is body part = true
| skill 1 level = 8
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| label = bionic ear
| resource 1 = Plasteel
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| parent name = BodyPartBionicBase
| resource 1 amount = 10
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| path cost = 10
| resource 2 = Advanced component
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| selectable = true
| resource 2 amount = 3
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| thing class = ThingWithComps
| work to make = 26000
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| ticker type = Never
| mass base = 0.1
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| use hit points = true
| hp = 50
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| flammability base = 0.7
| flammability = 1.0
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| market value base = 785
| marketvalue  = 785
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| max hit points base = 50
| tradeTags = TechHediff, Bionic
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| mass = 0.1
| techHediffsTags = Advanced
 
 
}}
 
}}
A '''Bionic ear''' is an [[artificial body part]] that replaces the ear and provides 125% part efficiency, improving the [[hearing]] of the implantee.
 
  
== Acquisition ==
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A Bionic ear is an ear replacement that has 125% efficiency, increases [[hearing]] by 12.5% per ear attached.
Bionic ears can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
  
They can also be [[Trade|bought]] from exotic traders, [[Empire]] traders, and at [[Outlander]] [[faction base]]s. They are also sometimes offered as a [[quest]] reward.
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It can be purchased from traders or crafted for {{icon|plasteel|10}} and {{icon|advcomponent|3}}.
  
== Summary ==
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{{nav/body_parts}}
Bionic ears replace the user's [[Table of Human Body Parts|organic ear]]. They are universal and can be installed on either the left or right side. It has a part efficiency of 125%, which impacts [[Hearing]]. It also removes the "''Disfigured''" [[social|opinion penalty]] from other pawns when missing an ear.
 
 
 
The more capable ear is responsible for 75% of Hearing. For pawn with 2 healthy ears, installing a 1 bionic ear increases hearing by 19%. Note that {{hover title|1.3.3200|as of the time of writing}}, hearing over 100% does not improve any [[stat]] beyond that which an healthy pawn would already have.{{#if:{{#ask: [[Hearing Limit::>1.0001]]}}|{{Check Tag|Update Needed|Something is higher than 1}}}}
 
 
 
=== Installation ===
 
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 
 
 
Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
 
 
 
If the operation fails, the part will be destroyed.
 
 
 
== Analysis ==
 
The [[hearing]] capacity only affects two different work types:
 
# [[Work#Incapable_of_work_types|Social]] - Wardening and Trade; and
 
# [[Work#Incapable_of_work_types|Animals]] - Taming and Training
 
Hearing also affects social interaction between pawns, so an implant will ''slightly'' increase their chances to share a [[double bed]].
 
 
 
While superior to a [[cochlear implant]], bionic ears only affect those 2 work types, and only up to 100% Hearing.  The ''only'' pawns that will benefit from a bionic ear are those who serve one/both of those roles ''and'' have damaged hearing. There is 0 benefit to installing a bionic ear on a healthy pawn, except for [[body modder]]s and transhumanists{{IdeologyIcon}} but unless they are performing the social/animal roles, the cheaper [[cochlear implant]] serves just as well.
 
 
 
A pawn with hearing loss will reach >100% hearing with 1 bionic ear. A pawn deaf in or missing both ears would get only 94% Hearing from a single bionic ear, but a bionic ear + cochlear implant would push hearing to 110%.
 
{{Hearing Part Efficiency Table}}
 
 
 
{{nav|body parts|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]
 

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