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[[File:Work bill meals 1.png|425px|thumb|right|First, regular [[fine meal]]s are cooked. Next are [[vegetarian fine meal]]s.<br>If there's no meat for fine meals, vegetarian meals are cooked first. <br> Simple meals are made last, and only made if the current supply is eaten.]] | [[File:Work bill meals 1.png|425px|thumb|right|First, regular [[fine meal]]s are cooked. Next are [[vegetarian fine meal]]s.<br>If there's no meat for fine meals, vegetarian meals are cooked first. <br> Simple meals are made last, and only made if the current supply is eaten.]] | ||
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* request an [[Doctoring#surgery|operation]] on a pawn | * request an [[Doctoring#surgery|operation]] on a pawn | ||
− | + | Bills are worked in a top-down order. | |
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== Bill management == | == Bill management == | ||
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* Change the quantity or repetitions: Click -/+ | * Change the quantity or repetitions: Click -/+ | ||
* Change the mode: Choose 'Do X times', 'Do until you have X', 'Do forever'. | * Change the mode: Choose 'Do X times', 'Do until you have X', 'Do forever'. | ||
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==== Modes ==== | ==== Modes ==== | ||
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* Set ingredient radius: Sets the maximum distance at which pawns will get ingredients. | * Set ingredient radius: Sets the maximum distance at which pawns will get ingredients. | ||
* Allowed skill: Sets the minimum and maximum skill level, usually to prevent pawns with low skills from making poor products. | * Allowed skill: Sets the minimum and maximum skill level, usually to prevent pawns with low skills from making poor products. | ||
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* Hit points: Sets the minimum and maximum percentage hit points for ingredients. | * Hit points: Sets the minimum and maximum percentage hit points for ingredients. | ||
* Ingredients: Sets which resources can be used on this bill. | * Ingredients: Sets which resources can be used on this bill. | ||
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==Gallery== | ==Gallery== | ||
[[File:Bills.png|400px|thumb|center|Assorted bills on a [[machining table]].]] | [[File:Bills.png|400px|thumb|center|Assorted bills on a [[machining table]].]] | ||
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[[Category:Game mechanics]] | [[Category:Game mechanics]] |