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== Acquisition ==
 
== Acquisition ==
{{Acquisition}}
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Bioferrite generators can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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Bioferrite generators can be built once the Bioferrite generator Anomaly research project is finished, which requires study of Advanced Anomaly [[Entities]]. It requires 100 [[Bioferrite]], 50 [[Steel]], 4 [[Components]], and 1 [[Shard]].
  
 
== Summary ==
 
== Summary ==
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Once available, bioferrite generators are capable of sustaining significant power operations, producing '''x4''' the power of other fueled generators.
 
Once available, bioferrite generators are capable of sustaining significant power operations, producing '''x4''' the power of other fueled generators.
  
The Bioferrite Generator can be considered an upgrade to the [[Electroharvester]] in terms of generating power from any captive entities, as it can generate more potential power without increasing the chance for escape or risk outright killing the entity through occasional damage, even for entities that produce very little Bioferrite for their mass, like [[Shambler|Shamblers]] and [[Sightstealer|Sightstealers]]. However, this comes comes at the cost of consuming some of the Bioferrite being produced, while the Electroharvester only effects Anomaly Research. Thus it might be better to wait until you can acquire later entities like [[Revenant|Revenants]], [[Devourer|Devourers]] and/or [[Fleshmass nucleus]], which produce more Bioferrite for their mass, before making the switch.
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The Bioferrite Generator can be considered an upgrade to the [[Electroharvester]] in terms of generating power from any captive entities, as it can generate more potential power without increasing the chance for escape or risk outright killing the entity through occasional damage, even for entities that produce very little Bioferrite for their mass, like [[Shambler|Shamblers]] and [[Sightstealer|Stightstealers]]. However, this comes comes at the cost of consuming some of the Bioferrite being produced, while the Electroharvester only effects Anomaly Research. Thus it might be better to wait until you can acquire later entities like [[Revenant|Revenants]], [[Devourer|Devourers]] and/or [[Fleshmass nucleus]], which produce more Bioferrite for their mass, before making the switch.
  
 
== Version history ==
 
== Version history ==
 
* [[Anomaly DLC]] Release - Added.
 
* [[Anomaly DLC]] Release - Added.
  
{{Nav|power|wide}}
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Categories here
[[Category:Power]]
 

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