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− | {{ | + | {{infobox main| |
| name = Bionic arm | | name = Bionic arm | ||
− | | image = Health item bionic.png | + | | image = Health item bionic.png|Bionic arm |
| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
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| meleeattack1cool = 2 | | meleeattack1cool = 2 | ||
| meleeattack1ap = 18 | | meleeattack1ap = 18 | ||
− | |||
| MeleeWeaponAverageDPS = 6 | | MeleeWeaponAverageDPS = 6 | ||
| MeleeWeaponAverageAP = 18 | | MeleeWeaponAverageAP = 18 | ||
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<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{| {{STDT|sortable c_06 text-center}} | {| {{STDT|sortable c_06 text-center}} | ||
− | ! colspan= | + | ! colspan='2'|Name !! Damage !! DPS !! AP !! Damage Type |
|- | |- | ||
− | ! {{Icon | + | ! {{Icon small|Heart|32}} |
! style='text-align: left !important;'| Human Fist | ! style='text-align: left !important;'| Human Fist | ||
| {{Q|Human|Attack 1 Damage}} | | {{Q|Human|Attack 1 Damage}} | ||
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| [[Damage Types#{{Q|Human|Attack 1 Type}}|{{Q|Human|Attack 1 Type}}]] | | [[Damage Types#{{Q|Human|Attack 1 Type}}|{{Q|Human|Attack 1 Type}}]] | ||
|- | |- | ||
− | ! {{Icon | + | ! {{Icon small|{{PAGENAME}}|32}} |
! {{PAGENAME}} | ! {{PAGENAME}} | ||
| {{P|Attack 1 Damage}} | | {{P|Attack 1 Damage}} | ||
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| {{P|Attack 1 AP}}% | | {{P|Attack 1 AP}}% | ||
| [[Damage Types#{{P|Attack 1 Type}}|{{P|Attack 1 Type}}]] | | [[Damage Types#{{P|Attack 1 Type}}|{{P|Attack 1 Type}}]] | ||
+ | |- | ||
|} | |} | ||
− | </li>< | + | </li><div> |
− | |||
=== Installation === | === Installation === | ||
− | Installing the part requires {{ | + | Installing the part requires {{ticks|2500}} of work, 2 medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. |
− | Removing the part requires {{ | + | Removing the part requires {{ticks|2500}} of work, 1 medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 0. |
− | If the operation fails, the part | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. |
== Analysis == | == Analysis == | ||
− | First, any reasonably important pawn with a destroyed or [[prosthetic arm]] should get a bionic replacement. Then, the increase to manipulation is best used for the | + | First, any reasonably important pawn with a destroyed or [[prosthetic arm]] should get a bionic replacement. Then, the increase to manipulation is best used for the [[Crafting]] or [[Doctoring]] skills; doctors tend faster and with higher quality, while crafters make objects faster (quality is unaffected). Manipulation is one of the few ways to increase [[general labor speed]], so it is great for skill-less crafting tasks like [[stonecutter's table|stonecutting]] and [[electric smelter|smelting]]. |
− | Manipulation will also increase the [[Skills|Artistic]], [[Skills|Mining]], [[Skills|Plants]], and [[Skills|Research]] (up to 110% Manipulation) skills, but these skills are generally less | + | Manipulation will also increase the [[Skills|Construction]], [[Skills|Artistic]], [[Skills|Mining]], [[Skills|Plants]], and [[Skills|Research]] (up to 110% Manipulation) skills, but these skills are generally used less often in a mid- to late- game colony that can make bionic arms. The [[drill arm]]{{RoyaltyIcon}} and [[field hand]]{{RoyaltyIcon}} provide a much greater boost to Mining or Plants, though lower [[Moving]] in the process. For combat, bionic arms will increase [[Melee Hit Chance]], but they only increase [[Shooting Accuracy]] if Manipulation is below 100%. While manipulation often goes below 100% due to the effects of [[pain]] and [[injury]], [[bionic eye]]s are superior if combat is your main priority. |
− | Unlike organic parts, bionic arms don't contain subparts - all damage is taken by the main, 30 HP arm, instead of spread throughout the bones, fingers, and shoulder. While a bionic arm won't lose stray fingers to a gun shot, this makes it easier for it to be completely destroyed. Note that the bionic arm is fully attached to the shoulder; a [[flak vest]] completely protects a bionic arm, but does not cover an organic arm at all. In addition, the artificial part never feels [[pain]] and never | + | Unlike organic parts, bionic arms don't contain subparts - all damage is taken by the main, 30 HP arm, instead of spread throughout the bones, fingers, and shoulder. While a bionic arm won't lose stray fingers to a gun shot, this makes it easier for it to be completely destroyed. Note that the bionic arm is fully attached to the shoulder; a [[flak vest]] completely protects a bionic arm, but does not cover an organic arm at all. In addition, the artificial part never feels [[pain]], never bleeds, and will never lose fingers in the first place. |
{{Manipulation Part Efficiency Table}} | {{Manipulation Part Efficiency Table}} | ||
− | As with all bionics, it will give a mood bonus to anyone with the [[ | + | As with all bionics, it will give a mood bonus to anyone with the Body modder [[traits|trait]] and a heavy penalty to anyone with the Body purist trait. Similar effects are also applied to pawns following an {{IdeologyIcon}} [[ideoligion]] with a [[Ideoligion#Body_modification|Body Modification]] [[Ideoligion#Precepts|precept]]. |
== Version history == | == Version history == | ||
* [[Version/0.19.2009|0.19.2009]] - received a nerf to efficiency (from 140%) but is now craftable. | * [[Version/0.19.2009|0.19.2009]] - received a nerf to efficiency (from 140%) but is now craftable. | ||
− | {{ | + | {{nav|body parts|wide}} |
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]] | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]] |