Editing Bionic ear
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=== Installation === | === Installation === | ||
+ | {{Stub|section=1}} | ||
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
− | Removing the part requires | + | Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?. |
− | If the operation fails, the part | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. |
== Analysis == | == Analysis == | ||
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# [[Work#Incapable_of_work_types|Social]] - Wardening and Trade; and | # [[Work#Incapable_of_work_types|Social]] - Wardening and Trade; and | ||
# [[Work#Incapable_of_work_types|Animals]] - Taming and Training | # [[Work#Incapable_of_work_types|Animals]] - Taming and Training | ||
− | Hearing also affects social | + | Hearing also affects social ineraction between pawns, so an implant will ''slightly'' increase their chances to share a [[double bed]]. |
− | While superior to a [[cochlear implant]], bionic ears only affect those 2 work types, and only up to 100% Hearing. The ''only'' pawns that will benefit from a bionic ear are those who serve one/both of those roles ''and'' have damaged hearing. There is 0 benefit to installing a bionic ear on a healthy pawn, except for | + | While superior to a [[cochlear implant]], bionic ears only affect those 2 work types, and only up to 100% Hearing. The ''only'' pawns that will benefit from a bionic ear are those who serve one/both of those roles ''and'' have damaged hearing. There is 0 benefit to installing a bionic ear on a healthy pawn, except for body modders. |
A pawn with hearing loss will reach >100% hearing with 1 bionic ear. A pawn deaf in or missing both ears would get only 94% Hearing from a single bionic ear, but a bionic ear + cochlear implant would push hearing to 110%. | A pawn with hearing loss will reach >100% hearing with 1 bionic ear. A pawn deaf in or missing both ears would get only 94% Hearing from a single bionic ear, but a bionic ear + cochlear implant would push hearing to 110%. | ||
{{Hearing Part Efficiency Table}} | {{Hearing Part Efficiency Table}} | ||
+ | |||
+ | [[Body modder]]s, of course, enjoy any artificial body part. But, unless they are performing the social/animal roles, the cheaper [[cochlear implant]] serves just as well. | ||
{{nav|body parts|wide}} | {{nav|body parts|wide}} | ||
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]] | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]] |