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=== Installation ===
 
=== Installation ===
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{{Stub|section=1}}
 
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
  
Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
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Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?.
  
If the operation fails, the part will be destroyed.
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If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
  
 
== Analysis ==
 
== Analysis ==
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# [[Work#Incapable_of_work_types|Social]] - Wardening and Trade; and
 
# [[Work#Incapable_of_work_types|Social]] - Wardening and Trade; and
 
# [[Work#Incapable_of_work_types|Animals]] - Taming and Training
 
# [[Work#Incapable_of_work_types|Animals]] - Taming and Training
Hearing also affects social interaction between pawns, so an implant will ''slightly'' increase their chances to share a [[double bed]].
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Hearing also affects social ineraction between pawns, so an implant will ''slightly'' increase their chances to share a [[double bed]].
  
While superior to a [[cochlear implant]], bionic ears only affect those 2 work types, and only up to 100% Hearing.  The ''only'' pawns that will benefit from a bionic ear are those who serve one/both of those roles ''and'' have damaged hearing. There is 0 benefit to installing a bionic ear on a healthy pawn, except for [[body modder]]s and transhumanists{{IdeologyIcon}} but unless they are performing the social/animal roles, the cheaper [[cochlear implant]] serves just as well.  
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While superior to a [[cochlear implant]], bionic ears only affect those 2 work types, and only up to 100% Hearing.  The ''only'' pawns that will benefit from a bionic ear are those who serve one/both of those roles ''and'' have damaged hearing. There is 0 benefit to installing a bionic ear on a healthy pawn, except for body modders.
  
 
A pawn with hearing loss will reach >100% hearing with 1 bionic ear. A pawn deaf in or missing both ears would get only 94% Hearing from a single bionic ear, but a bionic ear + cochlear implant would push hearing to 110%.
 
A pawn with hearing loss will reach >100% hearing with 1 bionic ear. A pawn deaf in or missing both ears would get only 94% Hearing from a single bionic ear, but a bionic ear + cochlear implant would push hearing to 110%.
 
{{Hearing Part Efficiency Table}}
 
{{Hearing Part Efficiency Table}}
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[[Body modder]]s, of course, enjoy any artificial body part. But, unless they are performing the social/animal roles, the cheaper [[cochlear implant]] serves just as well.
  
 
{{nav|body parts|wide}}
 
{{nav|body parts|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]

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