Editing Bionic arm
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{infobox main| |
| name = Bionic arm | | name = Bionic arm | ||
− | | image = Health item bionic.png | + | | image = Health item bionic.png|Bionic arm |
| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
− | |||
| description = An advanced artificial arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way. | | description = An advanced artificial arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way. | ||
+ | | class = Spacer | ||
| meleeattack1dmg = 12 | | meleeattack1dmg = 12 | ||
| meleeattack1type = Blunt | | meleeattack1type = Blunt | ||
Line 11: | Line 11: | ||
| meleeattack1cool = 2 | | meleeattack1cool = 2 | ||
| meleeattack1ap = 18 | | meleeattack1ap = 18 | ||
− | |||
| MeleeWeaponAverageDPS = 6 | | MeleeWeaponAverageDPS = 6 | ||
| MeleeWeaponAverageAP = 18 | | MeleeWeaponAverageAP = 18 | ||
Line 36: | Line 35: | ||
== Acquisition == | == Acquisition == | ||
− | Bionic arms can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] | + | Bionic arms can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] of {{P|Skill 1 Level}} |
− | They can also be | + | They can also be [[Trade|bought]] from exotic traders, [[Empire]] traders, and at [[Outlander]] [[faction base]]s. They are also sometimes offered as a [[quest]] reward. |
== Summary == | == Summary == | ||
− | + | Bionic arms replace the user's organic arm up to, and including, the shoulder. They are universal and can be installed on either the left or right. The bionic arm has a part efficiency of 125%. This not only fully replaces the functionality of a normal arm - when coupled with the arm body part having a [[Manipulation]] importance of 50%, it results in an increase in manipulation of 12.5% for each bionic arm installed. Manipulation, in turn, affects a great many [[stats]]. For a full list of affected stats, see [[Manipulation#Affected stats|Manipulation]]. | |
− | Bionic arms replace the user's organic arm up to, and including, the shoulder. They are universal and can be installed on either the left or right. The bionic arm has a part efficiency of 125%. This not only fully replaces the functionality of a normal arm - when coupled with the arm body part having a [[Manipulation]] importance of 50%, it results in an increase in manipulation of 12.5% | ||
− | + | A bionic arm also replaces the natural "Fist" attack all [[Human]]s have with an almost 50% more powerful, but otherwise equivalent, punch. | |
− | A bionic arm replaces the natural "Fist" attack | ||
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{| {{STDT|sortable c_06 text-center}} | {| {{STDT|sortable c_06 text-center}} | ||
− | ! colspan= | + | ! colspan='2'|Name !! Damage !! DPS !! AP !! Damage Type |
|- | |- | ||
− | ! {{Icon | + | ! {{Icon small|Heart|32}} |
! style='text-align: left !important;'| Human Fist | ! style='text-align: left !important;'| Human Fist | ||
| {{Q|Human|Attack 1 Damage}} | | {{Q|Human|Attack 1 Damage}} | ||
Line 57: | Line 54: | ||
| [[Damage Types#{{Q|Human|Attack 1 Type}}|{{Q|Human|Attack 1 Type}}]] | | [[Damage Types#{{Q|Human|Attack 1 Type}}|{{Q|Human|Attack 1 Type}}]] | ||
|- | |- | ||
− | ! {{Icon | + | ! {{Icon small|{{PAGENAME}}|32}} |
! {{PAGENAME}} | ! {{PAGENAME}} | ||
| {{P|Attack 1 Damage}} | | {{P|Attack 1 Damage}} | ||
Line 63: | Line 60: | ||
| {{P|Attack 1 AP}}% | | {{P|Attack 1 AP}}% | ||
| [[Damage Types#{{P|Attack 1 Type}}|{{P|Attack 1 Type}}]] | | [[Damage Types#{{P|Attack 1 Type}}|{{P|Attack 1 Type}}]] | ||
+ | |- | ||
|} | |} | ||
− | </li>< | + | </li><div> |
+ | ===Installation=== | ||
+ | {{stub|section=1}} | ||
+ | Installing the part requires {{ticks|2500}} of work, 2 medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
− | + | Removing the part requires {{ticks|2500}} of work, 2 medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of ?. | |
− | |||
− | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. | |
− | |||
− | |||
== Analysis == | == Analysis == | ||
− | + | {{stub|section=1|Tiny analysis. What jobs benefit? Who should get it first? Does it benefit melee or ranged? Its effect on armor coverage etc etc etc}} | |
− | + | Since bionic arms increase a pawn's [[manipulation]] capacity, it is advised to install them onto colonists with a high skill level in [[Skills|Crafting]] or [[Doctoring|Medicine]] since those skills depend greatly on manipulation. For example, a doctor will have a better chance at a high quality treatment if he or she has increased manipulation stats, and craftsmen will make objects faster (note that quality of crafted items is unaffected by the stat). If that option is not available, colonists with high [[Skills|Construction]], [[Skills|Mining]], [[Skills|Plants]] or [[Skills|Artistic]] skills will also benefit quite well from the upgrade while not compromising in the [[moving]] capacity, unlike more specialized bionics such as the {{RoyaltyIcon}} [[Drill arm]] or the {{RoyaltyIcon}} [[Field hand]]. | |
− | |||
− | |||
− | |||
− | + | As with all bionics, it will give a mood bonus to anyone with the Body modder [[traits|trait]] and a heavy penalty to anyone with the Body purist trait. Similar effects are also applied to pawns following an {{IdeologyIcon}} [[ideoligion]] with a [[Ideoligion#Body_modification|Body Modification]] [[Ideoligion#Precepts|precept]]. | |
− | |||
− | As with all bionics, it will give a mood bonus to anyone with the [[ | ||
== Version history == | == Version history == | ||
* [[Version/0.19.2009|0.19.2009]] - received a nerf to efficiency (from 140%) but is now craftable. | * [[Version/0.19.2009|0.19.2009]] - received a nerf to efficiency (from 140%) but is now craftable. | ||
− | {{ | + | {{nav|body parts|wide}} |
− | [[Category:Medical Item]] [[Category: | + | |
+ | [[Category: Medical Item]] | ||
+ | [[Category: Body Part]] |