Bill

From RimWorld Wiki
Revision as of 01:29, 2 October 2017 by Jimyoda (talk | contribs) (Created page. Some self-explanatory and redundant buttons under Details were intentionally omitted.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Template:NeedsPictures A bill is used to:

  • request work to be done at a workstation
  • request an operation on a pawn

Bill management

Bills at workstations and on pawns can be managed with the following general commands:

  • Delete a bill: Click the red X.
  • Suspend or resume a bill: Click the yellow S.
  • Change the order of bills: Click the yellow up or down triangles.

Notes:

  • Bills are worked in top-down order. Bills missing an ingredient will be skipped. Once a bill is satisfied, the next one will be worked.
  • Hovering over a bill with a restricted ingredient radius will outline the limited area (if small enough to see on screen).



Bills at workstations

Besides general commands, bills at workstations have these additional commands:

  • Change the quantity or repetitions: Click -/+
  • Change the mode: Choose 'Do X times', 'Do until you have X', 'Do forever'.
Modes
  • 'Do X times'   (The remaining repetitions is shown to the left.)
  • 'Do until you have X'   (The quantity you currently have and have requested is shown to the left.)
    • This mode has an option to 'Pause when satisfied' which pauses the bill when the set quantity is reached. (Items not in a stockpile are not counted.)
    • 'Unpause at: x' will automatically resume a paused bill when the quantity drops to that number.
    • These settings allow you to keep from having too much or too little of a given product, with little or no further management.
  • 'Do forever'
Details

Click [Details] to change the bill's default configuration.

  • Set location to take completed product: 'Take to best stockpile' or 'Drop on floor'
  • Set ingredient radius: Sets the maximum distance at which pawns will get ingredients.
  • Allowed skill: Sets the minumum and maximum skill level, usually to prevent pawns with low skills from making poor products.
  • Hit points: Sets the minimum and maximum percentage hit points for ingredients.
  • Ingredients: Sets which resources can be used on this bill.



Bills on pawns

Besides general commands, bills on pawns have these additional commands:

  • To add a bill to a living creature click Health, Operations, Add Bill.
    • Note: this only applies to colonists, pets, prisoners, downed friendlies, and downed animals.
  • To add a bill to a downed mechanoid, click Health, Modifications, Add Bill.